Greetings!
I’m GMing an ACKS game; we’re all new to it, and old-school-style games in general (the oldest of us has played AD&D; I cut my eyeteeth on 3.5). “Good ol’ dungeon-crawl bash in the door kill the bad guys take their stuff” was the type of game desired, and so I’ve decided the Temple of Elemental Evil should do. They didn’t want to start fresh (us having run through perhaps six different systems in as many months) so I threw everyone 10k XP (before I read the section on starting advanced characters; whoops) and we started rolling up characters.
My questions revolve around the differences between the system ToEE was written for (1st ed, right?) and ACKS. I can get around most of them (different monsters, spells, etc.), but I’d like to bring a few concerns to the wise denizens here.
Firstly, AC. I think I can just take 10 minus whatever the statblock has and make that ACKS AC, right? Complicating factors include whether all the armors are the same (I think Plate is -7 vice ACKS’ 6?) and the bonuses for Dex being different. Can anyone please enlighten me on the differences between ACKS and [1st ed. I think] in this regard?
Secondly, teh phat lewts. ACKS rewards straight 1xp for 1gp recovered - reading the module I think it was written for more 1xp per 5 gp recovered. Is keeping the loot stat blocks as-is going to rocket my party’s level into the stratosphere? (They might need it for the 4th floor, ha!) Also, are the monetary systems themselves equivalent? I felt like Gygax and Mentzer are just throwing double-handfuls of pp at the PCs, but maybe I’m just stingy.
Thirdly, does anyone whose run ToEE before have any advice, general or specific? I’m also a new GM so any advice on that is also certainly appreciated.
Thanks in advance!
-the Fool