I realized that even though I’ve read both Lab Lord & ACKS a couple of times, and played like a dozen sessions in a Lab Lord campaign (where after a while turns, torches etc fell to the handwave-wayside), I never really grokked the game. I don’t have a B/X background, either.
I have some ideas for the setting/world but I figured I needed to become more familiar with the blow-by-blow basic + I am lonely and had nothing better to do.
So I grabbed some graph paper, scratch paper, dice, a few abaci and the ACKS book and sat down alone in front of a copy of that poster Paul Hughes made that visualises the random dungeon generators from the back of the 1e DMG (from a popular and trademarked fantasy game).
I rolled 18 d6:es in a box and read them out as if reading a book, three at a time, in order to get my stacks. I.e. the three top left ones where 6, 4, 6 so I wrote 16 for Strength.
I chose Fighter because I didn’t want to bother with spells and I chose the default Mercenary template and equipment package.
I then went to the dungeon and realized that I had no light. So I went back and grabbed 5 torches but nothing else (except what the template gave me).
I set the goal for myself to try to return alive with some treasure, no matter how small, using the treasure generator from the poster instead of the real one from ACKS (I mean, just for now). For monsters, I decided to use ACKS’ table for those that have a 1/6 chance to arrive every second turn, while using the table on the poster for any monsters I find.
I used one of the abaci to count torches, steps (figuring 12 steps = one turn of careful mapping — is that correct?) and turns, so I could know when to change torches, roll for wandering monsters etc.
I’m mapping out what I do but don’t note monsters or treasure — figuring I would re-stock it if I wanted to reuse the map for real, with a group (not that I have any lack of dungeon maps),.
After a while (I passed some stairs but didn’t dare go down them, the rest of the rooms where empty for a while) I found a room that had both treasure and a kobold.
Neither the kobold nor I was surprised and I rolled a reaction roll. The kobold was indifferent.
So what does that mean, indifferent monster?
At first I thought it meant it wouldn’t harm me if I took the treasure. But the ACKS rulebook says further down that even friendly monsters are reluctant to give their treasure away.
I interpreted it as meaning that I at least could walk away safely [I’m still on the first torch and have plenty of unexplored avenues to try] without a fight, or I could fight it for the treasure (murderhobo style).
For now, I’ll walk away while I wait for you guys opinion on what “indifferent” could mean?