So one of my PCs wanted to buy a tavern. I needed to stat out the owner. I was going to go with a 0 level guy, but since the description was of a sucessful family business (and therefore earning good returns for a long time) I decided to creat a custom class. Here is whhat I came up with - let me know what you think.
Innkeeper (Fighter 1b, Thief 2, HD 1) – d6 HD – INT, CHA
(2 custom powers from reducing weapon selection from broad to narrow (2 selections of 3 weapons), 1 custom power from eliminating one fighting style)
Innkeepers are owners of taverns, inns and hostels. As such they are often at the heart of urban life.
Innkeepers have to be ready for anything. They are trained combatants, although not as skilled as fighters. At first level, Innkeepers hit an unarmored foe (AC 0) with an attack throw of 10+ (i.e. a BTH of +0). They advance in attack throws and saving throws by two points every four levels of experience. Innkeepers cannot wear armor heavier than leather, and cannot use exclusively two-handed melee weapons or fight with a weapon in each hand.
Innkeepers have to handle unruly customers. However a dead customer is not a repeat customer. As a result they have learned how to grab ‘em by the scruff of their neck (Combat Trickery – Wrestling) and take out the trash (Combat Trickery – Incapacitate).
Innkeepers don’t have a lot of time for weapon training. They have to practice and make do with the tools at hand. They may use crossbows, clubs, daggers, darts, hand axes, and saps. They may fight with a one-handed weapon, or wielding a weapon and shield.
Each Innkeeper begin with profession (Innkeeper) and is a journeyman in a related craft proficiency (e.g. baker, brewer, culinary arts). They also develop business acumen, which increases the base profit of any business venture by 0.5% per level.
Innkeepers always are on the lookout for information and rumors. They may hear noises as a thief of equal level. They also can lend an ear and provide some helpful advice by sharing some homespun wisdom. If they spend a turn talking with someone (usually over a drink) that person gains the ability to re-roll any single die roll within the next 24 hours.
When a Innkeeper attains 9th level (Master Innkeeper), he can establish a headquarters, and 2d6 Innkeper apprentices of 1st level will come to work with the character. If hired, they must be paid standard rates for ruffians. A successful character might use these followers to start a syndicate. Additional rules for hideouts are detailed in the Campaign chapter.
Class Proficiencies
Alchemy, Alertness, Ambushing, Animal Husbandry, Arcane Dabbling, Bargaining, Blind Fighting, Bribery, Combat Reflexes, Combat Trickery (disarm), Command, Craft, Diplomacy, Gambling, Intimidation, Labor, Language, Leadership, Lip Reading, Mimicry, Precise Shooting, Performance, Profession, Seduction, Signaling, Skirmishing, Swashbuckling, Weapon Finesse
Experience |
Title |
Lvl |
Hit Dice |
BTH |
0 |
Host |
1 |
1d6 (6) |
0 |
1400 |
Manager |
2 |
2d6 (9) |
0 |
2800 |
Barkeep |
3 |
3d6 (12) |
+1 |
5600 |
Proprietor |
4 |
4d6 (15) |
+1 |
11200 |
Publican |
5 |
5d6 (18) |
+2 |
22400 |
Hotelier |
6 |
6d6 (21) |
+2 |
45000 |
Innkeeper |
7 |
7d6 (24) |
+3 |
90000 |
Superior Innkeeper |
8 |
8d6 (27) |
+3 |
180000 |
Master Innkeeper |
9 |
9d6 (30) |
+4 |
280000 |
Master Innkeeper 10th level |
10 |
9d6+2 (32) |
+4 |
380000 |
Master Innkeeper 11th level |
11 |
9d6+4 (34) |
+5 |
480000 |
Master Innkeeper 12th level |
12 |
9d6+6 (36) |
+5 |
580000 |
Master Innkeeper 13th level |
13 |
9d6+8 (38) |
+6 |
680000 |
Restaurateur |
14 |
9d6+10(40) |
+6 |