Hello all. First time posting here and I'm hoping to pick your brains. I picked up tha ACKS rulebook a bit over a month ago and really enjoy the system and have been contemplating a setting for it, one revolving around a kind of prehistoric jungle continant with an Aztec-inspired Empire. I liked the idea of PC's exploring acient ruins from lost civilizations, fighting serpentmen and dinosuars, and eventually founding their own city-states.
I was wondering if people here might have any thoughts or houserules they'd use for a setting like this which wouldn't have armors/weapons made from metal, as I like historical accuracy in my dino-riding, magic-filled adventures.
One of my first thoughts on the matter was just ruling that "most weapons that use metal in the book are instead made with monster parts". So plate armor could be made out giant bug chitin, or monster-crab carapace. Are there any consequences, economic or otherwise, of this kind of ruling that might pop up using ACKS? At most I figure that the demand modifier for Monster Parts would be higher in most settlements.
I was also thinking about stone weapons, like the Aztex Macuahuitl (one of the coolest weapons ever, in my opinion). I was trying to decide if I should make them mechanically different that metal ones, or just make their stone construction mostly cosmetic and just use the same stats for approximate weapons from the rulebook. If I did make them different mechanically I'm not sure what I could do that would also be fun to play.
Hope I wasn't unclear with my questions. If anyone had some thoughts on the matter I would be very appreciative!