For those of us who want to mix in other games with ACKS (I'm thinking 5e here),
are there some tips or strategies or houserules that have been discussed for having the 14 levels take a long time diegetically?
I'm not necessarily after them taking a long time in terms of sessions, just in terms of months and seasons inside the game.
Someone told me that in ACKS, characters can only have one level per diegetic month, but I haven't found the discussion about this in the book itself; maybe it was one here?
One variant I'm considering is this:
The level cap starts at 4 -- i.e. you can level as normal up to 4, and then it's stuck there.
Every second diegetic month the level cap goes up one, but it stops at 14 (we're using a version of the game that typically goes to 20 levels).
So if the game starts in the fictional month of Schmanuary, then on the first of Schmarch the level cap is 5, on the first of Schmay it's 6 and a player can go from a broke village fighter to regent of the realm in a little over a year and a half.
What I want most of all is for the players to see the world in all seasons, in winter and in summer.
I don't know, maybe this is
- just restricting them too much and I won't get buy in. Like, why not let them level as quick as the game allows? They can rush to level 14 then spend a lot of time there enjoying it? or
- too little, like if you're going to do it, do it, make it seven years rather than 20 months? or
- why not just change the xp system to closer match ACKS and it'll take more questing, more gameplay hours, and a longer time to reach level 14?
I think what I really want is to have the diegetic time be measured in months or years even though we're not playing any more sessions than our usual 5e pace... some how. Like another way to do it is the optional rule that long rests take a week. That'll septuple the diegetic pace in a blink
Even though it'll make dungeons near unconquerable, they'll have such a chance to re-recruit.
Also I'm thinking I'm going to ask the players about this too. They always have good ideas for house rules once they're on board with what I want to do; and if it's one of their own ideas maybe there'll be more buy in.
Anyway, if so, most of my suggestions here I can discard. What I'm after mostly is pointers to the previous discussions that have been going on about this aspect of ACKS.
It already has a lot of things in it that promote this. The growth rate of realms etc