Some campaign specific detail here. The overall gist is that various animal-folk are 'blessed' of the gods they represent, and we're in Egypt. The prevalance of any given demihuman type is based upon the ascendancy of the god(s) in question.
Mau are feline demihumans, blessed by Bast. Due to their short stature, mau may never use two-handed swords or longbows. Mau must have a score of 9 or better in Dexterity and Wisdom.
Mau is evidently the ancient Egyptian word for cat; plus it sounds like meow, so.
|Mau Value||XP Cost|
At Mau 0, all Mau gain:
- Difficult to Spot: In the wild, Mau are able to fade into underbrush with a throw of 3+ on a 1d20. In dungeons, a Mau remaining motionless and quiet in cover can escape detection on a throw of 14+.
- Catlike Reflexes: Mau gain a +1 to Surprise and Initiative rolls.
- Willful & Cunning: Mau gain a +2 to all saving throws.
- Infravision:The Mau gains infravision to a range of 30
- Bast's Purr: The mau may choose one 1st level spell to be able to spellsing, and gains 2 spell points - and is able to sing that spell as a 1st level spellsinger. If the mau is a spellsinger by class, the points and spell are added to its normal allotment.
At Mau 1:
- Fangs/Claws: he character gains a claw/claw/bite attack, dealing 1d2-1 points with their two claws, and 1d4-1 with their bite.
- Wriggly: The mau is very flexible; and able to make a throw at 18+ each rounds to escape from bonds or slip between bars of a portcullis.
- Bast's Blessing: The mau gains some of Bast's favor, and may turn undead at 1/2 its character level. Additionally, the Mau gains a +2 to saving throws versus effects caused by undead creatures. (The Brendan Frasier Memorial Rule)
At Mau 2:
- Climb Walls: as a thief of the mau's level
- Hear Noise: as a thief of the mau's level
- Move Silently: as a thief of the mau's level
At Mau 3:
- Fangs/Claws (2): The mau's claw attacks increase in damage to 1d3-1, and their bite to 1d6-1.
- Bast's Fury: Gain righteous turning, adding the mau's Wisdom bonus to turning rolls.
- Hide In Shadows: as a thief of the mau's level. In practice, if one allows DtS and HiS to stack, it results in around a +4-ish to +7-ish bonus overall to the task depending on what level the thief is and what other bonuses are available
- Backstab: as a thief of the mau's level.
At Mau 4:
- Bast's Power: The mau gains the spellcasting ability of a cleric of half its level, with a divine repertoire of 5 spells per level. This stacks with Divine value from class build points - for example, a Mau Cleric built as HD 1, Fighting 1, Divine 2, Mau 4 would cast as if having a build of Divine 3, with the extra spells, increased repertoire, and more restrictive divine code. Turn Undead ability from Divine build points override that gained from Bast's Blessing - a Mau with a class that equates to Divine 2 will turn as their full class level.