So, I didn’t start regular touch ins till about about session four. So there will be a lot of summarizing until then.
And when I did start getting updates it was mainly to figure out, at first, updating and rebuilding character sheets since the first pass was, evidently, not great work. (Bunch of noobies, bound to happen. Shrugs )
So there may be a bunch of focus on my character at first. This is why.
Alright, so, game starts with the newly elected mayor of Miami and his assistant, Beautia Sivana, daughter of Shazam/Captain Marvel (the real one.) Villain Dr. Sivana (note: That character is in town during the game having “reformed and gotten a presidential Pardon.” more on that in later sessions.) presenting us too a press conference as part of a new Justice League Local Out Reach Program (think half way between the 50 states initiative except less tied to a terrible story-line and half justice league unlimited.) that will be headquartering in Miami.
We don’t even make it through the introductions when we get an alert about a Metahuman staging a robbery at one of the larger Museums in town. guy named light weaver. (80’s Justice League minor lackey style villain. Can kinda do what green lantern does, with no ring, but not nearly as well.) So we take off. Nanosecond get’s there first, followed by Buccaneer and then the rest of the group.
This was unfortunate because while Nanasecond was beating on him and doing objectivist ranting at him in back and forth one liner format, Buccaneer got there and proceeded to lop his arm off. Granted. He’d been about to blast the door the rest of us, including the nearly vanilla human in the group, were about to come through, and he was doing that intentionally, but that still left us the problem of his arm was cut off.
So, we end up splitting the difference between investigating what was getting taken and getting him to a hospital before he dies so he can not die and have his arm reattached.
We meet the Museums new head, a one Dr. Margaret Sorrow, find out all the stuff getting swiped was Ancient Egyptian Artifacts. And from camera footage, that he was talking on a burner phone to someone about a buyer before destroying the phone before Nanosecond got there. Some of the artifacts we note, tie into our friendly NPC Coshka, AKA, Lizard Woman. By route of that cult that still wants to use her to finish summoning there ancient Egyptian chaos goddess to destroy the universe.
From there we have to detour too the Hospital and take care of things there. Before the bad guy gives Cat Grant a scewed version of events to succeed in Sabotaging us on day 1. My guy is doing a little game of “Don’t even let her get footage of me.” and as a result of evading it, meets a 5 year old girl who mentions too the costumed super hero that he saved her cousins life about 6 months prior. So he makes a little teddy bear out of webbing, tells her to have fun with it cause it will dissolve in an hour, and sends her on her way.
Most of the group is however stopped by a very, very uncooperative cop who doesn’t want to let us in. Wraith comes in clutch by just turning invisible, going in, catching that the bad guy is absolutely lying through his teeth about how it happened, and so, being a ghost, possess him for 2 minutes to make him mention the details he’d been holding back, so that now they don’t have nearly as much of a story and we can argue it well enough if we have too.
So, we use the stuff we got off the guy and Inquiry’s Psycomotry powers, along with what information we got at the Museum, to go ahead and start looking for Lightweavers Boss. This leads us too a Uhaul Location a bit outside town in the middle of the swamp.
We go out there to check it out, and it’s a trap. Force Feild to keep us confined inside the parking lot and office of the place, and 2 super villains waiting in Ambush. Copperhead, you know him if you watched JL and JLU way back when, and Painkiller. A bang Baby. Super strong, build like a 40K Space Marine, super tough, and he pumps you full of drugs on contact which screws with your balance, your ability to feel pain, your reflexes, all that fun stuff.
Both are highly Mercenary guns for higher. My character has fought Copperhead before, Few times. He’s in Miami semi regular.
We fight. Zebra Spider get’s beat down Hard and probably would of died if 4 of the 5 of us hadn’t focused him down from the word go and the weight of all those big hits hadn’t added up fast. Copperhead wasn’t that hard to mop up after.
I put Painkiller in basically a yarn ball of webbing with his face and nothing else sticking out, and webbed up Copperhead. Investigating and we, mostly Inquiry, Found out a guy named Snakey Doyal (a minor 4th world Mythos villain, with IRA ties.) and a local baddie named Slab (unique to my character. And my character blames himself, likely unfairly so, for Slab becoming a super villain in the first place.) are the one’s giving orders. Though Doyal is clearly the brains. (Note, might be spelling names wrong. Sorry.) At this point we know enough to know he’s got buyers, and he wants us dead so that will be out of his way. Media shows up, and that’s our que to Skidattle to take the baddies along. I do a bit of a prat fall but recover jumping onto the trunk of Inquiry’s car to carry Painkiller off so that they cannot corner me and stick a camera in my face and ask gotcha questions. After that, mostly uneventful hand off too the cops, aside form 1 last attempt to get them to maybe not do the super-villain thing which falls on deaf ears, but I tried.
Ok, so, we get back to the new home base we’ve not really had a chance to check out. Meet our support staff. Guy who’s name I cannot pronounce or spell on grounds of it being Russian.
He’s a relative of our friend Coshka. He’s volunteering. Or at least the league hasn’t told us anything different yet and he’s been reliable so far. He kinda does the Oracle thing. We call him Yev for short.
It’s a nice little local headquarters. Zebraspider uses the on site advanced med tech to get patched up, we do the tour. Before we get neck deep into comparing notes and brainstorming, Coshka Calls to just check in and wish us well. This is fun.
Now please allow me a divergence so that I can break down why Coshka calling is fun and well liked as a rule.
[8:32 PM]
Sooooo, first campaign was premised on being in Gothem City. Batman and his usual go too’s with the exception of Oracle were off in Deep Space due to Justice League stuff going on.
Maxi Zeus broke out at Arkham and broke a bunch of other villains out and has them working for him as his “New Olympians.” and because he’s nuts was going to build a lighting themed super weapon and level the city to try and become a god for real if we didn’t stop him and the others, whom in turn were all trying to play him.
The first one we went after was Poison Ivy.
She’d turned the park into her own private murder jungle, so we got the bright idea to send the speedster in to piss her off and then run right back out so she’d come and get him. He went in, mooned her, broke a few of her potted plants, then darted off yelling to catch him if she could.
She gave chase animating a tree Kaiju style to help her. That latter part not having been part of the plan. So we went in to deal with that.
While doing so, Coshka got hit with Poison Ivy’s Pharamones and mind controlled. So the normally straight Vally Girl was suddenly smitten with the red headed villianess and sent to go break the speedster.
Seeing this, my character just jumped on her shoulders and the conversation when something like this:
[8:33 PM]
Zebraspider: “Hey Coshka, what are you doing?”
Coshka: “Oh, I’m trying to kill Nanosecond so that I can get Poison Ivy to be more affectionate like she promised!”
Zebraspider: “Right, want to know an easier way to do that?”
Coshka: “Sure!”
Zebraspider: “Kill him with old age. He can’t out run that, and it means you can just go give poison Ivy a really big hug as a nice suprise right now!”
Coshka: “That makes perfect sense, thanks!”
She then proceeded to go run up to Poison Ivy from behind, give her a bear hug, and make poison Ivy black out from having all the bones between her abs and her shoulders turned to powder. (Super hero logic applied. She’ll get better eventually.)
And then the Pharamon’s wore off and we went on with the game having defeated that part of the problem.
I tell you this story of the Pre Ascendant game so that you will understand why Coshka is beloved by the party as an NPC. So while the calls are rare, they are enjoyed.
Anyway, we get into some brain storming as far as how were going to run down this Doyal guy when the mayor shows up to tell us in a few nights there’s going to be a prisoner transport of all there super powered prisoners up state. That ends second session.
Third session we hit on the idea as we are brainstorming that maybe the head of the museum known’s more/is more involved than we first expected. Evidence supports this theory on a circumstantial level at this stage.
Of note is that our Speedster was out for this session. Cramming for an exam. College life.
So we go do another check on the museum. Lot’s of magic artifacts. We figure out Inquiry appears to be the object of some flustered affection by the good Dr. So we start planning how to leverage this. We come up with having Inquiry show up with a “fan letter.” written in another language that Inquiry can honestly say she doesn’t read or speak but that the Dr. can. (French, as it worked out.)
Zebraspider wrote it since he’s, as set up for a running gag of which this is step 1, fluent in a number of languages. It’s a hobby. Anyway, she take’s it to the doctor, get’s invited clubbing, goes along. We follow but keep a safe distance and open coms just in case.
The night wares on, Inquiry get’s a lot of information about Dr. Sorrow. We, sadly, don’t get anything concrete. In fact we are basically giving it up and just going through the motions. Figure we’ve just misread the situation. So the guys go for a late dinner at a Cuban Place Zebraspider knows (fun aside: If you have ever seen the Gabriel Iglesious “Cuban Coffee” sketch, it’s that Restaurant. I thought it would be funny if I stopped a robbery there one time and so I know the 2 staff members from the story in character.), while Inquiry get’s the very drunk doctor back to her apartment and puts her on the couch.
So, as inquiry is leaving, the Dr. suddenly becomes very impossibly sober, her eyes improve an impossible amount, and she suddenly becomes a freaking kung fu master and lunges at Inquiry. And we finally find out:
Dr. Sorrow is minor Batman and Batwoman Villianess, Magpie. She’d moved down to Miami to try and get a fresh start, and she’s basically having an attack.
Magpie being a split personality, and Dr. Sorrow constantly trying to keep her restrained.
Inquiry, being no slouch as vanilla humans go in a fight, manages to force feed the Dr. her pills and get her back to her senses, while the rest of us come hauling ass and show up a bit too late to actually help.
Inquiry decides that she’s rather taken with the dr. by this time, so the Dr. and Inquiry are starting to form a budding relationship, and she’s become something of an ally for the party as far as a background person who can research stuff.
Of other note is that while at the club, we learn Whisper A’Dare, former Intergang higher up, is in town. Find out she’s in such a state on a full pardon in exchange for testimony and she held up her end of the bargan.
We also end up dealing with a minor ice themed bad guy who started shit when the cops tried to drug bust him called Iceburg, and find out he’s working for Sugerman, a meta human drug lord/mad scientist hybrid, who’s also in town.
We also end up introducing another contact of Inquiry’s. Lt. Frog. Picture even more dangerously persuasive but more localized Amanda Waller and you have the idea. We start putting her wise to the situation as we have it. In the hopes she can shake some more Intel loose.
Session 4 started the Prison Transport. We found out that Nanosecond bumped into this Chaos Sorcerere’s who’s part of that cult hunting Lizard Woman during the events in the prior session. He caught her off guard and incapacitated her, handed her to the cops. In turn, NPC police commissioner insisted we bring her. Lt. Frog and the group are against this as it puts too big a target on this. But he insists siting risk of collateral if she get’s out of thin restraints in the heavily populated metro area and that her medical status is so bad that they cannot even safely sedate her legally. End result is we get her hoisted on us.
So, naturally, we are ambushed a ways into transporting them.
1 Police Officer killed at that point. We find out the other 2 are shape shifter bad guys. One a villain known as Everyman, who’s working for Doyal. And so is the other, but she’s one of my creation’s. One of Zebraspiders local fodder. Another shape changer called Gelding. Shape Shifting Feminazi serial killer. Whom, we learned this session, has literally found a cult to join. Because her being a religious fanatic as well just makes her worse.
So of the 4 cops we left with 1 was alive and legit by the end, and only just barely because sorceress upon getting loose turned her into an Elric Saga Chronenburg Horror Chaos Beast to attack us, and we only got her turned back in time for her to not die form the shock of that by managing to drop the sorcerer’s quickly.
We did manage to recapture the Chaos Sorcerer’s, and we captured 1 of the other super villains, and then capture 1 of the 2 shape shifters that was involved in the break out. That being Everyman. All the rest, Lightweaver, Painkiller, Copperhead and Gelding, got away clean.
The part that’s alarming too my character that 1 of the shape shifters is a recurring opponent of his, and she wasn’t able to fool his danger sense in the past. This is the first time she’s managed that trick. And that worries him because she’s a serial killer and her being able to get the drop on him or other people is bad news. Add that he now feels guilty because he was riding with the Chaos Sorcerer’s and he’s got it worked out in his mind that if he had been a little quicker on the ball he might of saved the other legitimate cop. Once we get the one’s we do have locked up, we try interrogating Everyman. Don’t get much. And because he can assume your powers and form if he can make contact with you and Inquiry’s power’s require contact, we don’t get to do that. He does drop a cryptic threat about Dr. Sorrow’s safety.
(Minor aside, Live Wire is in the prison, and opts to try flirting with Zebraspider. This is amusing because Zebraspider is kind of a “business before pleasure always.” Kind of guy at this stage in his career so, he’s just trying to let her down easy.)
So we rush off too check in with Dr. Sorrow. Wraith, Nanosecond and Inquiry manage to find this Winnebago he’s been living out of that hes’ wired to blow, and disarm the bombs in time.
They also find a few clues but were still having most of them analyzed. The big bomb shell was that evidently, somehow, the baddies have been getting Magpie to come out with out Dr. Sorrow knowing about.
So, we pack the Dr. Up, pick up her sister who was coming down by plane to stay with the Dr. to help keep her leveled out after the prior incident, and get them too the headquarters and have them bunking there till further notice to try and deprive the baddies of assets and easy hostage situations.
Much to Yev’s annoyance as the stuff there is expensive and Magpie is a known thief.