So my son wants to play a 3e+ style sorcerer class, with a large number of spells per day from a limited spell list. How dumb is this for a custom class:
HD 0, Fight 0, Divine 0, Arcane 1, Thievery 3 (trade for custom powers: 3@1st, 2@2nd, 1@3rd-10th, 12th-14th levels)
HD d4, fight as Mage, spells as Mage of 1/3rd level (bonus for high Int) with 1 1st level spell at 3rd character level
1st level: bonus prof., 2 spell-like abilities (1st level spells)
2nd level: bonus prof., 1 spell-like ability (1st level spell)
3rd, 6th, 9th, 12th level: swap 1 previous spell-like ability
4th, 5th level: 1 spell-like ability (1st or 2nd level spell)
7th, 8th level: 1 spell-like ability (1st, 2nd, or 3rd level spell)
10th: Sanctum (as special ability instead of Hideout)
12th, 14th level: 1 spell-like ability (1st, 2nd, 3rd, or 4th level spell)
Bonus profs. and spell lists will be thematic based on common Sorceror origins (dragons, elementals, outer planets, Fey, etc.); this will hopefully curb the power of all the spell-like abilities. Could also enforce mix of damage and utility spells.
Any thoughts very welcome; thanks in advance.