f you have henchmen without the Adventuring proficiency, and the Adventuring proficiency seems to cover so much, how do you adjudicate these things below without the Adventuring proficiency?
-- I'll answer each one below.
Can normal men use one of their proficiency slots for Adventuring? (I heard a couple posters mention it's worth 3 proficiencies)
Adventuring requires 4 proficiencies. A normal man begins play with those four slots used in other general proficiencies (plus any from Intelligence). When he becomes 1st level, he retains any general proficiencies he already knew and gains his class proficiency. When he advances to 2nd, 3rd, and 4th level, he must remove one of these pre-existing general proficiencies, representing the erosion of his old professional skills over time. When he reaches 4th level, he acquires the Adventuring proficiency.
For example, Todd is a normal man who works as a kennelmaster for a local lord, training his hunting dogs. His proficiencies are Animal Training (dogs), Animal Husbandry, Signaling, and Tracking. Todd becomes a henchman and gets enough XP to become 1st level as a fighter. He selects Weapon Focus (longbow) as his class proficiency. He retains his general proficiencies. When he becomes 2nd level, he must remove one general proficiency; he decides he to lose Signaling. When he becomes 3rd level, he must remove another, and loses Animal Husbandry. He also (as a fighter) gains a class proficiency, and chooses Combat Reflexes. When he becomes 4th level, he must remove another, and removes Tracking. At 4th level, he gains Adventuring proficiency. At this point he now has the correct number of proficiencies for a 4th level fighter: 2 class, 1 general, and Adventuring. At 5th level he gains his first new general proficiency. He could, if he wanted, take one of the proficiencies he'd lost. This would represent him having mastered his new profession and now taken up an old vocation; similar to how a young medical student might stop playing the trombone for a few years, then pick it up again when he has time in his career later.
***Adventuring Proficiency Tasks***
- Listening for noises 18+
20+ "The only thing I hear is the beating of my terrified heartbeat" unless he has Alertness
- Searching for traps 18+
20+ "What does a trap look like?" unless he has Trapfinding
- Bashing open doors 18+
20+ "I tried to bash it open but I just bruised my shoulder" unless he has Dungeon Bashing
- Searching for secret doors 18+
20+ "I dunno it just looks like a wall to me" unless he has Alertness
- Foraging in the wilderness on 18+
20+ "What do you mean those were poisonous mushrooms" unless he has Survival
- Hunting in the wilderness on 14+
20+ "You want me to kill that? But it's so cute!" unless he has Survival
- Fishing at sea on 14+
18+ "I dunno, I keep throwing the net in the water and waiting and nothing happens" unless he has Survival
- Avoiding getting lost in the wilderness (varies)
Gets lost unless on a road or trail unless he has Navigation, Survival, Tracking, or other general proficiency that addresses this
- Evading wilderness encounters (varies)
Doesn't evade unless he has Passing Without Trace or other proficiency that addresses this
- Swimming (varies)
Drowns unless in completely calm water without encumbrance in which case he dog paddles at 10'
- Riding a horse in normal conditions
Falls off horse if it moves at more than a trot unless he has Riding
- Handling common animals
Spooks animal unless he has Animal Training or Animal Husbandry or a proficiency that would involve those animals like Labor (farmhand)
- Setting a camp
Has no idea what to do unless he has Survival
- Lighting a fire
Suffers in the cold dark night unless he has Survival
- Cooking simple meals
Starves unless he has Survival or Craft (cooking) or Labor (household) or similar
- Cleaning and maintaining weapons and armor
Armor deteroirates and weapons rust unless he has Manual of Arms or Craft (weaponsmith) etc.
- Appraising treasure
Has no idea what anything is worth unless he has Bargaining, Art, Craft, Profession, etc.
- Adventuring for 5 turns out of 6
He can do this.