Hey everybody! A friend turned me on to ACKS a little while ago, and although I haven’t yet had a chance to play, I have become rather engrossed in putting together a setting for when I do. Since I’ve seen one or two other people doing it, I figured I’d share what I’ve been working on and see what you guys think. The setting is still taking shape in my mind, so I’d love to hear new ideas from the folks around here.
The Lastlands (apologies to Joe Dever for lifting the name) are an isolated pocket of civilization on the shores of the western ocean, surrounded on three sides by vast reaches of inhospitable wilderness. These troubled lands have seen the rise and fall of numerous local empires, but have had no true king in nearly a hundred years. Instead, petty warlords squabble over the carcass of a fallen kingdom while the forces of Chaos grow bold and advance a little further into the borderlands each year.
Along the western edge of the Lastlands lies the region known as the Barbary Coast, a stretch of rugged coastline consisting primarily of wooded hills and mountains infested by bandits, barbarians, beastmen, and monsters. The land is dotted with the ruins of settlements and strongholds built in a more civilized age, as well as the strange remnants of still older and more mysterious cultures. It is a country that most good men avoid, but where one with enough courage, luck, and skill might win a fortune or carve out a domain of his own.
Player Characters, of course, are just that sort of person, or at least believe themselves to be. The Barbary Coast is meant to be an adventure sandbox and a foundation upon which would-be conquerors can begin to build their domains. The balkanized nature of the Lastlands means that, as such characters grow in power, they might expand their holdings through conquest or diplomacy in addition to settling unclaimed territory. Indeed, even particularly “heroic” characters might be motivated to unite the region, in order to protect the good people of the Lastlands from any number of potential enemies.