I’m curious how people handle the wilderness sandbox and the experience issue. Namely, if you don’t get experience until you get back to civilization, and if civilization is 100’s of miles away (and several sessions), what do you do?
While I can see a normal (4-6 hour) session with a stable group handling that fairly well (they are away for weeks of travel and adventure, and when they /finally/ return home, everyone dings). My play sessions are very short (we are lucky to get 3 hours of play) and other than two stable guys, I have a bunch of other players that have maybe a 50% hit rate…making a fair distribution from treasure alone difficult.
Any ideas on a way to tackle this? The simplest would be to give xp upon finding the treasure, so basically giving xp for everyone present on any given session. Any other ideas?