Apologies if this has already been asked, but I didn’t see an answer yet. I’m currently reading through the core book (which is a great read, btw, very flavorful) so it’s possible that my question could be addressed in a later chapter.
I’m curious how ACKS players handle the transition between low-level dungeon-raiding and higher-level domain management.
The low-level stuff is straightforward - the sort of thing we’ve all done before in RPGs. But at higher levels, it seems like it must be a very different dynamic at the table. You go from exploration and combat to monthly income checks, hijinks, and all the rest.
It almost seems as though the higher-level play would lend itself better to one-on-one scenarios rather than group-based play. There’s a lot of cool detail involved with running your domain, but how do you handle it when there are 5 players sitting around the table, waiting their turn? Does the domain stuff get dealt with in a cursory fashion, and then the players team up like superheroes and go off on an adventure? Or does the game instead really begin to revolve around the management aspects?
I guess I need to see or hear (or have described to me) an example of play at these higher levels.
As a side note, most of my gaming takes place with just me and my wife - “duet” campaigns, where I (mostly) GM but also run a PC. I can see the higher-level parts of ACKS working really well for that kind of situation.