Ascendant DC Campaign Log. Justice League: Caribbean

Hello, it’s that time again. Before we get started, I seem to have taken to some kind of stomach bug. Went to bed after the session last night but then about half an hour or so after that started having issues. Spent a fun night not really sleeping as a result, and I’m still not feeling all that good. Going to try to relay a lot of horror adventure stuff with that going on while it’s still fresh in the memory. There will probably be errors, sorry in advance.

Ok.

We were down Inquiry this time. Out of Character the player was working on moving as I understand it and wasn’t able to get away to get on with us. In character, since that characters girlfriend had a psychotic break and her alternate personality took over, we ruled that she’s handling the fall out of that.

We opened on Zebraspider, my character, going to have a chat with the Sivana family to try and warn Georgia Sivana off of the concert that Dr. Entropy and Buccaneer had decided he must take her too for there own amusement at this being forced on him. I really don’t accept the other reasoning anymore for reasons I’ll get into later. Since Morgana La Fey is going to be pulling an attempt to completely reset the timeline so it’s under her and her son’s boot forever, he wanted to see if she’d agree to reschedule the date so that he could deal with that first. She agreed, though, since she thinks La Fey won’t hurt her and this is a great chance to get knowledge how La Fey’s rituals work, that she’ll be involved anyway, along with her brother, her brothers Fiance Dr. Hayfish (the one who’s a magi-tech-specialist.), running around studying it.

The moment I mentioned he was going to do this before he showed up at the Manor to meet with the team for the sessions actual Mission, Dr. Entropy made it a point to inject himself in and try to give the Sivana’s a phone call to push and ensure that I was saddled with the date no matter how much danger it out the timeline in to make me juggle it right that instant.

He was only foiled by the dice roller giving him a roll in the upper end of the natural 90’s (96 or 97, forget which for that one.), which caused him to get Dr. Hayfish, who was more interested in studying it herself than she was in talking to the rest of the family to get them to make the date happen.

Anyway, got into base after that was settled, having agreed that after Morgana La Fey’s loose ends were tied up I’d talk to her about scheduling and such. Dr. Sorrow’s sister was 3 hands deep into a winning streak with Yev at Poker, Nanosecond was up to his eyes in I think it was a book if I remember right, Dr. Entropy was meditating and basically making himself dead to the world (Remember that, will need it later.), and buccaneer was mucking with a little note book. On a lark I rolled stealth and got an insanely good role to not be noticed entering the room, coming up behind Buccaneer, and looking over his shoulder at the book he’s righting in.

It’s full of names of various super villains. Some of which have notes. (Most especially notable was that he had Volcana with hearts with a fire effect drawn all around her name.). The big thrust of the notes however, was that he seems to be actively making a project of trying to reform all the one’s on the list. As he has Cicada, who he’s already gotten place with I believe it was Justice League Great Planes, marked as already taken care of or something too that general effect. Zebraspider decided not to make a scene of this since it’s not technically his business after all and Buccaneer doesn’t much care for him. So he quietly backed up too the door way and knocked on the door frame to announce himself as though he had just gotten too the room and was just walking in.

Buccanner put up the note book, some minor discussion was had of weather Sarah Sorrow cheats at cards or not and in character establishment of were’s inquiry, and review of what we were going to do tonight.

What we were going to do was A visit to Santa Land to look into what was going on under there, if how it seems to connect to Metahuman trafficking. We got print outs of a map and pens to try and help us keep track of exploring under a section of the park that was built for expansion then abandoned due to budget issues 20 years prior and that is thus an underground network of tunnels no one uses. This made noise that annoyed Dr. Entropy. I tried to communicate that we were going to be heading out. I was thinking we’d be driving up there like the first time, but evidently the part took it that I was telling Dr. Entropy to teleport us. Dr. Entropy took this as Zebraspider being rude too him and tried to use his magic to teleport Zebraspider into the middle of the Pacific Ocean. Only stopped by another not great roll on the die roller. (When Zebraspider had issues with other people he wasn’t allowed to none lethally do things too them, but it seems when Dr. Entropy does shit it’s totally ok. I’m not a fan but then, by now, I’m not a fan of Dr. Entropy or his player at all.).

Some disagreement later over this we get to Santa Land and decide to go in disguised. After insisting he couldn’t do it before when asked too, Dr. Entropy suddenly has no issues making illusions on all of us to make us not recognized as we buy tickets (by we I mean Zebraspider since Dr. Entropy doesn’t carry currency that the universe he’s actually in uses, and we are trying to keep a low profile at first.). Of note here, is that Dr. Entropy uses the same illusion of the Fabio Looking Saxaphone Player that he used to help Buccaneer run interference on the Livewire Date a Session or two sessions or so prior. Zebraspider, did notice this. (Kind of hard not too.). Nothing was said at the time, but, he noticed it. We go in, find what we need to. Dr. Entropy botches a roll to turn a fan inside a felt mascot suit back on for someone. Meanwhile Buccaneer Aces rolls to distract a dude flirting with him,

And then give him a literal Vulcan Nerve Pinch with I think a nat 1, harmlessly and silently making the dude sleep so we could get buy. Both Nanosecond and Zebraspider had to just stair at him for that one, and he excuses it with “I watch a lot of Star Trek.”. Humorous because out of character he doesn’t but a few other people in the group do.

We get in, Entropy makes Nanosecond invisible, we poke around some. Checking for anything important in the locker rooms, we come across a boy and a girl, teenagers working at the place who are discussing weekend plans and getting out of mascot attire. Nanosecond accidentally spooks them and they get stuck sticking part way out of open lockers. We, decided to let them be since they might get out of it on there own, and we didn’t want to risk tipping our hand that we were doing stuff yet. After a while a Mutated human with Lovecraftian tenticals for arms and no higher brain functions left to speak of showed up, and attacks Nanosecond and Buccaneer. Fight ensues, I forget who dropped it but I know it was either Nanosecond or Dr. Entropy, doing a lot more damage than Zebraspider can even on his best heavy attack on a red in a single hit.

So, I’ll just get this out of the way now. During this, Dr. Freak, an OC villain of Buccaneer’s, is taunting us the whole time with CCTV’s and occasional TV streams to close circet broadcast himself too. First time he does it, we open up a door to a room with the TV in it. And for Zebraspider, a familiar face.

Bot, a member of his personal local rouges gallery. Bot is a Rich Super Genius kid who makes drones and robots and such to pull very childish pranks, and has a knack for managing to get himself not actually blamed for what the Robots do. Bot is also 10 years old. And looks starved and utterly terrified, chained down in the middle of the room, wearing what the GM described as a Bane Mask. I tried to rip the things on him off but because I did not specify Zebraspider starting with the mask, the mask gassed him and caused him to go through a body horror transformation into a floating tentacle head bio-organic-machine that feeds on electricity, is in constant uncontrollable agony, and has lost it’s higher brain functions and wants only to stop hurting and feed. On us, of course.

Fight ensues. Zebraspider doesn’t do much because during the transformation he got shocked badly and it left him stunned for a turn on the first round, and it was a short fight. Whichever one of Nanosecond and Dr. Entropy didn’t drop the last one, did drop this one in a decisive blow that far out strips Zebraspiders Damage output potential.

Dr. Entropy insists he can do nothing for these people to reverse or reset it except kill them and put them out of there Misery, so we have to press on. (Remember that. You’ll need it later.). We go through a very obviously horror movie inspired set of tunnels and have to split up. (The GM, it’s worth noting, planned this to be a thing we tackled around last IRL Halloween. It didn’t work out that way of course.) So Buccaneer goes down one Corridor with Dr. Entropy, Nanosecond and Zebraspider go down another.

And then Dr. Freak show’s he’s got some new tricks. Necromacy. We get to fight ghosts from our past and they are confirmed by Zebraspider to not be illusions.

GM started with Zebraspider and Anarchy this time. Zebraspidrs already got a bit of a thousand yard stair before this from what happened with Bot, and the man who he blamed himself for the death of for months and was only just now starting to entertain the idea he might not of been able to save, coming back with a massive impairment wound, still on his chest, to state in no uncertain terms that no, it was Zebraspiders fault, and now he’s gonna kill Zebraspider to get back to life, didn’t help. Zebraspider almost but not quite during the fight convinced himself it was just a trick.

But almost get’s you almost sometimes.

Of note is that there was some kind of demon sword anarchy was using during the fight with Zebraspider.

Meanwhile, Nanosecond got to fight himself. His Pre-Character-Development, Alchohaulic-Abandoned-by-his-wife-and-mother, Abused-by-his-father-that-then-killed-himself, Self. Fighting and arguments ensue.

At the end Zebraspider and Nanosecond won. We got the hell sword Anarchy left behind, so, that might matter later. Didn’t find out this session. Both of them came out with thousand yard stairs and Spiders was noticeably worse. Suffice it to say it’s gonna be awhile before either one of them is fully right after all of that.

And then it was the other pairs turn. Buccaneer, got to fight Mongol. The guy that blew up Coast City and killed everyone he’d ever known before he went off the rails and became Buccaneer. And he took him out, got his revenge. He, wasn’t as fulfilled as he expected he’d be after it though. As noted in some conversation that happens later. But on the whole, he probably made out the best of the bunch from this segment.

Not that Dr. Entropy made out bad. Because, see, out of character? We learned something about Dr. Entropy. He’s not actually a fully reformed and repentant former Nazi Officer who’s realized what a horrible person he was and that all the things he was doing were wrong.

He’s a Nazi Officer who think’s at worst 98% of what he did including literal instances of child murder is 100% A-OK. He’s a fucking super-villain who’s working with us because it helps him pursue his goals. And we know this because he lectures the 13 year old sorcereress he killed for the crime of being a soviet when the Nazi’s in his world invaded the USSR that tried to protect herself and her family (He tried to justify it by effectively pretending the Nazi’s did nothing wrong at all and also if the government is communist even the kids must all die.) about this while happily killing her again. He makes it crystal clear in his dialog.

Buccaneer doesn’t know this because he doesn’t speak Russian or German. And by this point for Horror Movie Ascetics, our comes were not working, so, in character, we don’t know this. But I know out of character. If I seem like I’m not happy about the character who’s a literally unrepentant Nazi Mass Murderer who justifies everything he ever did as valid lecturing my guy about morality to murder hobo, enslave and maim as he pleases with impunity, it’s only because I’m not.

After learning this I think it’s safe to note that while I will continue games in this timeline for as long as I can keep it at a Simmer, I will not be likely to play with Dr. Entropy’s player ever again from now on.

So, we move forward, I try to not let the bad guy Monolog by just kicking down the next door with out breaking step after we’ve regrouped. We get into a room similar to the situation we were in with Zebraspiders sister. 30 people, in glass vats, ready to be put through what we saw done to Bot with there Metagene’s being activated. And get warned there’s a reagent to make them shift if we don’t just fucking leave them there. Dr. Entropy is fine just leaving them there, all he wants is to kill the bad guy, never mind the civilians.

So Dr. Freak plays another card so to speak, and a Nazi-Magitech-Robot form Dr. Entropy’s universe comes out. With the severed long dead head, and bound and tortured soul, of his fiance powering it. His Fiance, we know out of character and Zebraspider has reason to suspect in character, was his universes Supergirl. Who was also an unrepentant Nazi in his universe. So, we fight, we try not to kill her so that he can try to save her because, when the person is a fellow Nazi War Criminal who’s not repentant but that his character fancies, it’s totally different rules and we have to all figure out how to not kill her. This is different from when Zebraspider doesn’t want to murder people because he set so you see.

(Remember that one, you’ll need it soon too.)

Once he establishes that right now he can’t save her after we beat the robot, he decides to enlist us for the long term project of trying to bring her back. Just to make that clear, he wants us, to help bring back, a dead, 100% unrepentant (and we know dead people are un-repentant because the 2 dead bad guys we just freaking fought less than 30 minutes ago in game were 100000% unrepentant about what they did and eager to go right back too it.), Nazi War Criminal with all the powers of Superman at her disposal, because his character use to bang her and he wants to do so again, be damn the consequences to the multiverse. And were all stuck along for that ride.

Anyway, we go after Dr. Freaks Panic Room.

I had earlier on, before we left base, mentioned to Buccaneer in character that Florida, the state all this is in, is a death penalty state and we technically have law enforcement powers. That there is nothing stopping us from handing him off too the Miami-Dade Sheriff’s office and he’ll be tried and executed. Buccaneer however wants to kill the guy himself, and Dr. Entropy does as well because of course he does. He’d try to claim he wasn’t starting that way and that Freak deserves it, but let’s be real here, the man is an unrepentant literal Nazi War Criminal who has mass murdered and literally slaughtered children and still asserts he was in the right to do so. So, no, I don’t buy that.

I should of mentioned the thing about bringing him in to be arrested and tried and executed, but, I forgot until just now, and it’s important context for what comes next. Anyway, we get in there.

Zebraspider wants to get the information out of Dr. Freak to fix/save the people he’s kidnapped. I am having to play him completely out of character to appease Dr. Entropy’s player in this because all he wants is the hostages safe and back to normal and in one piece, and they can kill Freak. Dr. Entropy refuses to be appeased and goes on to tell me off for not letting him kill Dr. Freak, which is again, not what I’m doing because I’m already forcing myself to metagame and not play the character true to character for no other reason than to let the murder hobo be a shitty murderhobo.

At one point, Entropy lights Freak on Fire, and Buccaneer puts him out because Buccaneer actually also does want to save the hostages first. And Dr. Entropy proceeds to immediately blame me for this as though I have real world long range telepathic control over Buccaneer’s player. He then lies about having a vast list of people who can save all the hostages after so we don’t need freak and lights him on fire again.

Buccaneer cuts a hand off freak, in case Inquiry needs to do a Psychometric reading on him later after all. After a few minutes however, Dr. Entropy’s plan wasn’t actually having the desired effect. Did some magic knowledge rolls and found out that He’d Made a Pact with one of the 3 rulers of hell, Lady Blaze. So Dr. Entropy takes it upon himself to contact her to cut a deal with the devil, literally, in which he expects the Devil will not cheat and he’ll be able to out smart the Devil. (Remember that this player said my character was a Mary Sue for having fast reaction times in combat and being good at punching and wrestling, but not listing Kryptonite or the color yellow or some such as taking all my powers away.)

And he cuts a deal in which, when we do go back in time at some point to deal with Morgana La Fey’s shit, we have to give her younger self a gem from Lady Blaze.

This will almost certainly do something terrible like make us directly and singularly responsible for the fall of Camelot (yes, THAT Camelot.). But Dr. Entropy doesn’t care who dies as long as he get’s his kill so, agrees on our behalf. And because, again, no PVP and he will blame me for what other players do that i’m somehow being unreasonable, I can’t interfere. I even had to point this out too the GM at one point that I couldn’t stop Dr. Entropy lighting a man on fire, because of this.

So we are stuck with this as well. Then Dr. Entropy goes to the 1 person he can try to talk too to see if he might maybe be able to enlist help for the kidnapping victims. But only after he firsts asks more important favors of that person. Namely, helping him get out of shit creek that he just got himself stuck in by cutting a deal with the devil. Leaving the rest of us to figure out how to actually salvage the victims, with the guy Dr. Entropy could of drug the info out of the head of but refused to do so for now dead.

The last hour of the game is winding down. We quit the area, and find those Teenagers still partially stuck in the locker room, so Zebraspider, largely out of fucks to give, goes in and gets them out. For which at least they are grateful. Turned out he saved the boy about a year prior. He’d been in a car accident and got stuck under a fuel truck on fire, unable to force the doors on his car. I managed to barely pull him out in time before the whole thing blew up.

The girl, turned out, was in the building next door too the one the Government Institute of learning was using as a front. So, nearly at ground zero of getting nuked and we barely managed to prevent that. She ends up giving everyone Dipping Dots and they sort of try to lift spirits.

Meanwhile, we call Professor Bubbles, of Miami University and Gorilla City, and get him to come down and start helping to figure out how to help the victims. We also get Dr. Hayfish now that we know magic’s a factor. And because after looking at Bot, Professor Bubbles says he can reverse it on him, but, he can’t give him anesthetics while he does, and the process would be the same level of nervous system pain as having a layer of flesh ripped off all over his body. Hayfish consults and works out a that a numbing spell would be able to make that more bearable. She and her fiance and Bubbles are now also looking around and working on the rest of the hostages as of when we faded out, and Zebraspider, using a Burner phone, put a call into Bots parents and told them there was a medical emergency with there son and were to call back too to talk to him.

So, I should mention as well I guess, for when the GM’s reading this. The 13 year old Sorceress that Dr. Entropy was happy to kill twice, and wiped out the kid siblings of the first time, was Dr. Entropy’s universe’s version of Coshka. There, I didn’t forget it, just didn’t want to make it all about that.

Oh, and Buccaneer makes it very clear he’s feeling increasingly remorseful for what he’s done and how he’s been. Dr. Entroy tries to talk him into brushing that off. Because of course he does. Nanosecond has a good moment with him though, so, I’m hoping his character development won’t be stunted by all this. Particularly since he was receptive too at least helping people first and then killing them this time, and in light of the note book moment toward the start of the session.

Nanosecond is left feeling like he’s really got some shit to work through.

Dr. Entropy is totally satisfied except for wanting to get out of the monkey’s paw he’s forged for himself by literally cutting deals with the devil and wanting to get his Unrepentant Nazi War Criminal Kryptonian Waifu back.

And Zebraspider is left now convinced that no, his earlier thought that maybe just possible Anarchy’s death wasn’t his fault was just wishful thinking on Zebraspiders part, and that really he’d be doing everyone a favor by hanging the costume up because he’s probably ultimately not making much actual difference. If he hadn’t immediately been faced with a couple of kids he was either directly or partially responsible for saving within minutes of all this he might well be utterly convinced of this at this point.

Notes:

Alright, so this is where the game noticeably hit the point of being absolutely miserable to think about between sessions a significant amount of the time. It was discussed in the Forums that all the things Dr. Entropy did and his player did, including stuff that wasn’t part like the session such as going too a 3rd party discord server we were both in to publicly berate me for defending Ascendant as a system. (The player having verbally stated that the only 2 systems that ever needed to exist in all of RPG’s are Savage Worlds and Open D6 because they do everything better than every other system. A position having since tried Savage Worlds at his insistence I find absolutely detached form reality.) This public berating was done to force me to nerf Zebraspider, because, unknown too me, for multiple sessions, everyone had not been upgrading there characters, so I was somewhat over-preforming. He used that to twist it to get me to nerf myself first, to make sure that he could then bully me in character for the rest of the campaign. Which as you will see in future posts, he did continue to do.

There’s going to be a lot of displeasure with Dr. Entropy and his crap expressed form this point forward in the logs. And everyone in Autarch’s Discord recognized it, but the GM did ultimately I feel drag his feet and not handle it even remotely well. Now, there are some mitigating circumstance’s I will get into at the end of the campaign log whenever that happens. But that’s for later, and at the time these log posts were happening, it was information I did not have.

I will for now remind GM’s that this game will be showing off a lot of the dangers of tweaking things because you want them to be narrative and not simulationist. For example: Had the GM sucked it up and done a simulationist read on Zebraspiders powers instead of insisting on carving out exceptions every time the GM wanted the story to take a turn that Zebraspiders powers for inconvenient for, Zebraspider would of had an immunity to some of the crap Dr. Entropy pulled and would keep pulling. Zebraspider would also have been able to address a number of situations fast enough to keep Dr. Entropy in check, had the GM not artificially inflated the health totals and DV’s of basically every minor mook even when they were suppose to be vanilla human, just to minimize characters getting 1 shot knock outs in fights because it hurt narrative tension if the guy who can bench press 50 tones can knock out Bob the random punk with a gun in one hit. Had the GM also enforced his no PVP rule evenly, which, to be blunt, the GM was terrible about, he’d bring the hammer down on me in an instant and did so but then refused to do so repeatedly for Dr Entropy and even when the GM did act, he gave Entropy’s player a kid gloves treatment instead, but had he just brought the hammer down early on on Dr. Entropy, this problem could of been kept form escalating too the point it did.

I will also remind GM’s that it is Paramount every single time you give points to make sure you force your players no matter how busy they are, to get there freaking sheets and characters updated. If points are not expressly being earmarked for a specific thing that is named with a set amount needed already established, they must be spent. Because otherwise you get minor disparity’s that shitty players will abuse like what was done too me by Dr. Entropy’s player.

Again, there are some Mitidaging circumstance, but I had to go about a year with out learning of them and nearly had to walk away from the game twice to get the GM to finally cough those details up. So I won’t get into them now becuase for the posts to follow, I didn’t have those details.

Alright, so, another session last night.

I’m gonna have to format this after action a bit differently.

Pre Session:

So, prior too the session there were a number of meme’s posted by Dr. Entropy’s player. Indicating his assessment of Zebraspiders opinion of him was that he probably describes everything Dr. Entropy does more or less as follows. “And then he Hitler’d across the room very Holocostly.”. And indicating he had little intention to stop playing his character as an Unrepentant Child Murdering Genocidal Nazi War Criminal With Super Powers with an edit of the Parks And Recreation TV show opening with colorized WW2 news footage in place of the actual images. This one in response supposedly to the GM asking him to dial down the being a glaringly obvious super-villain that a blind man could see is an irredeemable super-villain form the surface of the moon. There were a couple of others from him but you get the gist by now I’m sure.

The stuff skipped during session:

So, during the session we actually ended up having like a 45 minute interlude to stop playing the game and give life coaching to Nanoseconds player, who is the youngest member of the group, after his work place decided to demote him and cut his pay by an amount of $1 an hour.

I mention this happened to account for why the actual play section might be a bit more sparse. But I won’t go further into detail out of respect for privacy of the players and there IRL situations.

Save to mention that Dr. Entropy’s player was actually fairly helpful and quite reasonable in this matter. Never let it be said I don’t give credit due.

Also of note is that at the end of this Inquiry’s player was physically not feeling at all well and decided to cut his losses before he’d even gotten to play at all, and just call it a night, so basically the whole session didn’t have Inquiry in play.

Ok, Now the Session itself:

Quick note: He tried shifting to 3D dice in Roll20, and it didn’t preform better. Buccaneer and Nanosecond through sheer volume of rolls attempted got a couple of good rolls, Zebraspider fared alright on rolls, albeit still very swingy between extreme highs and lows, GM did the same, Dr. Entropy couldn’t get below 75 to save his life. Dr. Entropy’s player now claims I hacked Roll20 to make this so. I’m not that good. If I was, he’d have died last session when fighting the ghost of the child he murdered, because I’d have made sure he couldn’t roll below a 95 and she couldn’t roll above a 19. But I’m not so obviously, that didn’t happen. Not that he’ll accept that reality. I have however proposed Tabletop Sim. Something he wanted to dismiss even when confronted with evidence. We are likely to shift too it for next session from what I understand.

We open on Dr. Entropy taking the gem that Lady Blaze, ruler of a hugh swath of Hell, wanted him to give to Morgana La Fey. Everything was vaguely worded but tended to indicate that 1. It was stupidly big evil that Dr. Entropy had done, too the point that Dr. Fate physically could not miss it even when in the middle of a shit show on another continent. 2. It’s strongly, strongly hinted that my prior theory was correct and Dr. Entropy has now set the party up to be forced to be directly responsible for the death of King Arthur and Fall of Camelot, all so he could have petty revenge. Make a note of that it will come up later.

Dr. Entropy also talks too him about the possibility of trying to raise his dead fiancee. Reminder: The dead Fiance was super-girl in his universe, and was also an unrepentant child murdering genocidal Nazi war criminal with super powers. Dr. Fate doesn’t give him anything concrete but does leave the door open. So that’s a plot thread to be persuaded later. Dr. Fate also suggests that Dr. Entropy should focus on the matter at hand. And also gives the rest of us a cue that I was correct and Dr. Entropy’s Fiancee is in fact in hell and not having a good time. Dr. Entropy decide’s to leave and leave on a remark to Dr. Fate of “If it was your wife, what would you do?” To suggest that by not instantly helping him Resurrect the Unrepentant Child Murdering Genocidal Nazi War Criminal, Dr. Fate’s being a hypocrite.

Meanwhile, Buccaneer has a meeting with one of his Super-villain Contacts. Blockbuster. They chat abit (an aside, it looks like that player took a recommendation the GM and I made and checked out Fist Of The North Star as that got name checked in his DVD collection in this scene.), and we also see that Tarantula is working for Block Buster, and that an NPC the GM built for a player that ended up not playing is still in use with Blockbuster as well. He’d built her for the Abbot NPC’s player, before that player determined scheduling was forcing him to drop. He was gonna built a Kamen Rider type character modeled after a Trading Card game he’s big on and theme his enemy’s along those lines. So, this character is also themed accordingly.

Buccaneer wants to get Blockbuster to help him, and get other villains that don’t want end of the world stuff, to help him, deal with that. Help get League Of Assassins, Cult of Keku, Hyperborian’s group of Metahuman Supremacists-Sort-Of, ext, found and dealt with.

Blockbusters somewhat helpful but sort of Luke Warm on the proposition. Though he does mention in 1 week in game he’ll be robbing Star Labs of something. Doesn’t specify what. Buccaneer also offers to try to help distract the team from that to help him make a cleaner get away. Blockbuster also discusses that he’ll be leaving the country after this job and he’s being paid an absurd amount for it. To Buccaneer’s disappointment since he likes Blockbuster. They then discuss how much they both HATE Zebraspider and how Blockbuster doesn’t want to be in Miami anymore unless Zebraspider is done away with. (Which was the goal of Humiliating him in the first place. Make him not just get out of town, but not come back.). And that that’s part of why he’s less than keen on the idea of taking Buccaneer up on his offer straight up. He doesn’t want to be in a city with Zebraspider going around.

Buccaneer offers to lure Zebraspider into a trap for Blockbuster so that blockbuster can crush Zebraspiders skull and leave his brain outside of it splattered on the concrete as paste, but, Blockbuster turns him down on that as he has his own plan evidently.

The negations do give some information, that some super dude named Odysseus and Deathstroke The Terminator are both sticking in town for something of note, and that it looked like Hyperborian is starting to work with Selkie and Karken, for there boss, who has some kind of mobile base out in the Atlantic Ocean.

We get everyone back to base, just in time for Yev, the sort of tech and communications guy we have with us, too come running out and inform us that a Lexcorp Chemical Processing plant is having a super-villian attack. We know for sure a super-villian known as Orca, a very minor Batman villianess, is on the scene, and go to respond.

For anyone not familiar: Orca was a woman who was a marine biologist or some such, and got turned into like a 7-8ft tall busty muscle bound killer whale woman.

It’s canon to our games specifically that she’s engauged to another Batman Villain, Killer Croc. She even tells us she’s doing the job as we start the fight because there planning to marry in 6 months and she’s raising funds for the wedding and honeymoon.

Anyway, we get there, and the employee’s are outside being held at weapon point by a battalion of French Napoleonic Era Army and Artillery units. That are all 10 inches tall.

It’s about here that I figure out what’s going on out of character, and rolled well enough to make sense of it in character. It’s Hyperborians group and Orca’s just extra muscle. It’s the 2 members we didn’t fight the first 2 times.

And as with that group, there Metahuman Ability’s are all Jojo’s Bizarre Adventure references. This one is a reference too the Bad Company Stand from Jojo’s part 4. Called here Tiny Platoon. The thing to note is all the weapons, the hundreds and hundreds of .75 caliber Muskets and 10-to-several-hundred-pound-canons and the rockets? Yeah, They are at the 10 inch scale but when they hit you, they hit as if they were the full sized thing.

And because there all super small, fast and mobile, it’s makes them really lethal.

We have a time for awhile. Zebraspider requests of Dr. Entropy that he teleport the Civilians clear so they can’t be turned into hostages, which he does, and then Zebraspider mixes it up with Orca, and tries not to beat the tar out of her not long before her Wedding. Everyone else has a terrible time trying to wipe out the toysized troops.

Zebraspider manages to choke out Orca with a generous application of hero points, after she proved able to simply flex and break out of his webbing. Buccaneer eventually get’s some better rolls, and with water brought in by Dr. Entropy, fries the lot of the troops.He then blasts through a door were he’s figured out by now the actual metahuman is, and knocks the snot out of her. (Note: she’s speaking with a french accent the whole time, her troops speak french, and she’s wearing a girled up version of a Napoleonic war era French Republic Military Uniform.) We go into where we think they were trying to steal from, and find more trouble.

A thin green line in the mouth of an employee still there, controlling him fairly obviously, and a booby trap from another thing green line, that sets off a bomb and does some damage out on Nanosecond. This is Heirophant Green. It’s user hung back, and is a woman who wears green goggles and green nun robes.

Dr. Entropy manages to dispel the control on the one being influence, Zebraspider using his danger sense finds the other opponent and calls her out to the group, Nanosecond closes and making his own Jojo’s reference gives a Star Platinum style beat down too her.

I will note here that Dr. Entropy’s player was pissed that I knew what these things were able to do before he did, and insisted it was my fault for calling it out and that the GM, an even bigger Jojo’s fan than I, didn’t think of what these powers could do in full before giving them too these NPC’s.

We also find a bomb and manage to keep it form going off. Nasty thing. Magic Trigger and Atlantian tech.

Orca was the first to wake up, buy now well restrained, and confirmed upon Zebraspider rolling persuasion on her, that Black Manta was the one that’s working with Selkie and Kraken and now Hyperborian. And that he’s got it in his head he’s gonna take out our Justice League Branch, Aquaman, And Ra’s Al Ghoul and his Chaos Goddess, in that order.

We also confirm that they did distract us long enough that the others got away with the means to make and expose a hugh area to the Bang Baby chemical. I proposed getting the word out to Hyperborian that we want to talk and we are potentially willing to give him his team members back. The idea being to show him a bunch of NPC’s we’ve met during the game who’s lives have been utterly destroyed because of there Metagene’s awakening, and see if maybe that might not shock him and his battle harem into abandoning there plan, maybe helping us nail Selkie and Kraken and Black Manta and get that loose end tied down.

And it’s about here that Buccaneer and Dr. Entropy feel like lecturing Zebraspider. That he’s the immoral one of the group for offering surrender and being happy to accept it with out hurting the bad guys and for not murdering them all because that’s what troops in south american communist gorilla army’s do. I’m not kidding. They actually made that argument, and when called on it tried to insist that was not the argument they were making, right after having made it. And when pointed out that if it didn’t work, the pair of them would have the group right there to start brawling with as a concession, this was of course thrown in his face.

Because there is 0 Negotiating with Dr. Entropy. There is complete Abject surrender and that’s all that is accepted. His way or the highway, always.

We finally decide to just head back too base with the prisoners, and figure what we’ll do is Warn Aquaman about Black Manta first. And will call him on a pretense to come Zetatube up too see something real fast and get him on side that way, so that we can confirm if he’s been replaced with a Robot or not, and if the tied up Mera we saw awhile back is the real Mera or the Even Stevens unit. Meanwhile will just have Dr. Entropy ward against the dimensional manipulator in Hyberborians team so that she doesn’t spring the other two and take away negotiation leverage.

Dr. Etropy, pissy that this wasn’t his plan but Zebraspiders and that there was even a 1 in 100 Quadrillion chance of it succeeding, and that if that happened he might not have the justification to murder all of Hyperborians group for petty revenge and make Zebraspider have to stand there and watch, kept refusing to understand the basic as fucking addition concept of “Put Wards on A Room for 1 Hour to Stop X thing while we work.”. Tried to come up with every exucse in the world and then ended on “I’ll try but I promise nothing.” So I’m certain he’s going to deliberately flub it, us it as an “I told you so!” moment, and then murder all of those NPC’s and in so doing deprive us of potentially valuable allies and heroic redemption’s because he’s a shitty player who’s not really dialing back the fact that he’s a supremely in your face about it super-villian and not actually a hero.

He also insists that he can’t possibly use magic to figure out if someone’s been replaced by a robot or not if the robot can fool a metal detector! Again. He can. I’m sure he knows in and out of character he can. Trivially easily. But he’s refusing to cooperate because he wants to fuck us over whenever he can get away with it and will skip no opportunity to do so.

So instead Zebraspider is going to have to try to Bargain with Livewire again, since he knows she can tell the Even Stevens from the real thing.

And this lead into a discussion of Buccaneer and Dr. Entropy messing with his dating life, and there assurances that no matter what they would never stop doing it and never stop ruining any and all dates he goes on, except for course for one’s with Georgia Sivana because he insists that those go well because he wants to force that to be a thing no matter what laws of god, man and nature he must break to force it to happen.

We ended the session for the night about there. Buccaneer’s Player, The GM and I did stick around for abit to chat some after the session.

After the Session: Buccaneer’s player swears he wasn’t going let Zebraspider die in the trap with Blockbuster. I have my doubts.

A minor note I forgot to squeeze in earlier, we all saw a glimpse of Buccaneer’s notebook again and he’s named whatever he had a massive list of super-villains and villianesses after The Dinobots team name form the 80’s Transformers UK comics.

We also discussed that list at length, actually added a few characters too it.

And it is looking more and more like Buccaneer wants to try and reform a large number of minor super-villains into hero’s to help all these Justice League Outreach teams. Albeit hero’s with a bit of edginess still. Though his player won’t 100% confirm it to me.

Oh, and the following day, I decided to have a small prank on Inquiry’s player. I told him that Power Girl came by to give us a tip off, but then the manor got attacked by Ninja’s and triggered a lock down procedure. Cutting us off into groups. And that Inquiry, Dr. Sorrow, and Powergirl, ended up in a bedroom with some Ninja’s.

And the Ninja’s had pink Kryptonite, and we’d find out what happened there next session. This based on a gag bit discussed a little with Buccaneer’s player and the GM the prior night after the session.

He seems to have fallen for it and no one’s corrected me in front of him yet. They may or may not tell him in DM’s that that’s a joke and that’s not what happened.

Or he might or might not (probably won’t.) read it here in the after action report and find out it was a bit of a prank here.

Or, worse case, he’ll be confused next session and I’ll just explain I was joking around abit and that that didn’t actually happen.

Notes: So after this we did swap to Table Top Simulator. It took a bit afterwards to get most of the group to stop using the RNG generator and actually use the physics engine to actually roll dice, but those that did did get better results that didn’t throw off Ascendants math nearly as badly. Put a pin in that as there will be later observations related to it in future posts.

I also want to note the GM forgot his 1 week timeline for Blockbuster in universe and so that does get followed up on later, but not nearly within 1 in universe week.

For those who are this far in, a lot of stuff softens with me and Buccaneers player, and with Zebraspider and Buccaneer, as the game progresses. Hang in there. Not, so much with Dr. Entropy despite best efforts on my part.

So, Ladies and Gentlemen, a new session in the campaign was had last night!

We had some scheduling issues and a couple of members of the game who will remain unidentified to protect there privacy have some medical matters crop up that needed attending too, which caused some delays, but we are back in the saddle. Albeit with a very light session to ease back into things.

So, in opening, it turned out that Buccaneer was not actually planning to put things through the grape vine to get Hyperborian to talk.

He was planning to blow up one of his business that’s a front, with shaped charges that leaves a message in burning letters to indicate to hyperborian that Buccaneer is looking to establish communications.

Zebraspider didn’t find out this was the case until the explosions actually went off and by then it was too late to do anything except face palm and move on.

Put the call into Livewire to work on the Even Steven Infiltrator robot problem. This ended up with her insisting on another date with Zebraspider and some haggling on what that would be. I had a good persuade roll and after some suggestions from the peanut gallery as the saying goes, He’s taking her to a pottery class after the concert problem get’s solved. I’m 90% sure this was just someone’s joke suggestion that the GM ran with but that’s fine. A lot of that going around this session and I expect I’ll be glossing over it.

I should also mentioned we ditched Roll20 for Table Top Simulator. Which rolled much better over all. Far, far, far less wildly and obstinately swingy this session. Future sessions will see if that pattern holds, but it is firmly off too a good start.

So with Livewires help secured, we reached out to Aquaman to lure him up to the base and get him scanned to make sure he hasn’t been replaced, and then start talking about the Mera problem. And Aquaman prompts Dr. Entropy to help with a secure connection, and once he’s got that, introduces us to Mera, And, Merra. The Even Steven. Who, because she needed to to be able to do magic to pass as Mera, has a soul, and free will, and Sapience, and has turned on her creator.

Also it turned out we were right early on, and he did figure it out on his own because he knows his wife that well. Do not underestimate Aquaman.

So, all 3 of them come up and we spend some time doing some extra vetting to make sure that 1. She really has turned on her creators, 2. That she doesn’t have telemetry she doesn’t know about that could compromise what we are doing and 3. that she doesn’t have a remote kill switch. Dr. Entropy actually made himself really helpful putting some magic in play to make sure if a magic version of a kill switch is tried she’d at least have warning and time to react to try to fight it. And boosting Livewire up to give the best scan she can give.

And with her getting as clean a bill of health as possible, we started reviewing everything we’ve learned up too this point with Aquaman and Mera and Merra. A few highlights from this are Aquaman doing a spit take when we told him Wonder Woman had been replaced and Hippolita probably had been as well, and if not was being targeted to be so. Dr. Entropy briefly relaying some of his Multiverse Travels in the Hippy Universe. (DC has a Hippy Universe. Or, as most of the players call it, an unofficial but also the worse layer of hell.). Lois Lane coming into the scene and doing a Spit Take at Aquaman, Mera and Merra the infiltrator robot being in the base while Aquaman threw lunch together for everyone while we were reviewing all the stuff we’ve learned up too this point with them, Buccaneer declaring he was board and wanted to stab something so Dr. Entropy scryed out into the city and then teleported him into a domestic dispute with a wife getting ready to shoot her husband after catching said husband sleeping with the secretary. Zebraspider floating a few ideas to try and get his sisters fiance and Selkie’s other victims fixed up in terms of getting them there minds back which went mostly nowhere.

Which was a pity because I’d though the narrative weight of him getting his Magic Immunity boon traded in to get them there minds back would of been a good narrative hero sacrificing something of value to him to save others moment but the GM advised that while it would stop them getting hit in the future, it wouldn’t do anything about the currently in play control. Though, the thought of using magic and Hyperborians team mate who can reverse time’s effects on people in unison to rewind to pre-transformation was discussed. Lots of variables but it wasn’t a firm no on that one so, file that away for later.

And unfortunately it does look like the only way to be sure of actually stopping what Morgana La Fey is going to do is to let her get as far as getting back in time first and go with, and then stop her. Otherwise she’ll do the ritual at some other concert venue and that’ll be that, and now with out people to run interference on her she’ll near certainly succeed. We did confirm that to keep herself from setting off a Paradox she’s going to have to work through her kids once she get’s back in time, so, there is that benefit. One of the heavy hitters will have her hands tied once she does this.

Oh, almost forgot, Buccaneer also made a pass at Merra with 2 r’s since technically she’s single and as checking her for kill switches and such confirmed, ahem, fully functional, as Data in TNG would say. He got turned down but did avoid getting slapped.

And did get with the wife who was about to shoot her husband. There is a joke now in the group that Buccaneer is 1 part Shonen Battle Manga Protagonist and 1 part Horny D&D Bard Meme.

Basically everything else that happened that I can think of was banter and meme’s and jokes.

A very light session, but also a getting things started again session, some headway got made on a few smaller long neglected plot points, so, it was fun.

Next session, we are starting at the concert.

Notes: So, I should note, fewer comments by this stage. I think that was because the need to go over Dr. Entropy’s Endless crap every after action report was wearing on people/turning them off from the whole thing from around this point. There were spots of interaction here and there but, not as much and not as consistent.

And yes, the GM was brazenly railroading us because he just personally Wanted the Camelot adventure. I will note this adventure damn near drove me insane because I spent the entire run up too it expecting the GM to cameo some ancestor of my character in and Dr. Entropy to instantly vaporize them or teleport them into the sun or some shit and erase my character from history, and was frankly expecting for months during his tortured run up too it and execution of it to have this happen, have nothing I was allowed to do about it, and then just quit the group.

This was not helped by an idea the GM did act on despite me finding out about it shortly before hand. The GM Swears it was him misremembering a conversation to be the precise opposite of what was said with me, I’m not sure I buy that, but I hated that development then, and I still have issues with it most of a year later. But will get too that when we get too it.

I should perhaps also mention, or mention again if it’s been mentioned already, that the Aquaman were working with is heavily modeled after the depiction of Aquaman in Batman The Brave And The Bold, the animated series from the late 2000’s and very early 2010’s.

Addendum too the last post. The GM did chime in with the following observations of the original after action report.

"I can say it was me that had the medical issues and this was more getting back into the saddle.

Livewire made the Data Joke about Merra being fully functional when she used her electrical powers to Investigate Merra.

The Domestic Violence stoppage was meant to be very Tella Novella

Lois Lane came in and said “Hello Arthur” before having spit take. Aquaman also catched himself about to call Superman Clark."

Yes, all the displeasure shown during it, and the GM has been reading up on them as they were happening. So dispel any notion you might of had of me going behind his back. I will be preserving these when they come up.

And we are back ladies and gentlemen! Now then, we picked up this session with everyone filing into the concert of Morgan Pendragon And The Black Knights, as well as there opener band The Son’s Of Gygax. It’s very power metal/mithril metal concert with a cool but logistically impossible set piece of a giant stone looking fortification in the middle of the field that the crowd has surrounded.

During which time Inquiry is having great fun with a date with Dr. Sorrow, Dr. Entropy and Buccaneer buy souvenirs including a T-shirt each and if I recall right a poster of album cover of the lead singer of Morgan Pendragon And The Black Knights on stage on a prior tour having a wardrobe malfunction and giving no shits about it. Zebraspider ended up missing this particular souvenir opportunity due to a bungled roll to sneak his web-shooters, armor and some other mission paraphernalia in with out drawing attention too it or getting it connected to his civilian ID. In fairness, rolled a nat 99. Shit happens. I managed to mostly salvage that by GM’s grace but didn’t get to go shopping subsequently. Oh. And Dr. Entropy took annoyance at the beer and indicated burning down the beer vendor at the stadium. He might of been joking but with him I find it impossible to tell and more often than not when he says stuff like that he seems to be playing it dead serious.

Speaking of him and his idea of a joke, The Sivana family are there and the session derails for about 10 to 20 minutes with the reveal that Geogia Sivana can break all DC Universe Super Hero Disguise Rules and tell who I am out of costume effortlessly. By this logic Superman, Nightwing, Robin/Red Robin, Green Arrow, Any Green Lanterns that don’t have there name publicly known too the world, and dozen’s of other hero’s and heroine’s, should have there Secret ID’s be common knowledge the world over by first thing the following morning. And no “They own the media” as Dr. Entropy’s player offered to attempt to defend this doesn’t fly. If they owned the media half the problems were contending with all this campaign wouldn’t exist, and we wouldn’t be having to work half so hard at keeping a cloak and dagger approach to most problems. But we have and we do so no, that doesn’t hold up to any scrutiny. Dr. Entropy’s player just insisted on it to justify fucking my character over on a point he wanted to fuck my character over on and peruse his openly stated goal of no matter what, forcing a Zebraspider and Georgia Sivana romance to happen. Man also opted to try and rewrite the history of the prior session. You see, in the prior session, HE, Dr. Entropy and his player, was the one who suggested that when Livewire insisted on another date in exchange for helping with the infiltration robot problem, that Zebraspider take her to a pottery class. Which she locked in on and loved and agreed too. This because Zebraspider, when Livewire suggested this concert, explained that there was going to be super villain stuff and he was going to be working it, which, she accepted and agreed wasn’t desirable at the time. Then, we get too this session and all of a sudden he’s insisting as hard as he can that that never happened and was that Zebraspider suggested the concert and Livewire agreed to it so now he was going to be on a Double Date situation on top of the mission.

Anyway, having finally gotten that bit of attempt to rewrite history corrected, and with that lovely wrinkle I’m sure I’ll have to sort out at some point of my Secret Identity being casually compromised for the sake of what I’m sure was meant to be a joke that Dr. Entropy took and ran with as an attempt to ruin the session for me, the ritual get’s underway. Crowd chanting as the spell weaves through them on one of the songs, big portal opens up and sucks the party, Morgan, her band mates, Mordrid, Morgana and Dr. Sorrow up. It nearly get’s the Sivana family a well but they had some magi-tech stuff for this.

Dr. Entropy complains that he should of been closer too the Sivana family after asking if there’s anything he can do to knock them into the portal with us so they have to come along for the ride, and finally being told no. He then settles for doing mind magic to forcibly calm down Morgan’s very freaked out looking band mates, which at least lets the party in on them being very much clueless innocent bystanders that didn’t know there lead singer was Morgana La Fey’s daughter, or a wizard in her own right, or that this ritual was going to happen. We go through time, Zebraspider takes lots of pictures of the evens we get to witness in the time tunnel effect and uses a web line to get Dr. Sorrow and Inquiry within arms reach of one another. And we land at Stone Henge, Morgana and her kids beating us too it by an indeterminate amount of time. Wibbly Wobbly Timey Wymey mode activated and all that.

Nanosecond take 10 points of damage landing badly against a rock on stone hinge and it’s now canon to our game that that’s the reason one of the rocks is at a weird angle. (He had like a 99 or a 100 or something insane for his roll for landing.)

Everyone else makes it fine, and has period appropriate attire except Zebraspider, who, having through ahead, steps behind the stones and changes with some extra stuff he brought.

This annoy’s Buccaneer just a little as he was planning to make a joke about it being in the handbook that we should have brought stuff but that only worked if everyone was caught unawares.

He does however take the opportunity to hand out D&D Sheets to everyone. He wants to, in character, just Larp this whole thing like it’s a D&D session. So, just to touch on it, Inquiry got a prefilled rogue sheet. Cover name Rouge. If you get that joke you get it. Nano Second got a Pixie Monk named Nan O. Dr. Sorrow was given a Kenku Cleric named Maggie Pie and then she reminded Buccaneer that if she killed him now it could technically cause him to cease to have ever existed. Buccaneer set himself up as Guilhem the Laughing Corpse, a Bard. Dr. Entropy got Hans Von Mcsnitzelnazi a Warlock of the 3rd Reich pact. He was, not at all amused. And Zebraspider was given Hue Mann, Paladin Of The Order Of Stick Up The Ass. Which, he proceeded to grab a pen and turn it to the blank back side, go over too the band members, and ask for there autograph’s real quick while explaining what just happened. He rolled well, so, there taking it well and were keeping them with the party since there just civilians caught up in this mess and we’d like to ensure they make it back too there proper time alive and in one piece if at all possible.

This is very cool for Zebraspider though as, he really liked that band before learning the lead was a super villianess, and now he’s getting to hang with them abit and get autographs.

We get under way via Magic Carpet curtosy of Dr. Entropy, though, Buccaneer wanted to walk. He got talked into it by the band putting some music into it and the group agreed we’d try passing ourselves off as just traveling entertainers. This has helped to explain why we ask odd or obvious questions and why we all have odd story’s and accents and mannerisms and such. We’ve been to and come from so many place’s we not longer properly fit in in one place.

We ended up meeting both Versions of Shining Knight, Established DC Hero and then when they rebooted it because gender and race swapping was all the rage in the new 52 Era, Heroine, on the way to Camelot. The first version we met was the Heroine version, whom we met as a kid we stopped to ask some directions of after recognizing her and do a bit of introduction. I, being a hair fatigued mentally by this point, introduced my character as Peter. I was thinking the characters first name has some Biblical roots so, another in that vain wouldn’t arouse unwanted attention. I completely mentally blanked that actual Spiderman uses that first name as well. Well, never let it be said I try to clean these up to make myself seem perfect. We incidentally only stopped because we recognized her in character via a lucky roll. Buccaneer apologized for trying to steal her horse in 300 years to the confusion of everyone.

Shortly after the 2nd version forces us to land from atop his Pegasus and we chat with him a fair bit. For basically this entire Adventure, Dr. Sorrow is asking all sorts of historical questions and is on cloud nine with all the information shes’ getting right form the source. Zebraspider, being nice, has been writing it down, passing it off as travelers who are getting to meet the famed King Arthur And His Knights, so of course he’s writing this down it will make an amazing story later! In reality he’s writing it down so she has a perfect record of what was scene and said during her question and answer sessions. He may try to get a copy left behind so that Dr. Sorrow can find an original copy safely later on and get that credit.

We also at the gates of Camelot see Guinevere and Lancelot. And yes, there boning being Arthur’s back at this stage. The GM never much cared for Guinevere so, she’s not getting a kid glove treatment.

We get in, we get presented to Arthur and the Knights. Dr. Entropy makes clear he’s seeking an audience with Merlin but is getting told “later” because, see, these 2 people, a 13 year old boy, and a woman, have shown up with impressive magics claiming to be time travelers trying to stop the fall of Camelot, and claiming blood relation to Morgana and Arthur. So he and Morgana are busy attempting to verify that. He does manage to do 2 things. 1, he meets this knight that’s Morgana’s body guard, a Sir Mathis Knight, that everyone my character meets thinks I bear an impressive physical resemblance too. Just to get this out of the way now, that is in fact a character that exists only in this campaign, it’s one of my characters Ancestor’s, and it’s from him and his part of the line that the characters last name Knight comes from. I actually personally think the GM laid it on a little thick with the similarity’s though. The looking alike thing is fine, the fact that I’d done myself up with dyed hair and such to not look like I normally do to not associate my civilian ID with anything (And Sivana being able to casually disregard that as well aside.) accidentally making me look more like him is fine, but then he starts having similar personality traits and I’m not sure that fits, and he’s got Spider as his family emblem, which, I really feel is a bit out of place and a bit much.

My character is at this stage incredibly suspicious this is the case, but can’t actually confirm it just now.

Also, and this is important NONE of this was my idea. This is 100% ALL A RETCON THE GM COOKED UP. My idea was the last name knight is some incredibly minor British noble of 0 historical consequence had a few knights under him and for a few generations my characters ancestors numbered among them, before that just kind of went away, but the name stuck. It was never planned to be “Oh, I’m descended form a knight of the round table under King Arthur himself!”.

That was the GM’s idea. I stress this because Dr. Entropy’s player has already accused me of playing a Mary Sue in a public server and I’m sure this is only going to make things worse in that respect if I don’t beat on the point that this was a GM’s brain child of a Retcon firmly and often.

There was a another teased reveal related to my character but, that was teased out of character so I’ll reserve it for when the GM opts to reveal it in character/in game, unless he changes his mind on it at some point.

Anyway, Dr. Entropy also finds some information that in 2023 the cup Alexander The Great drank from that either was poisoned or caused him to have alcohol poisoning, will reappear, as a chaos magic artifact that he needs for trying to save his universe getting overrun with Order. I think the GM made an error here. He forgot that because he wanted the game to take place starting only 6 months after the first campaign, were not even in the back quarter in universe of 2021 yet.

I should I suppose mention before moving on to other things and characters, that earlier on, when we were time traveling, Zebraspider was one of the only 2 people who made the roll to notice that Dr. Entropy looked Sad and Guilty when looking at a segment from WW2 of The Justice Society fighting off a Nazi Super Weapon. No he hasn’t asked and I doubt he’d be given an honest answer if he did. I personally suspect the implication is he murdered members of the Society In Cold Blood in his universe.

Anyway, while were taking breakfast at The Round Table as Arthur’s Guests, He hints that he knows were time travelers but is playing along for now. File that one away for later. The Band and Inquiry get some bardcore versions of some Metal Songs spun out and with a few hero points, give an immensely impressive performance that helps solidify our cover.

And Buccaneer, goes and invents Pancakes in the kitchen, along with maple syrup, for breakfast. Gotta give it too him that’s amazing.

We also get lightly acquainted with severl other Knights Of The Round Table. Sir Bellvedeer, Sir Kay, Sir Gwain, and another fictional character, Sir Damien Striker. This one is an advent of Inquiry’s Player. That player has a whole universe of characters they’ve written up over the years, and they port them to settings with needed tweaks here and there. The character this one links up too is a character called Dragoon. She’s a descendant of the knights of the round table, her ancestors use to ride dragons into battle on King Arthur’s behalf, but, since dragons are rarer in the modern age, they settle for making magi-tech power armor and acting like a magi-tech half way point between Ironman and Batman.

Sir Damien Striker is that characters ancestor.

Cute Cameo, but also, more than that. We’ve established through out of character discussions that although my character doesn’t know all the details yet, his Nanotech is in fact Magitech, that this other character of Inquiry’s player had developed and loaned temporarily to Star Labs for some project, when I got exposed too it. Right now though all my character knows is that the stuff is Magitech. But this will probably come back up at some point as I expect the 21st century descendant of this knight to show up to have a chat with him about her Magitech Nanomahcines. And this will be foreshadowing for that.

Buccanner, it should be mentioned, has set himself a side quest to get in bed with Guinevere at least once off camera. And given the GM’s preferred characterization, he might even succeed.

Eventually Merlin and Morgana come down to Breakfast, and Inquiry and Dr. Entropy are able to overhear there chat with Arthur. There worried and don’t trust the 2 that showed up, they think something is very wrong and red flags are up high.

However, they did confirm the kinship to Arthur and Morgana, though, they could not confirm the kinship too Guinevere which further alarms Morgan and Merlin.

Arthur, being Arthur, thinks becuase there kin, they can’t mean too much harm though, and it prepaired to largely accept them into the court. Mordrid as his Son and if I recall right (It was late by this point I could be recalling wrong.), Morgan as his niece or similar.

We also discovered something. Remember that episode back at the Villain Bar were the party were undercover and Morgana got pissed at Inquiry and Dr. Sorrow putting on a show of being in full frontal lesbian mode distracting her son? She put a spell on him at that time to block Inquiry and Dr. Sorrow, and possibly the rest of the party but definitely those two, from being noticed/scene/detected by him. She hasn’t removed the spell. He still can’t see or notice objects being moved by Inquiry or Dr. Sorrow. The rest of the knights think that he’s just bad with women at 13 which there concerned about but think is something they can help tutor him to correct, but, we know that that’s a possible edge we can play.

We broke off the session as breakfast wrapped up and everyone got to start standing up and moving to chat with different people.

We are going to open next session on more Roleplay and Diolog so that Entropy can talk to Past Morgana La Fey per the mission The Lord Of Hell sent him on and he can complete that task. And so that he can pick Merlin’s brain about making sure that that task doesn’t come back to haunt him, about trying to get his dead unrepentant genocidal Nazi Warcriminal fiance back from the dead, And about trying to find Chaos Artifacts.

And so that hopefully Zebraspider can get a few minutes with Merlin to talk about what’s actually afoot in the main plot, as well, as talk to him about the Ritual Selkie subjected a group of civilians including his sisters fiance too awhile back.

See if he can help if not put there body’s quite back to rights, then putting there minds firmly back under there own control again.

Anyway, unless I’ve missed something, that’s all for this update!

So, there was a tone to cover with this one, and the GM wanted to add more detail. Some of it because he was proud of the details, some of it because he wanted to try to excuse some things that had happened after the fact I feel.

"Points of order.

  1. The Fictional Opening act band was Gygax’s Chosen a fictional Heavy Mythrill band out of Wisconsin. As Morgan Pendragon and the Black Knights are equally fictional Band of all Femal Power Metal band with 70s Wonder Woman villian as their lead singer. the “Joke” being that it was a litteral interpretation of the Satanic Panic they’re putting evil magic in the metal music.

  2. As a general rule of thumb if I don’t make someone roll for it then it didn’t happen.

  3. The Georgina Sivana noticing Zebraspider was a reference to MGS where Solis Snake finds Merril by her but checks. Because as established Zebraspider has a very similar build to the Nightwing that was drawn by women for women.

  4. The Tower that Morgan Pendragon and the Black Knights was surrounded by the Mosh Pit to look like the fans were a Beseiging army.

  5. Dr. Entropy Backstory time. So no Meta Gaming @Metahuman1 Dr. Entropy’s Earth X equivalent where the Nazis won WW2 is currently in the 1950s with the Fuehrer being Nazi Dr. Fate who after the Kryponians Kal-El and Kara Zor-El helped win the war in Europe were eliminated by Fate. Thus for pure and simple revenge he got power from the opposites of the Lords of Order and joined with the JSA for plain and simple vengeance. The JSA did not win the struggle and thus Entropy being the last man standing fled to quest for the power to return and take vengance for his woman. The Player may not be my favorite but it’s a good solid character consept.

  6. The New 52 Demon Knights is really good and y’all should read it. Just don’t look up the writers on Twitter. Sir Ystina is a great character.

  7. Sir Mathis Knight also has Spider Hearaldry. Who has the White Spider upon a Black Feild while Zebra Spider has a white costume with a lot of black accents. And the Chairs have the Emblems of the respective knights and guests.

  8. This is a general correction that Sir Feirefiz, the Half-Moorish Half brother of Percivial was the one that was sitting next to Inquiry/Mordred.

  9. Dr. Entropy got a vision of the massive wine goblet of Alexander the Great and heard the phrase “To the Strongest” which pointed to it as one of Entropy McGuffin artifacts. Which is a plant for Campain 3 in the distant future

  10. Livewire suggested the concert before being informed of the Magic connection. I believe it was misremembered and since @Metahuman1 is easily pushed the party engaged in playful ribbing."

I did, of course, have to respond too a chunk of this. As follows.

  1. Ok so I misremembered the name of the opener band.

  2. If this is in reference to sneaking in, you actually did call for me to roll at the time.

  3. Ok.

  4. Like I said, logistically impossible but cool set piece.

  5. Interesting. Also not what the character has told us is going on with him in character, so, with out Metagaming, there’s really no way for me to know or react too that. (According to what he’s told us his Fiance is dead but Nazi superman is fine and active, he didn’t mention evil dr. Fate to us in character so far, It’s more stalemate he wants to break between the US and Germany in his universe, ext.) I can’t read the mans mind so if he doesn’t reveal things I can’t do much but interpret the tidbits he does give.

  6. Your particular fondness for that character is noted.

  7. Yes. I said that he had a spider as his emblem when I got to talking about him.

  8. Ok, so I missed one Knight Of The Round Table, though, in my defense, I wasn’t trying to list out every single exact seating arraignment. I didn’t notate other details like Lancelot sitting directly across the table from Guinevere either.

  9. Alright, that explains the time discrepancy away then.

  10. I’ll touch base with you in private on this one.

I will suffice it to say for now that privet conversations were had, that I will not go into at this time, but probably will discuss in at least broad strokes by the end of the campaign log for sake of clarity.

And that Archon again remarked on how wild the campaign and the role playing was in the group here.

Ladies and Gentlemen, after a delay due to scheduling issues, we are back! And with a double feature as next time, we will be going in a mere 1 week after the session before resuming normal scheduling!

So, King Arthur’s Court after breakfast. Dr. Entropy had sort of first crack at things talking to Merlin first in Merlin’s study, in which Merlin suggested to him that he knew what was really up with us. They discussed chaos artifacts some since Entropy is questing on that front because he needs Chaos artifacts to save his world. Merlin helped him figure out that there is a Chaos Artifact near to were the party resides in Miami. Which, turned out to be an antique pistol from the Russian Revolution that was used by a Red Army official to execute Tsar Nicolas the 2nd and his whole family in universe. It appears that’s made it’s way to Miami.

Merlin also took possession of the Gem Lady Blaze, Lord of literal hell, had required Dr. Entropy hand off to Morgana La Fey. Seems Merlins plans and Machinations were such that he knew Camelot not only would fall, but must fall, and Morgana La Fey must at least for a period of time be corrupted, because if these things do not happen, thousands of years removed from the time of king Arthur an event will happen that will cause the end of all humanity, and Merlin’s working to set the cosmic chess board up in such a way that that cannot happen. So he’s got the gem which, sure enough, is the red gem in the golden mystic mask Morgana La Fey wears in our time that keeps her forever in her prime and magically powerful enough to ensure members of her bloodline such as Mordrid don’t age past were she wants them to be at.

So having ensured that Camelot will fall and every bad thing to ever happen to the hero’s of Arthurian Legend will come to pass, Merlin warns Dr. Entropy that he’s walking an incredibly dangerous path and if he keeps doing so there’s a high likelihood that it will ultimately backfire and he will not save the world he’s claiming to be trying to save, or succeed in getting what he wants for his fiance, or even live through all the events.

Dr. Entropy decided too just kind of verbally shrug at that, and insist that things were already to dire for him not to take the risks he was taking. That everything he did was what he needed to do if there was to be any chance of his world being saved. That he was, in effect, in the right, and that he had to keep down the path he was going down.

After that Merlin decided he needed a few minutes to rest so Squire Jason Blood, the one who’d later be bonded to Etrigan, came in with a foot stool and a goblet of wine for him, and Dr. Entropy took his leave of Merlin’s study.

While Dr. Entropy chatted with Merlin, Zebraspider, waiting his turn so to speak to ask Merlin about the things he wanted to ask, made like he was examining all the court’s artwork and tapestry’s in detail, so that he could stand within earshot of King Arthur talking to Mordrid in a very Father And Son manner. He got a vibe Mordred was very out of his element, either giving very rehearsed responses or trying badly to scramble for an answer and not get caught when Arthur asked him something he wasn’t drilled on. Though Zebraspider was unable to be sure if it was just a genuine moment of a kid who’s never really gotten to know his father getting to meet him for the first time, along with a bunch of people he’s spent a long time hearing ever greater accounts of, being nervous, or if it was nervousness because he know’s he’s the spearhead of his mothers plan and she’ll be harsh with him if the plan fails.

Meanwhile, Inquiry decided to poke Mordred during his chat with Arthur, and see what sort of vision she got. She got a vision from the 1800’s of a Mesa in northern Arizona, were Morgana was out there with Mordred trying to find something that would be important to her plan at that time. Mordred was, less than thrilled to be doing this but his mother was most insistent on it. In a “you’ll wish all I did was tan your bottom.” sort of way. Of note during this was Mordred was in his usual dark ages royalty attire he wears, except he’d gone in for a cowboy hat.

Also that he noticed a man in all grey clothing with 2 six shooters on his belt, and a severely wounded and scarred face, headed up too them. You the reader may well know him as Jonah Hex. Mordrid recognized him as the man who killed Morgan, some male ally of his mothers and his at the time. (I could be misremembering but I think this might of been yet another of Morgana’s kids.) A bunch of Native American Tribesmen start coming out of the cracks in the rocks, surrounding them, armed, and a shamen type shows up in a dust cloud behind Hex. Hex shoots the first one of there workers to reach for a gun, and a battle breaks out in which Mordred ducked and crawled under a wagon. End of vision.

Except that when the vision ended, Morded thought he’d been bitten by a bug of some kind, not poked by a woman, and Arthur thought that him not noticing that or the difference was very odds indeed. Also, Mordred had a spot of sunburn were inquiry’s finger had touched him, and she realized he’d been at least partially subjected too the vision as well, just not completely because of Morgana’s spell still screening him from noticing Inquiry or Dr. Sorrow. Dr. Sorrow for fans at home was by now well into a conversation on Roman Siege Tactics with Sir Bedivere.

While all that is happening Nanosecond is talking with Sir Striker, an NPC knight of the round table unique to this game and courtesy of Inquiry’s player, but, more on how that factors in at a later point in the campaign, and with Sir Marrock, A Good Christian Werewolf of an Irish Tribe of Good Christian Werewolves, who’s one of Arthur’s Knights.

Nanoseconds player, as has become his way, put his foot firmly into his mouth. He managed to tip the two of them off that the party are not what they have claimed to be nor are they even from this era. Every attempt he made to extract himself from this just made it worse. Buccaneer tried to bail his backside out but was met with limited success, but he at least got him away from the conversation, drug him up stage, and used him to help in a duet to serve his plan.

His plan being to sleep with Guinevere since the GM went the route that Guinevere is very, very, very loose with who’s in bed with her.

To accomplish this, Buccaneer decides step 1 will be to do what is effectively a bard core duet of this song.

This song.

To King Arthur’s Court, and then try to roll to have it give Guinevere the right idea about him, but to have the rest of the court take it as jocular humor and just laugh it off.

Buccaneer succeeded the rolls, and while King Arthur ended up putting his hands over Mordred’s ears fairly quickly, and Mordred ended up Traumatized, a percentage of the court decided they got the joke. Enough for us to skate. In no small part because Sir Lancealot, Arthur’s proven bravest champion and most trusted knight (whom no one knows is sleeping with the queen because that just started.), decided this was absolutely hilarious and was very vocal about this, and because He was firm that it was just jocular humor and very funny and he’s as influential as he was, almost everyone else just went with it.

Almost.

See. Sir Striker and Sir Marrock by now are certain we are not of this time. So they nod to one another and Marrock goes running to Morgana and Merlin.

(Quick aside before we go further, it’s worth noting at this point Morgan was no end amused by this little turn of events, and if she and Mordred didn’t know it was our group before some how, they sure as hell knew now.).

So Zebraspider asks Dr. Entropy upon his return too the room if Merlin’s aware of who/what we are, Dr. Entropy confirms he is, and Zebraspider goes to try and head off Sir Marrock to try and persuade him he was simply mistaken and that what he thought was a dumb admission of being a time traveler was in fact an acrobat and sometime musician in an entertainment trope who had a penchant for trying comedy but 0 talent for it so it always came out terrible, but nothing to be alarmed or go running to arch wizards about. And to have his turn to talk to Merlin.

Dr. Entropy, in recognition of Zebraspider being a good sport and letting him speak to Merlin first, decided to physically grab and restrain Zebraspider to ensure he couldn’t do anything and to try and make sure he doesn’t get to talk to Merlin before his shot to do so is completely blown by Nanosecond and Buccaneers antics. Something that 1 only works because Entropy likes to ignore rules that are in his way like the no PVP rule banning this kind of physical intervention on another PC, and 2, because while he likes to ignore that rule when it would stop him doing anything and everything he wants on demand, he’s all together too happy to hide behind it to not have things happen to him like getting drug around a corner and given a concussion for trying to cost Zebraspider what could be the last chance to help his sister. Which the meta game of that rule is the only reason that outcome was avoided

There ends up being some whispered argument as buccaneer and Nanosecond has his song number. Dr. Entropy dismisses Zebraspider’s perfectly valid counter arguments to his insistence’s out of hand. He then feigns that he’ll heed the arguments if Inquiry weighs in and sides with Zebraspider. Inquiry after a moment of the player considering what the character knows, decides Zebraspider running off to head off Sir Marrock and talk him down made good sense. Dr. Entropy, being Dr. Entropy, proceeded to then ignore that he’d agreed too that as Buccaneers song ends and continue to abuse the no PVP rule to get away with ensuring Zebraspider got screwed over, insisting that if I really cared I should of stopped Buccaneers plan and refusing to acknowledge when strictly speaking Buccaneers plan worked on everyone except one of the two Zebraspider was trying to go deal with.

The GM cuts to Buccaneer for a moment and dropped Dr. Entropy’s player a not subtle hint to cut his shit and stop preventing me form having my turn to do something. While we are cut over to Buccaneer Guinevere and her half sister, who looks nearly identical too her, and is also named Guinevere, take an interest in Buccaneer and come over after the performance. To make this part short, she has her half sister take him up too a room to try him out in bedroom matters before Guinevere herself get’s a crack at it. But Buccaneer bombed a roll to not fuck this up so was found, wanting in that matter.

Though he might yet get to redeem himself and get another crack at getting the queen Guinevere to get Horizontal with him before this is over.

So, we cut back with Dr. Entropy warned by the GM in a less than subtle manner, to Zebraspider headed to catch up with Sir Marrock and then to talk to Merlin.

Let the record show at this time that Dr. Entropy’s player knew full well that I had all of 4 things I wanted to do during this sub plot and that because it was a time travel sub plot, it was one I was already going to dislike before my character got massively retconned, and that if he did this, he’d be screwing over my character long term. And then after having a month to weigh that because we had to skip a session due to IRL stuff, he decided to do it anyway right up until actively forced to stop by the GM. Let the record show that premeditated malevolence as a player on the players part.

So Zebraspider heads to Merlin’s Study, and as he’s closing on Sir Marrock waiting at the door, his Spidersense starts tingling thanks to a roll and some hero point expenditure. He turns around and locks eyes with a super-humanly stealthy Sir Mathis Knight who was coming up behind him with a drawn sword in an aggressive guard position, and who, upon me stopping and staring him down, passed and lowered it to a more relaxed but still drawn position.

So there’s Zebraspider, between two established knights of the round table whom are less than trusting of him just now, and because of Dr. Entropy’s delay tactics, have had time to have the positioning they want.

He does however from the danger sense manage to make Mathis Knight less keen on an engagement I gather since he lowered the aggressiveness of his position as soon as he saw that he wasn’t going to be able to blind side me. Sir Marrock was suspicious of why I was there and one natural 3 on a Persuasion Roll with 12 ranks backing it, he was finding his feelings of Nanosecond being a lying time traveler very much in doubt and that perhaps running to Merlin was not a necessary or wise course of action as him just being someone who likes comedy and wants to do it but is bad at it naturally, is far far simpler and makes far more sense and is far more likely than time travelers who are covering there identity’s. And that I’d been good enough to come talk to him before he let loose with Merlin and possibly publicly embarrassed himself, and that while I did have a matter to speak to Merlin about myself, it was something that would not be of any consequence too them but would be a matter of some concern to me.

About this point Squire Jason Blood comes down, and Spider recognizes him. Seemed Merlin was expecting Zebraspider which, Zebraspider in turn was not expecting. And when he gave his name as Mathew, that got Sir Mathis Knight to raise an eyebrow.

Zebraspider get’s up to Merlins study, and then bombs a roll to recognize some of the stuff in there. The only thing he notices is a gameboy that got back there somehow.

So whatever the GM had in mind for me to notice got completely missed due to a roll of natural 100. Ah well, shit happens.

Merlin has him make himself comfortable, and the two end up having a fairly long talk about several things. He does discuss the matter of Dr. Entropy selling Camelot out for petty personal revenge, and after a few minutes of hoping to figure out a way to at least partially unfuck the situation in his present time, Merlin does get him to understand that there is tragically no saving them at this point, and that any fixing of the corrupting of Morgana La Fey and her more immediate relatives would have to wait till after a cosmic event that has not happened yet in universe in Zebraspiders Present. Though the door is left open that after that point it might be possible to start getting them back out of the darkness and into the light.

(Out of Character, there is a broad plan at some point during this sequence of connected campaigns to go through the DC comics event Blackest Night. The Green Laturn Event were the dead start coming back to life among other things. The wording Merlin choose for this made it fairly inescapably clear out of character that Zebraspider would need to hold off on any thoughts of trying to save or redeem the La Fey’s until after that played out.)

Merlin also of note, just to be clear, made sure Zebraspider knew he could drop 100% of pretenses with him in this case. So there talking openly. Merlin has in addition confirmed that Zebraspider is distantly descended from Sir Mathis Knight. Though, who Sir Mathis Knight had kids with was not discussed at this point in time.

Morgana from the past did express real concern for Merlin’s well being and safety taking another meeting after all the magic he’s been working. Merlin reassured her and Zebraspider tried to politely reassure her he’d be willing to swear too it that he had absolutely no ill intentions towards Merlin if it would give her more peace of mind to have that.

She sort of just quipped at him that if he had any ill intentions toward Merlin she’d vaporize him herself.

Zebraspider also talks about what happened with Selkie and her victims, and his steaks in that, and Merlin and he after talking it over for a couple of more minutes, come to a conclusion for a ritual they can do if Zebraspider will agree to a price, The anti magic defenses he’s had for a bit now, given up freely, and Merlin can and will help and will get it worked out so that Selkie’s victims can have control of there own minds and body’s again.

A price Zebraspider agreed too.

Only for Merlin to reveal that he didn’t need that price tag at all.

He was testing Zebraspiders character. He wanted to see if Zebraspider was willing to sacrifice something with the potential to be useful too him and to maybe save his own skin in order to protect and save other innocents. Seems Zebraspider managed to pass a test form Merlin himself, which, is not something most can say.

Merlin’s worked it out so that in the modern era at the next summer solstice, Selkie’s power over her victims will fail her and she’ll permanently loose control over them. There bodies will still have been altered because of the Metagene activation they have all undergone, but, it’s the DC universe and we are the Justice League, this isn’t that hard to work out as long as there minds are there own again. That will be 1 month from were we went back in time, but, at least now we know it’s coming. This also allowed a bit more interaction with Jason Blood, and allowed Etrigan, at this time Merlin’s Familiar, to get a good look at Zebraspider and a good sniff of his scent and hear his real name. Good thing Etrigans a good guy.

Zebraspider also made it a point to inquire about the members of Morgan’s Band, that were used as part of the ritual to get the time travel to happen. Turns out there not related to any of the big names of camelot but there descended form it’s citizenry and have some magic talent each. None of them will ever be top flight sorceresses but they are magical enough to be dangerous to a normal human if they train, and could be extremely capable in a support capacity.

Note: That last paragraph may and probably will be subject to retcon later.

And Merlin had a heart to heart with him about how much Zebraspider’s over stretching himself trying to do everything, be everywhere, save everyone, while also trying to operate at the highest possible standards morally and in terms of performance at increasing personal costs that he might not be able to make good on. And strongly suggested he needs to make peace with some of the rest of his team mates and let blood they spill be on there hands, not take it as a personal failing of his that he couldn’t stop everyone from dieing in every situation.

Given whom this was coming from some of that is actually clicking with Zebraspider, but we didn’t get to get further into it because a Warhorn sounded outside the castle. Merlin informed me that he was badly taxed form all the magic he’d pulled off that morning, and wanted our group to stick close to King Arthur as some of the enemy’s The Knights Of The Round Table would be fighting were able to slip past the knights to get to Arthur.

I head down the hall and while I’m sure I’m alone I try the coms to alert everyone else. Couple of results. 1: On Mars, a listening station had an odd moment thinking earth suddenly went from barely out of the iron age to radio technology, before assuming it was a malfunction in there equipment giving them a false reading. We heard them have a chat about this, so, were not using the coms after this till we are in the 21st century again.

  1. The party know to look out for the Green Men, which, might be Martians in King Arthur’s Court, or, Might be Fey, who are affiliated with a magic power connected to plants and fairy’s and earth as an element in the DCU called The Green.

The Massive Celtic Irish Army with tones of fey creatures and Good Christian Werewolves that rolled up at King Arthur’s door suggests the latter. Of note is that the Irish King is being backed up by Keranev, a Fey Noble of considerable power. She is, I will describe for you for a reason, 24ft tall, not counting the 7ft tall and 12ft wide antlers she’s got in open defiance of physics because she’s a fey noble, with goat-like legs that move up to green skin with strategically placed leaves to protect decency and considerable amounts of muscle for a woman, and a necklace of human-skulls.

This is an important image, because upon seeing her, Buccaneer decided “Yeah, I’m gonna try to seduce that.”. Over King Arthur’s objections, which, Zebraspider did help to smooth over by assuring King Arthur that while our group was very odd to be certain, we were also experienced in similar matters and would be very helpful, and that Buccaneer had in fact pulled stunts like this before and had a knack for defying all sanity and odds and sense and surviving it, so he shouldn’t worry too badly about him.

It’s noted that this may also be were Buccaneer distinguishes himself enough to get another shot at Guinevere. But after like 3 none combat sessions, were finally getting another fight, so, that’ll be cool. And were both going to get to see what the very, very heavily running with them at there most supernatural iteration of The Knights Of The Round Table in there prime can do, while also getting to show what we’ve got and how we stack up.

Further we have reason to think that either Morgana’s plan is for Arthur to die in this battle, or else not get to talk too the King Of Ireland, and we need to prevent that.

But that is for next time.

I will note, separate from the game play:

  1. There will be a descendant of Sir Striker who will show up later. But no reason to spoil that. Suffice to say, that will come up again later.

  2. Inquiry’s player, since it seems to be open Season on Guinevere, is entertaining the idea of getting Inquiry and Dr. Sorrow to have some very adult girls time alone with Guinevere. Which the GM and I both find to be a hilarious idea given the characterization of Guinevere the GM’s running with and are openly egging Inquiry’s player on to do because of course we are.

  3. There was a bit of miscommunication with me and the GM regarding a point of progression. We are on the same page now it looks like, and so that will come up later. Look out for that plot point that Etrigan is tied to Merlin and knows my character now, that will come up again.

  4. Lastly, Although he didn’t intend too, Dr. Entropy’s player has given me a notion I’ll be following up with the GM about another plot point depending on how that goes. So that is also likely to come up again later.

There wasn’t much of a response here. Onward and forward.

Ladies and Gentlemen, we, are, Back!

Of note to start off is that a few of the players who basically never update there sheets have updated there sheets. And in an effort to forestall Dr. Entropy’s Players fervent public accusations that I am a power-gamer who doesn’t roleplay, I have been in the habit of not letting Zebraspider be updated until these group mates do, so everyone got updated. This is relevant because this is the first time in over 7 months Dr. Entropy has not had an Enormous multi power level gap favoring him.

Note: I said it before and I will keep harping on this. GM’s. It is of paramount importance that you enforce players keeping there character sheets up to date at all times, and that if you are going to have a PVP ban, it MUST be enforced in absolutes against all players, and must include Asymmetric and Metagame PVP. To do otherwise is to hand problem players and engraved invitation to mess things up for the rest of the group. Dr. Entropy’s player as of this post is living proof of that. Anyway.

So, we picked up right were we left off. On the Ramparts, discussing what we were going to do about handling the invasion force. The Morgana La Fey of the Camelot Era is suspicious of the fact that this army got up on them because She and Merlin should be the only one’s who could possibly have had the army get this close undetected, and both Morgana and Arthur just looking at Buccaneer like he’s quite mad for wanting to try to make peace via seduction against the 24ft tall Archfey Woman wearing human Skulls.

Arthurs plan is to Sally Forth and try to defeat the Irish King to force a surrender. Sir Justin, Shining Knight, does so ahead to try and get the two Dragons that the 2 Dragon Riding Knights, one of whom is Sir Striker from last session, would ride so they can get airborn.

The rest of us mount up as additional body guard to Arthur at Merlins recommendation. Morgana La Fey of the Camelot era and Sir Mathis Knight and Dr. Sorrow joining us. We head out, big cavalry charge before the Irish can form proper ranks, the Fey taking the overwhelming brunt of it form the Knights of the round table, and Arthur and the party and the designated NPC’s going with. Along the way Sir Justin’s Corpse and Pegasus get thrown at us, and I have to catch them to keep Dr. Sorrow and Spider getting taken out, and then grab her and jump back up too the party after trying to use webbing to quickly stop the bleeding on the Pegasus.

Sir Justin was confirmed already dead.

So we go forward, Arthur squares up with the Irish King and dismounts to duel him. A bunch of green plant men of the Fey spring up to assassinate him command by the Archfey lady. Which leaves us to deal with them.

The point made relevant earlier about Dr. Entropy not being the single most powerful person in the party by a hugh amount came up as he was verbally aghast and audibly very annoyed and unhappy that Buccaneer and even more so that Zebrspisder were able to do 3/4’s and 1/2 respectively his Max damage during the fight on targets on red hits. Compounding this was his consistently bad rolls in the mid 80’s up during most of the boss fight.

Dr. Sorrow, Morgana, Mathis Knight, Inquiry, and Nanosecond ended up mopping up The Green Men, doing so in grand fashion. Nanosecond at one point unleashing a beat-down worthy of a Jojo’s Protagonist on one on a red hit, and Inquiry, now updated in her Psycomotry’s ability’s, took a shot that she had ricochet off Morgana’s shoulder plate, Arthurs back plate, and then into one of the Greenmen at one point blowing it’s head off. Buccaneer did help some with the Greenmen by popping a smoke Grenade and conjuring up a storm on the battlefield with his sword as we’d approached to make things harder for there maneuvering. Zebraspider at one point jumped in front of one Greenman that got a line on Arthur and took a hit to his own armor. He had to pop on his mask during the fighting for the extra protection, and on the way up had helped himself to a sword. Because Fey were not a thing he believed to actually exist when he wrote his no kill rule for himself, and they respawn from death in there own real after awhile, so lethal force on them is A-Ok.

While this was going on and Arthur was dueling the king of Ireland, The Arch Fey was making her general hate for the era we come form loudly known. Buccaneer was fighting her but also talking too her, holding her in.

She’s got a very hippy dippy point of view, wipe out the unnatural nature of humans being civilized, revert them back to the stone age, all that sort of stuff. Buccanner sadly isn’t getting what he was hoping for ideally by talking to her but he is getting his secondary goal of keeping her form attacking everyone else accomplished.

Zebraspider goes in to help and to get it across to her that she’s not dealing with the weaklings she accused us of being, jumped up and decked her right in the nose. For a red hit. For a little over 1,000 points of damage. Then made a persuade check while standing atop her head to help buccaneers next persuade check out.

Fortunately or unfortunately, depending on your point of view, we were still unable to talk her into not making this a fight to the death and with a couple of amazing roll’s, buccanner cut her down with his sword. Only for Dr. Entropy to realize that she’d affected a Boon from the rulers of The Green before she came here, and yelled for Buccaneer to get clear as she rose again, this time as a Dragon that could be easily said to be the single biggest thing anyone in the party has fought to date. During this Fight Dr. Entropy got a good solid blast off on it taking out something like half it’s health in one hit, and Zebraspider, having earlier stopped King Arthur from succumbing to begin back-stabbed, caught the creature about to Blast Morgana La Fey with it’s breath attack, which, because it wasn’t a true dragon, was a more acidic poison than fire. I ended up jumping in front of it, saving the princess, but my armor and a chunk of my characters costuming got wrecked from the damage. My armor will regenerate given time, but this is probably gonna be at least a 1 to 2 session long debuff. I also ended up using Clamber rules on it to have the whole Shadow Of The Colossus thing going on while we fought it.

And, Zebraspider got the luck of landing the very last hit. I described what I thought was a fairly neat image of putting a full force upper cut into it and knocking it back to hind legs while I went up in the air over it on a jump, using a web line to grab a sword someone lost on the battle field as I did, and coming down to decapitate the Arch Fey and running down back and tail before sliding to a stop on the ground as the head landed with an audible thud a few feet behind me.

(We later retconned that it was the fallen Sir Justin’s Sword. Allowing a sort of poetic vengeance for him and also allowing for it to be a magic sword to strike down an Archfey creature.)

Between this and saving Princess Morgana La Fey from the dragons breath attack, Zebraspider, a one Mathew Knight, successfully saved and aided King Arthur, Rescued The Princess and Slew The Dragon. Which is glorious and I love it.

I did apologize to buccaneer that I had to take the Arch Fey lady out and he just shrugged it off, though, a comment about how he’s never told me about what he was up too in Japan got followed up with him belting out a few Lyrics form Blue Oyster Cults song Godzilla. And all that that might imply about Buccaneer.

Party also got to see Arthur make a speech to the King of Ireland after besting him in the duel, and in so doing, secure Ireland as part of Camelot and unite the British Isles, one of his big early feats form the mythology.

During all this, due to damage to his attire taken from the dragon, the party had a chance to see Morgana La Fey really, really up close and personal as she checked over wounds, and while doing so, to see Zebraspider’s eye color on one eye were the mask was damaged dramatically exposing it. And it didn’t escape there notice that they had the exact same eyes. Eyes that were noticeably different from Sir Mathis Knights. This in turn called Zebraspiders attention too the fact that her eyes, and his eyes, also nigh on perfectly match his Fathers eyes, because he’s got his dads eyes just like his little sister does. Mom’s hair, dads eyes. Which, set his suspicions on high.

So, after the battle there’s a mass party to celebrate there being peace in our day and a united British Isles. The Irish are joked to have drunk the Camelot Cellars about dry by the time they leave the following morning. Everyone has at least 1 thing to do during this time so I’ll try to take them 1 at a time. Nanosecond get’s himself in a Philosophical debate between Christianity as practiced in the 5th century AD vs. Objectivisum as he’d be practicing it in the 21st century and all the esoteric and metaphysical concepts inherent too that, with Sir Bedivere.

Dr. Entropy hung around until the end of the night and then went and had a chat with Morgana La Fey. In which the GM had her actively parroting established points of Zebraspiders own previously discussed thought process on Power vs Morality at a couple of points, such as being unwilling to pursue it too an extent she could not sleep at night as the price for it, and on free will and being able to choose to act or not act and those choices impacting your destiny for better or worse. She also sort of mapped out too him again that if he doesn’t start breaking his patterned of how he does things, it’s likely to end poorly for him and his goals. This pretty firmly establishes that she was a good person and what Dr. Entropy did Did directly cause her fall alongside Guinevere, and had he controlled himself against Dr. Freak, that might of been avoided, and she’s gonna pay for his actions. This also confirms that there’s at least a chance if the narrative side of things holds up of getting her back on the side of angels after events in our Era that Merlin claimed too us she sort of needed to be in a dark place for if Humanity was going to survive. Out of character I know what the GM means but in character my character at the moment doesn’t, so, he’ll be surprised later in character if he’s not dead by then.

On a lighter note, Guinevere found herself board to tears with Arthur and Morgana and the king of Ireland talking road improvements and tax policy now that Ireland was part of Camelot, so Inquiry and Dr. Sorrow decided to suggest the three of them excuse themselves to find something more fun to do.

Specifically, each other. In a very, very “Fade to Black.” sort of way.

A couple of rolls via some of Inquiry’s probability manipulation later, and wham, Inquiry and Dr. Sorrow are topping the Queen Of Camelot that night. During which Inquiry get’s a bunch of Psycomotry rolls and discovers that the GM Really hates Guinevere and just like he pivoted form the DC universe canon that Morgana was always irredeemably evil from before birth, he’s pivoted form the canon to eliminate basically all of Guinevere’s redeeming quality’s. In all of this of note her issue with Arthur is that he’s too gentle and she likes it rough, and also she’s kind of a bitch who likes getting to flex on people but Arthur despite his power is incredibly careful and gentle about applying it.

But they’ve got a hell of a story to tell out of this. Of note is that Morgana is strongly suggested to know exactly what was going on, and that her association of this event with Guinevere’s infidelity to her beloved Arthur and all the consequences that come of that, is why she was so hostile towards Inquiry and Dr. Sorrow way back at the undercover mission. Or at least that’s the likely version of events anyway.

Speaking of Guinevere, Buccaneer decided to make a show of asking for a friendly sword practice with Camelot’s best swordsman, Lancealot, just to see how he stacks up to the famed and renound skill with the blade Lancealot possesses. Buccaneer won Initiative, scored a red hit on his first attack, and scored a roll of a natural 1 on his second.

This resulted in him utterly dominating Lancealot and the two of them having a very Bro’s moment.

Were talking Michael Jackson dancing moves on him in the sword fight working before doing the Dutch and Dylan handshake form Predator levels of dominate then Bro’s.

This left Guinevere’s nearly identical half sister, also named Guinevere, overwhelmingly impressed and left Buccaneer to go have his own fade to black with her, aided by a bit of power stunting form Inquiry that, as the GM said , ran along the lines of “Ok, this sounds like bullshit, but, just this once, i’ll allow it because it’s funny.”. I mention him getting an epic night of his own there because that will be important in a little bit in the write up.

As this was going on, Zebraspider went and had another chat with Merlin to finish up on some topics he didn’t get to cover before the Irish showed up last session. He spoke to him about the party’s ongoing problem with The Cult Of Keku and while Merlin insisted he couldn’t give specifics, he did say that if Spider continues to be as willfully steadfast in being the virtuous one but also in having the Coshka NPC’s back as much as physically possible, that we should pull through on that front and get the Coshka NPC through.

He also touched on the relation to Morgana La Fey and Merlin played a bit coy about that one but Spider was about 99% sure by the time that was over.

And, he asked him for something to put a number of minds at ease. He asked him for written directions that even a normal average human in his era could follow successfully, on how to take Zebraspider out of the equation. One copy for the Coshka NPC, one Copy for his sister, one Copy for Inquiry, and one copy that goes to a 4th person and Zebraspider doesn’t even know who that person is. He doesn’t even get to know for sure what planet they hail form. And he doesn’t get to know what the actual methods are, just that some are lethal some are none lethal and all of them have both options, and there sure to work.

The purpose of this is several fold. First, it puts a few characters and NPC’s minds at ease about if he ever goes rouge, either because he’s subjected to mind control or just completely falls from grace and becomes one of the monsters he’s always fighting, because they know he can be stopped and in an absolute worse case, stopped permanently and put down. And some of the one’s who’d be worried about that now have that information literally in there hands. And second, it shows those NPC’s that Spider Trusts them implicitly, up too and including with his own life because he just handed the lot of them the means to end his life if and went it ever comes down too that in there judgement. And third, it means he knows he’s got a bit of a fail safe because if he’s ever mind controlled or the like, there are persons out there that actually can shut him down if it comes too that.

I’d also be remiss to not mention some more things spotted in Merlin’s personal study. See, turns out, Merlin watches English Football (Soccer for the Americans.) matches form the 20th and 21st century on a crystal ball. Also turns out he’s got Grey’s Sports Almanac form Back To The Future 2, and a copy of Action Comics Number 1. I also made some arraignments with a Squire Jason Blood, to have some sets of coins to bring back to the 21st century as a bit of a concession for Dr. Sorrow loosing the one we couldn’t save to Morgana earlier.

After leaving Merlin he ended up helping the serving staff getting drunk Irish Troops, including Drunk Irish Werewolves, to there beds for the night as the party ended. This, resulted in a drunk Irish Werewolf Princess deciding she was really impressed with the slay the dragon part I’d pulled off earlier in the evening and wanted to see if I might have some other tricks.

For a Drunk Dark Age Irish Werewolf Princess, she was both incredibly persuasive and logical in her arguments, and ended up getting what she was looking for out of it, fade to black.

In the Morning Arthur and Guinevere give the whole party Honorary Knight Of The Round Table status and Sir/Dame titles form Camelot, which is cool.

And then Merlin and Morgana sent the time travels back to the 21st century with fond wishes and farewells.

On the way back Dr. Entropy saw a bunch of stuff about the fall of Camelot and a lot of people that he knew form his universe, only he’s seeing those people’s lives in our universe and how much happier and better off and in most cases not dead horribly due to a situation he gleefully aided the creation of, they are in our universe than in his.

Inquiry and Dr. Sorrow both saw a bunch of stuff about Dr. Sorrows history as well as her family history, an ancestor in the 1800’s being Gentleman Ghosts henchman when he lived, another helping steal art artifacts form Nazi’s during WW2, stuff like that, to show Dr. Sorrows problems run in her family as well as how much she’s genuinely struggling to be a better persona and how afraid she is that if she falls now it’s one she won’t be able to drag herself back from.

Nanosecond was similarly treated to a bunch of family history and watching a lot of the impact Batman had on Gothem as one uncompromising man, and the impacts for better or worse a lot of the other more uncompromising Hero’s of the DCU have.

Buccaneer saw that Guinevere’s sister had a son by him from there night together, who grew up to be one of the great master swordsmen of the realm and quite the womanizer, apple didn’t fall far from the tree. He was nearly killed by Sir Mathis Knight in battle when Arthur and Camelot fell, and after that he left the country and went to spain and married a local woman. For generations his family fought The Moores, and then after that victory, were respectable upper-crust Spaniards, before finally moving to America and one of his Descendants founding what would come to be called Coast City. His home town.

He also saw that a statue of the descendant that founded what became coast city survived it’s destruction, and in so doing, fell in such a way as to shield the child of the next door neighbors form the destruction, so she managed to survive it and would be about 14 or so at this point in the games timeline.

Zebraspider saw the moment Mathis Knight Saved Mordrid at the final battle were Arthur and Camelot fell, and that Morgana healed him and changed him back into a kid. He also saw that Morgana did, in fact, have a kid with Mathis Knight and that that kid is, in fact the ancestor that links his family back to Sir Mathis Knight of The Round Table and Morgana La Fey. Also he was able to confirm that Irish Werewolf Princess didn’t have any kids form her trist wtih him. A fact Dr. Entropy expressed annoyance at on the stated logic that that meant I hadn’t created yet another super villian I’d be directly responsible for after he helped the GM in her arguments for why it would be fine for him to cut loose with her for the night.

So by this point, we’ve confirmed what we dealt with was a stable time loop. And that it is so because long term it’s likely for the best, even if choices we made and the responsibility of them does still completely matter because we didn’t know the necessity of us making the calls we made at the time, so the need for the loop is in fact not a viable or relevant defense.

We land back with the rest of Morgan Pendragons Band on stage 7 minutes and some odd seconds after we left, and immediately get radio signals over the coms. Seems Clarion The Witch Boy is attacking the home base with The Cult Of Keku, while we are not there to defend it. So after a very quick goodbye, were off to go try to save the day again!

Session ended there.

I’ve probably forgotten or misremembered some details but we really covered a Lot this session. Still, Buccaneer and I got some things we need for development, but, that’s for next time.

The GM chimed in afterwards with the following.

"Buccaneer’s Son was Sir Augustine Powers, he then moved/fled to Galicia (the part of Spain North of Portugal) after the Anglo-Saxon invasions of Brittian.

The exact amount of time that Passed was 7 minutes and 77 seconds. (Or for normal people 8 mins and 17 seconds)

The King of Ireland was King Anguish, who was defeated in the Original myths by both King Uther Pendragon and King Arthur. And is usually the last of the Other Britton Kings to be subjugated.

Khernanav is was the name of the Archfae summoned by 21st Century Morgana le Fay to try to assassinate her brother so Mordred could claim the throne and split the timeline.

And lastly the 4th man who got the how to Defeat Zebraspider Hexagramatic code was Jason Blood in the 21st century.

In our next exciting issue the Battle for the Manor will be joined by Plastic Man, Ragman, and the Sandman!"

And Archon thought it was another great update as I should keep noting.

Ladies and gentlemen, we are back!

Alright, so, before the session started there was some discussion between Myself, Dr. Entropy’s Player, the GM and some relevant persons who for the sake of keeping the drama portion of this as minimal as possible shall go unnamed. Some apologies were made on both Dr. Entropy’s players side and my side and Dr. Entropy’s player has offered an Olive Branch to me. I am accepting in good faith at this time that he sincerely does want to just bury the hatchet. I am hoping this marks the end of that portion of things.

(Note: This was not the end of things. I did not ad the note in the original post, this is a benefit of hindsight note. It was not the end of the issues with Dr. Entropy and his player.)

Anyway, getting into it, we get into the game were we left off, with the coms coming in and telling us our home base is under attack. Dr. Entropy teleports us into the middle of the fighting. As we take stock of the situation we find Yev there using an antique Russian Army service pistol against wave after wave of members of The Cult Of Kekui. Interestingly whenever he hits one it seems to vaporize them even though it’s a bullet fed midish caliber pistol form the early 20th century.

Ragman is also there having a magic duel with Klarion The Witchboy, Lord Of Chaos, the same Title Dr. Entropy has. Plasticman has shown up and is taking on a number of the Chaos Cultists that don’t actually have spellcasting ability’s and are making due with military grade weapnroy they got from god knows were. As is The Sandman. We are not talking about the Neil Gaiman one. Were talking about the classic golden age detective with gadgets! That is an important distinction to make.

Also of note is Sarah Sorrow toting a Minigun around like an 80’s Action Movie hero while arguing with Buccaneer since she got it from his stash. Evidently he’s planning to mount it to a car so she agreed to just buy him a new one if this one breaks.

So, fight breaks out, we ended up 1 number shy of having an unbroken Initiative between us and the baddies of 24 down to 16 if I recall it right.

Once Initiative is established, we had a fight that lasted something like an hour of play time so I’ll just put forward some Highlights. This might not be all the highlights I’m doing my best to just try and remember stuff, and there’s stuff that came after. They might not all be in perfect event order.

Klairon before intuitive called up a giant Monster out of Lovecraft.

Dr. Sorrow jumped onto the monster with the Magpie Talons and tore into it enough that it decided it intended to squash her for her trouble.

Buccanner started just tearing through waves of the Kekui Cultists like it was going out of fashion. And ended up taking like, half of there grunts out by himself by the end of the fight, and unveiled a new trick of his, exploding Shuriken Dabloons!

Zebraspider landed a solid punch on the big beefie monster and grabbed Dr. Sorrow, swinging free and letting her down before afore mentioned monster got to squash her.

Plasticman did cool Plastic Man stuff while Klarion’s cat ate Sandmans gas attack and spat it back at him only to find Sandman is immune to his own gas attack.

Inquiry, in two absolutely stunning displays, became the MVP of the party with her Psycomitry that we’ve been mimicing with Probability manipulation. So, due to her offensive application of Probability Manipulation, on her first turn, she caused a granade that was being shot at Buccanner to go wide in the air and then shot the pin off of it mid air with her own pistol, which then fell down to earth and just so happened to land on the monster and blow up, which forced it into the ground and through a ground electrical line causing it to eat the Electricity of the power of the entire city of Miami. It didn’t survive that.

Before her second turn comes up Dr. Entropy tries to negotiate with Klarion to withdraw. This doesn’t work.

(I will also note Teleros posted mid update that he hoped the end of stuff with Dr. Entropy stuck and that that would be good, and had a half joking post about him freaking out about Plasticman being in play. Rather humorous and good natured.)

So he blasts the ever loving shit out of him and while he’s not able to drop him he does push him out of the building and destroy the Kitchen in the process.

Nanosecond ends up getting thrown in the air by the Cult of Kekui but then Parlays that into a drop elbow from a mulit-hundred-pound Cyborg moving at hundreds of miles an hour. Super Hero Physics so, the cult sorcerer that ate this is alive, but he’s gonna be feeling that one for a while.

Sarah Sorrow, in a moment no one expected, Rolled exclusively in the single digits with the with the Minigun, and proceeded to waltz up too the hole Dr. Entropy made in the wall too the theme music from Terminator 2 with it and unload and take out fully 25% of the cults forces by herself.

Klairon, whom, I should note, spent the whole fight talking to his Cat and breaking the 4th wall about the game, repeatedly complaing that the party was only getting to do stuff because it wasn’t his turn yet, that when Zebraspider name checks the team he’s doing it to get all the cool name fonts, things like that, also let’s slip that he’s here for Yev’s Pistol, which, turned out to be a Major Chaos Artifact he could augment his powers with. And then, because he’s pissed that we killed his monster and were decimating the chaos cultists instead of giving him the Artifact he wanted, decieds to try and murder Sarah Sorrow. His first roll would of done it too, but, Inquiry first to the rescue using probability manipulation to make him reroll to a much, much higher result. Because Sarah Sorrow is at the end of the day a normal human, that still would of been the end of her but it was low enough that Zebraspider could use his Protector perk to step in and tank the blast for her, keeping her alive.

Dr. Sorrow and Zebraspider ended up bearing down on Klairon to keep pressure on him while Ragman ended up using Dr. Entropy’s exact spellcasting everything to try and Bashish Klairon, which further kept pressure on.

Even though Dr. Sorrow and I flubbed our rolls here and thus he just kept Dragonball Z teleporting around to evade us and then dropping Gravity control on us to try and keep us off him. Worked on Dr. Sorrow but it was only annoying for Zebraspider.

Whom he did recognize, along with Buccaneer.

Inquiry, however, was another matter, and pulled one of her stunts again, taking advantage of her awareness that Yev’s pistol was a chaos Artifact that she had because Klarion couldn’t shut up about it, she borrowed it off Yev and put a shot in that drove Klairon to teleport right to were she knew he’d teleport so that she could put out another shot, only, before she got to squeeze off the round, the bullet from the gun she was using changed course mid air and went through one of Klarion’s ribs.

Now, he’s got some magic sort of vaguely Lich stuff going on. So this didn’t kill him. But it was a meaningful enough injury and enough of a scare that he did end up withdrawing.

I should mention before I forget that while no one else heard Lois say it except Buccanner, she did mention at the start that Clark wouldn’t be here for hours. This is funny because if Zebraspider hadn’t flubbed his roll to hear it over all the shooting and explosions, he’d probably now know that Superman is Clark Kent, and that Inquiry and the Abbot character from last campaign lied through there teeth too his face to gas light him after he figured that out last session so he would think he’d guessed wrong.

For anyone wondering Inquiry put out over 6,000 points of damage and with team mate help, on her own, in this fight. That’s, a hell of a turn around. She also got a Psycomitry reading and found out that Yevs either father or grandfather was an officer in the Soviet Red Army as a young man at the time of the Russian Revolution. And it was him, using that specific side arm, that gunned down the Tsar and the Tsar’s family. And that this was the incident that caused the heirloom pistol to become a Chaos Artifact.

Once the fight is over there’s a fair bit of chatter to be had. The home base is basically wrecked so Yev has a chat with the Robot Doppleganger of Wonder Woman about having Wayne Insurance a subsidiary of Wayne Enterprises send Wayne Construction a Subsidiary of Wayne Enterprises out to fix it, since they do the Insurance for all Justice League Facility’s.

Yev also thinks Bruce Wayne is doing something Illegal since this sort of thing is a known Money Laundering Tactic and Yev can’t think of any other reason he’d need that badly to keep anyone from knowing what his money was doing at any given time.

Meanwhile were probably getting Zetatubes whenever they do fix the place up and Buccaneer slips off to go brood. Sarah Sorrow informs the group she’s gonna head back up to Gothem because she’s satisfied that her sister, Dr. Sorrow, is being sufficiently well looked after by Inquiry in particular and the party in general. Jokes are made about her transporting all the guns she’s acquired from this back to Gothem. Inquiry get’s a Vision of Sarah Sorrow meeting her husband and the father of her kids at, of all places, Arkham Asylum. So, 1 good thing came out of that place anyway. Yev cracked open the really good Vodka from his stash and what was left of the fridge was raided and drinks were had by most while Zebraspider used the mercifully untouched infirmary with New Gods medical tech to get himself patched up.

Plasticman verifies that Sandman and Ragman are not Nazi Infiltrator Robots, and gives Inquiry a computer drive from The Question with a warning not to connect it to any computer with an Internet connection and that it had information we were going to want. It should be noted, Plasticman talks like Norm McDonald, and Ragman, talks like Rodney Dangerfield. Ragman also explains how his powers work, and we figure out between Ragman, Sandman and Dr. Entropy that Dr. Entropy’s counterpart on this universe was a minor Golden Age Supervillian called Professor Kaos. Who, had a Jewish Wife and then got press ganged by the Nazi’s into helping, only for them to both end up dead. Ragman’s bargin with him has redeemed Professor Kaos so, he’s getting to go to the better place with his wife after all now.

Also, Ragman felt the need to try and get more money out of Zebraspider because Zebraspider bought stuff from his shop last game for the costume redesign. This sequence was hilarious but in a “You had to be there.” sort of way, but it had to be mentioned.

Sandman was just glad to help but did fuss that he was getting to old for this and shook everyone’s hand. Thanked us for what we were doing.

Inquiry got a vision off that. Her Vision was Sandman having a premonition and seeing the future. Seeing about 3 months from now in game universe. Where he’s laying in bed and dies from a heart attack as a gaunt, dark, brooding, ethereal figure stands vigil over him. (The GM lifted this form the start of Neil Gaiman’s sandman were the Golden Age sandman succumbs to heart attack and extreme old age as Dream Of The Endless stands vigil over him.). So, Inquiry is now burdened with the knowledge that a good man that’s helped us is going to die in a few months, and nothing any of us can possibly do will change that. Though, some comfort was taken in it being pointed out that He got to come in one last time, save multiple civilian lives from the bad guys, stop megalomaniacs that would of wracked up god only knows how many innocents murdered if they’d been allowed to succeed, and pass the torch to a new generation of hero’s to carry on where he leaves off, and then quietly walk into the sunrise, home to his loving wife.

We notice Buccaneer has gone off on his own, and Spider goes off to see him, having a good notion that he’d go to the one church in town with Art Deko Gargoyles and a good view. And because it’s raining because Florida, he stops off to grab a bunch of cheap umbrella’s and also grabs some food from a Cuban street vender that he knows is good. One round of webs and umbrella’s deployed later and we have the option of a dry place to eat and talk on the roof.

Initially Buccaneer tells Zebraspider to just go away because he’s not in the mood. Spider counters with he doesn’t have to talk but he looks like a man with a lot of thinking to do and from Zebraspiders experience that’s best done on a full stomach.

And Buccaneer ends up opening up.

Zebraspider takes it in, can very much relate to the sentiment that he should of been there when a terrible thing happened to his loved one’s. Zebraspider suggests that maybe he’s still here because Coast City isn’t dead and it’s going to need him as it rebuilds. Buccaneer ponders this a bit and decides he’s wanting to request a transfer once all the crazy is sorted out in Miami, set up shop in Coast City. They end up striking a Bargain which will involve once things are sorted out in Miami, Zebraspider doing 2 things. Backing Buccaneer’s transfer request to the league to be stationed in Coast City when that time comes. And Zebraspider also backing a proposal Buccaneer’s gonna make to the founding 7 League Members once things are back to normal enough that the founding 7 League Members are able to hear a proposal. The proposal being that Buccaneer was offered a second chance by Batman, Aquaman and Superman when they had him dead to rights, and it took awhile but son of a gun it’s worked and he’s legitimately reformed now. And now he wants to start doing it for other more punch clock villains that are just in it for the money or because they don’t play well with too many rules.

Given that Zebraspiders been trying to reform baddies for 2 campaigns at this point, he’s only to happy to support that. He even suggests that Livewire and Volcana might be good targets for such a plan since call him crazy but so far neither of them seems that far gone on the Moral Event Horizon. Buccaneer also tells Zebraspider that while he will probably never like him, he does have a respect for him and for some of the things he does.

The group regroups at Buccanners personal base. Hijinks ensue. Among other things, the contents of Buccaneer’s fridge:

Copious amounts of beer.
Copious amounts of energy drinks.
Copious amounts of leftover cold pizza. Cheap.
Some Leftover Chinese, ranging form alright to growing new and interesting lifeforms.

And, stuffed in one of those moldy paper Chinese take out boxes, A Starro The Conqueror Star. Which buccaneer has named Gregory. He claims he’s harmless because he’s been Debeaked. Zebraspiders Spidersense and Dr. Entropy’s basic sense of self preservation both firmly disagreed so Dr. Entropy made with the magic to firmly seal the Starro away.

Buccaneer it is noted has the place in slobby bachelor pad status. Empty Pizzaboxes and such around. He’s also got a mugshot copy of Volcana he’s been taping over the faces of playboy calendar girls that leave basically nothing to the imagination. And Inquiry get’s a vision she wishes she could bleach from her brain after touching it, I’ll leave it at that except to also say Buccaneers had it and a thing for her since before he started on the road to reforming.

Dr. Sorrow, as a point of curiosity, turns on the TV and after an Add for a Star Trek show finishes, it goes on to Cinemax, or, Skinemax as some know it. Doing a bad, bad production of the events of the end of Krypton. In a “How the hell have Superman, Supergirl and Powergirl not sued them into oblivion for this?” sort of manner.

This ends up being a topic of debate and a few other topics are brushed on. Klairon’s powers seeming not quite normal for him is discussed, we don’t know if he just had other chaos Artifacts or help from Kekui the Chaos Goddess or what. (It was discussed earlier with Lois Lane how Zebraspider and Buccaneer have crossed paths with Klarion in the past. Also at that time it was discussed that she’d have the story in The Daily planet of the manor attack the day after, and we’d be getting some good press for a change.)

(Which, given Zebraspider is use to Kat Grant’s coverage, just getting not hostile coverage is really nice for him.)

We also discuss Lt. Frogs status, the Mayors status, the Miami Police Departments status, and Black Manta’s Status. After some back and forth we settle that Black Manta’s next on our groups to do list.

Zebraspider, before he could forget, gave Inquiry and Dr. Sorrow each a full set of newly minted coins from the day Camelot was fully unified, that he’d gone out of his way to get when we went back in time. Called it out as “Early Merry Christmas.”. Very early, but still. Dr. Sorrow had to confirm it with Dr. Entropy but, the coins can be Carbon Dated and Zebraspider advised her that “Oh, I got them from a fiend of mine named Mathew Knight, he got them at some Garage sale.” Bottom line being we worked it out to where they could be a fully authenticated find in mint condition, which, coupled with the other stuff she’s got (the stuff from her and Inquiry and Guinevere aside. The things that are not that that she got.) She’s gonna be putting quite the set of feathers in her professional cap.

And before I as a player forget, while talking to Buccaneer he and Zebraspider started brainstorming names for Buccaneers new soon to be formed team.

We ended up breaking off there. And we will resume next session!

GM had one minor note he wanted to add after this one.

“Only point of order Sera Sorrow was meeting her sister in Arkham when she bumped into her future husband a then goon of Twoface, who was there to meet with Twoface.”

And Archon was quite happy with the write up, as I keep mentioning.

Alright, ladies and gentlemen, we are back!

So, this session is going to have to be sort of prefaced with the following. We had some off camera stuff happen during a 1 week in universe downtime period after end of last session.

Nanosecond had a bit of a quite time tending to his business and doing a bit of theology research as he continues to reevaluate his life based on mounting experiences as a super hero, along with a bit of patrol work for muggings and such in Hub City.

Dr. Entropy logged some time continuing to try searching for the chaos artifacts he needs for his personal quest.

Inquiry spent some quality time with her girlfriend over at her girlfriends place for a week.

Buccaneer spent some quality time combing ocean near by Miami trying to make heads and tails of were Black Manta could be hiding. And having a personal private meet up with Volcana. And having Yev as a guest at his base while our actual home base is under repair from the Cult of Kekui attack last session.

The entire party of course did some local patrols.

Zebraspider, has been working on a few personal loose ends. Not all of which the GM and I had time to resolve before the session proper, just didn’t work out that way. We did sort out that the Georgia Sivana date was dealt with and off screened, and that while she didn’t really get what she was hoping for she’s by terms of the bargain got nothing she can particularly fuss about either, and she’s generally not receptive to the idea of reforming her ways, so, that’s that for her and that thread. At the Party’s insistence, we also had Zebraspiders Day Off.

Which, was a bit of a moment for him because he decided to hit some some old athletic competition inclined hobby’s of his, only to discover to his horror that he’s super-humanly good at them now, too the point he can’t go back too them with out cheating.

This resulted in a moment of Inquiry walking in on Spider back at the temporary base, sitting at a table with a bunch of Warhammer 40K Space Marine Mini’s spray painted with primer that was being allowed to dry, while Spider was flipping through a core rule book and trying to make heads and tails of it, and thus explaining all of this and having a bit of a chat with her about it. This also resulted in Buccaneer beating his own face into the wall as he use to be into 40K before he started doing super stuff, and he’s infuriated at how bad Spider is at it off the bat. And more so at the fact that Spider is only giving it a go to humor his sister who did, back when she first revealed she knew he’d been out super heroing, decide to make it clear she was going to start dragging him to game sessions.
We also had Zebraspider picking his sister up from the Hospital and updating her some of the more recent developments and discovery’s, such as that it is in the works to get her her fiance back, what there shared family lineage looks like and the things that means, and laying down a ground rule that while Zebraspider will express information too her about himself and his dealings, things that could fuck up stuff The Justice League or Justice Society or other such groups are presently working on is off limits, as is any sort of overly personal information such as oh say, The Flash’s Secret Identity as an example. Which, she was agreeable too as a reasonable boundary. He did offer her one last chance to not insist on telling the whole family and let the issue be put aside and she could just get her fiance back and write her brother off as “the weird one in the family.” and make her take a moment to really think about the consequences of doing that vs taking the other path open and pressing on, on the grounds that once she made that choice, there was no undoing or redoing it.

Having heard him out on that, and taken a moment to ponder it one last time, she insisted they proceed on with him telling there other relatives about it. So that family meeting is in a weird place.

In universe in timeline, it’s happened. In actual play, the GM and I haven’t gotten to work out how that played out yet. That’s on the two do list. But I will be updating everyone here once I have results on how that panned out.

Of note is that upon having to have the chat in a moving truck with Zebraspider using a hand written bit of paper to signal her to put all her electronics in a Faraday cage he’d brought along before they started, she did note that the only one she knew who was more Paranoid than he was was Samatha Hyde, her soon to be room mate and now former hospital room mate. The one who works for Cat Grant and that she’s trying to hook Zebrasider up with to get him dating someone normal and thus spending less time superheroing. This did prompt the question about why she’s so paranoid and we got an answer that amounted too “There’s right leaning libertarian, and then there’s Samantha Hyde.”.

On the remainder of the Pregame fronts, Neither Buccanner nore Dr. Entropy had a lot of luck in there quests for Manta or Chaos Artifacts. We did however get a signal about a break in at a chemical plant that the party responded too. Team responds and assembles, and after some minor discussion of how they were going to go about dealing with it, Buccaneer and Dr. Entropy had an idea.

The idea being: Dr. Entropy used a gigantic magic enegry construct of a hand to throw Buccaneer through a window into the factory and at the problem in a maneuver they dubbed “the fast ball special.”.

Everyone Reading This almost certainly knows the trick.

Dr. Entropy rolled in the 90’s for this so, wasn’t the best but we at least got Bucc through a window.

Buccaneer Identified 4 sort of misshapen things carting Chemicals around, being lead by a guy named Odysseus. For anyone not familiar, it’s Deathstroke The Terminators Father. who’s got similar powers to him, at a variable level, and several other ability’s, including the ability to, with a touch, borrow someone else’s powers, similar to Rogue from X-men.

They’ve got an Atlantian hover transport, and there loading up on one of the Chemicals Selkie and Kraken were using last time to forcibly awaken Metagene’s for the most extreme changes and power sets the people getting had the potential to awaken too.

Rest of the party enters in and a fight takes place. Odysseus quickly shows he’s table to take a Ton of damage and keep fighting, Dr. Entropy disables the transport to hinder the escape action, Nanosecond drops 1 of the goop monster goons only to discover they can replicate. We figure out over the course of the fight that it’s 1 guy who’s been subjected too the same process Selkie and Kraken tried to subject Zebraspiders sister too earlier in the campaign and did subject the sisters fiance too. This dude has comparable shape changing to Clayface but hits closer to Metallo, and can just make disposable replications of himself.

After some Banter and putting Odysseus on a near miss from taking a really bad beat down, Spider let’s up off him and spends the rest of the fight working on the mooks so that Buccaneer can focus Odysseus. Odysseus in turn focus’s Inquiry, taking what, for a normal human, would be a truly impossible amount of damage and gives some wounds to Buccaneer, and manages to get ahold of Inquiry for a couple of seconds. Enough to make a copy of her powers. Buccaneer however manages to get a red hit out on him right after that might or might not have killed him. Might or might not because, well, guy’s got a long track record of being dead and either it not sticking or it turning out that the notion he was dead was greatly exaggerated, one or the other. Dr. Entropy teleports the dude to the surface of the moon to slow him up a bit, and puts some healing on Nanosecond who manages to slow down the goop monster dudes with his gust, pinning them to a wall.

Zebraspider splatters 2 dopple gangers and Inquiry shoots a liquid nitrogen tank and freezes the last one. We get them secured after.

Dr. Entropy checks and we confirm that there was a recall spell of some sort on Odyssius, and he, or his corpse, whichver it was, has gone back to Selkie and Kraken and Manta. From there we figure out a bunch of stuff.

We figure out from investigating the transport that what Manta did was steal the Battleship Yamato’s Wreckage and turn it into a mobile super fortress. Which he’s been using to have a combo of surface world old school tech and modern Atlantian tech and sorcery. That’s how he’s been evading detection.

This lead to some discussion with Professor Bubbles about if Gorilla City could help track it, but, unfortunately, they’d still need more info. The Bot situation was also touched on and that’s a work in progress. Buccaneer also had a chat with Black Manta’s Son, a former Aqualad, if you watched Young Justice you know the one, who is going to put Atlantis on alert. They now know what there looking for and how it came to be, so there hoping that will help them succeed were they’d been failing up until now.

We are also fairly sure the plan here was to let us catch the break in so Odyssius could go for Inquiry and try to copy her powers and then kill her to simultaneously let them replicate what she can do, and take her off the board for us. The fact that they got part of the powers lead Dr. Entropy to spend some time with Inquiry examining how her powers work, and he worked out she get’s a lot more information when she uses them than even she realizes, and we work out that there’s a risk Selkie can parse a great deal of that out. The more recent the more likely. And also we work out that there’s a not zero chance his acquisition of it won’t just burn itself out making him remember how his socks felt in the dryer last laundry day.

This raises concerns for them getting Secret ID’s and attacking relatives and love interests. For the 2.5 people in the party that still have those to attack.

This sets up a fairly exhaustive debate in which many things are discussed. Who would they go for? What was the best way to protect them? On and on and exhaustive detail that I might of been able to lay out but, at the time I am trying to log all of this, I had 4.5 hours of sleep and then when out in Florida July weather to help friends move for several hours and ran errands for a couple of hours after that, and then came home and am just now getting to do this, were as normally I’d have managed a bit more sleep and done it first thing after waking up and getting food and caffeine to keep it as fresh as I could.

We end up working out that the most likely Target to get at Inquiry would be Dr. Sorrow as prime leverage, particularly since bad guys had been using her against Inquiry specifically of recent vintage. We work out 2 plans to try and address this. Plan 1 was to get Dr. Sorrow and Inquiry to Dr. Entropy’s Sanctum Sanctorum which is in a very secluded picturest chateau high up in the rocky mountains in Montana. The second was to call in some favors and throw some Cash at some people that we knew couldn’t be replaced effectively by the bad guys, and would be willing to stick too being helpful for a fee. We ended up spending somewhere between 1 and 2 hours going over every bit of Minutia and discussing it every which way at length and then finally putting everything to Dr. Sorrow to let her pick since this affected her directly.

Dr. Entropy was a very, very strong proponent of the Sanctum plan because it was ultimately the one that kept her safest and as he explained in character to Dr. Sorrow, he’d been through failing to keep a loved one safe and loosing them, and he was sure if Inquiry had to go through that on top of the other things she had on her plate at this stage it would utterly destroy her. Were as if it was used, he had the idea he might well be able to use the time to aid both of them, Inquiry in getting a better grip on her powers and Dr. Sorrow on ridding herself or at least better sealing up The Magpie Persona.

Dr. Entropy’s player did, as he went through this, legitimately put on a world class role play performance with this one that I frankly don’t think the write up can do Justice.

The snag for him though was that as a character, Dr. Sorrow has a lot of old mental wounds that made the idea of being stuck up in a secluded mountain hold, even a very nice one, for any useful length of time something her mental state wouldn’t be able to tolerate and something she was sure would cause Magpie to get loose and possibly too a degree that the Margret Sorrow personality might never manage to get control of the body again from.

So she ultimately decided that while she didn’t like either plan, she disliked the bodyguard plan less. That’s what we went with. What followed was Dr. Sorrow and Inquiry having a tender private hour during which, i have to note, Inquiry got a good Psycomitry vision off dr. Sorrow of Ubu and Ra’s Al Ghoul torturing Mad Hatter and threatening his life to reveal how to trigger Magpies changes back and forth too and from Magpie and Dr. Sorrow.

While that was happening, Buccaneer had a chat with Volcana and got her flying in fast from Aruba on the promise of a more or less blank check, and some private alone time with him.

And since Livewire is in this continuity the sort of Hetro-Sexual-Life-Partner to Volcana, Zebraspider got to call Livewire up even there the two of them weren’t due for a date for another week.

The following was largely played for humor. Livewire tries to some in through the cell phone and land sitting on Spiders shoulders. Spider, via danger sense, moves so that instead he ends up catching her bridal carry style as part of buttering her up. They banter a bit and money and the job is somewhat discussed. She’s interested but she wants something, ahem, else, as well to seal the deal.

So as her signing bonus Spider lifts the mask up enough to reveal his mouth, dips her and kiss’s her on the spot. Which set off enough electrical discharge to force Buccaneer, Nanosecond and Dr. Entropy to either raise magic shields or dive for cover, and also causes Buccaneers TV to flick on to the 80’s music video for Careless Whisper. This set the other 3 dudes off arguing about something or other, I honestly can’t remember that part of the details now as I am writing this. I do remember him leaving the room with Livewire and then taking her out to go over the job in more detail and get her and Volcana there cash down payments for the job, in small bills with non sequential serial numbers of course, how else. And showing back up 45 Minutes later with Livewire and a newly arrived Volcana.

Dr. Entropy did a bit of magic just to make 100% sure there was no mind control or Even Steven’s in play and we confirmed that it’s impossible for the Even Stevens to replicate Livewire (also that she is, if one wants to get technical, an absurdly powerful ghost but that that is getting pedantic to levels university snobs would balk at.).

It also put 1 other thing in play that will come up a bit later.

And that Volcana’s powerset and level makes her such that while it could fake her doing minor stuff, any bursts sustained long enough for say, a minute or two of her fighting like she means it would be enough to out her as a robot replacement if she was one.

And we confirm that both of them are themselves. From there we get them over to Dr. Sorrows to take up guard positions, and Inquiry does the trope of telling them something in a cold and terrifying manner before instantly shifting to a bright warm sunny pleasant one to tell them the next thing. this this case that if they turn coated or were negligent and Dr. Sorrow got hurt or kidnapped or killed, she would kill both of them and neither of them would see it coming when she did, and then instantly going from that to telling the 3 of them to have a fun time.

She does a little light chatting with Zebraspider once back at base, in which Spider tries to assure her that she’s got 2 people that can stand up toe to toe with Kryptonains and go multiple rounds if they want too guarding her and all they need to do is keep her safe until we can teleport over too them to back them up. This turns into a bit of a bonding moment, complete with Inquiry playfully punching Zebraspider on the shoulder, and getting a static shock and taking 1 point of damage, her only point of health point damage all session, from it. From the excess static electricity the suit had after he had had the little episode earlier with kissing Livewire. Which lead into a bit more banter.

We ended up closing out the session on sitting down to go over some information Yev had. As he thought he had a pattern to the chemical robberies and that he could use that to pin point the next one so we could try to deal with Manta and his crew.

Some other bits that came up over it that I’m remembering as I write.

Buccanner working out there are disabled homing becons on his sub that he stole from Black Manta before start of game. He figured it would bring Manta to us if Manta could be tricked into thinking Buccaneer was out there alone since Manta really hates Buccaneer due to some stuff in Buccaneers backstory.

A bit of a running joke/debate over paranoia and if Zebraspider is Paranoid since an entire laundry list of powerful, cutting, resourceful and dangerous people really are out to get the party in general and him in particular, and if Dr. Entropy and Inquiry going down that path was them hanging out with him too much or just a reasonable response to the reality of the groups situation.

A reference to the fact that part of the reason Zebraspider is the way is is, is a combination of the fact he’s young, not even fully 23 at this point in the game and born after the turn of the 21st century, and wasn’t really raised with “your responsible for the death of a loved one because you didn’t get into super shenanigans first chance you had, and now your up to your eyeballs in super shenanigans and there madness.” in mind. Also a reference to the fact that Zebraspider continues to think that women are not so much into him as they are the costume. With 3 exceptions explained away as Livewire being into the costume + the boy-scout-ish personality, Samatha Hyde being into him based on his sister way, way, way overselling him to her and that if he did taker her out a few times she’d be quickly disappointed, and the Werewolf Princess from the Camelot adventure as a combination of being impressed with the felling of an arch fey, and her being so drunk that if Merlin had bewitched a table to stand up, grab a sword and cut down the arch fey, she’d have tried to take the table to bed that night. Thus none of them really count.

A pre session one I forgot about until just now, the distribution of the 2 sealed scrolls from Merlin to Inquiry and his sister to be able to contain him or put him down if either is ever necessary.

And lastly, Zebraspider during the debate about what to do to protect Dr. Sorrow, getting some secure communication off to his family to have them on alert and watching there backs for now, and reaching out to former PC now NPC due to that player having a scheduling conflict and thus not being around to run him, Wraith, to sort of play guardian ghost for his family for a bit just to make sure they have some extra protection just in case they figure out to go for them. Not super likely but we can’t rule it out, and since they know, they might as well have a bit of added protection.

Anyway. That’s all I’ve got for the moment, next time we will probably be getting fairly quickly into a fight with Manta’s forces in an effort to get firmer leads so we can track him back to his base and take his group off the board.

I’m sure there’s stuff that’s been missed, lot’s of jokes were omitted due to a combination of either limited brain function or them being jokes were it’s only funny if your there at the time (We spent no less then 4 minutes at one point just calling out Spaceballs quotes at one another, stuff like that.), but for this pass, it’s the best I’ve got. And I’m just as sure the GM will come in to have points of order about them if he sees anything he really thinks needs to be touched on.

Oh. Typing that jogged my memory, one last addendum. The Battleship Yamato wreck being stolen? The GM made that a news story in the back ground of the game earlier on in the campaign as foreshadowing. Would hate to miss that entirely.

Anyway, see you all next time!

GM had this add on to mention:

“Specifically the Second Dr. Jervis Tetch not the Original and more classic form of the character.”

So a bit of an addendum too the earlier posting.

I got to get with the GM about the rest of Zebraspiders stuff during the in universe week of downtime.

The biggest highlight was him speaking with his sister once she got out of the hospital. He went over the stakes with her and then gave her one last chance to rethink her position of him telling the rest of the family and not poke that hornets nest. She declined, so, the die was cast. As they crossed the maybe fictional maybe not Rubicon Road. Of a minor note he also gave her as insurance, something he got from Merlin so that if she ever needed too stop him or worse case put him down, she has options for that now that are within her power to use.

A family meeting was had, and Zebraspider went ahead and assured them the things they were worried might be going on with him were not the case, showing proof in at least one case for this.

And, then showed them that he’s Zebraspider. A long discussion session made short, his Parents and Sister are pretty well in his corner and on board they just want him to try to be careful and please for the love of god don’t get himself killed if it can possibly be helped. We also learned his dad use to do Private Investigations and Paranormal Hunting, with a talking car, in the 80’s and 90’s, before he was born. Don’t Hassle The Hoff. His Grandmother however is taking the opposite track, she’s so mad at him she can only see a solid wall of the color red, and seems to want nothing to do with him. She blames him for her beloved husband dieing now that she knows the additional details. Or at least the one’s she cared to stick around to hear before storming off. His father thinks she’ll cool off given time and that it’s just a bad shock but Zebraspider isn’t so sure.

Major family drama aside a short chat with Samantha Hyde was had with Spider just being cordial, and a chat with Coshka was had that confirmed that the Cult Of Kekui, while there severely depleted of there strength now, still have a few loose ends running around and are still dangerous, so, they are not quite out of the campaign just yet.

That incidentally has sparked Zebraspider to not yet mention that Coshka’s Instagram posting is how his sister initially figured out he was Zebraspider. He’s not going to add to the woman’s mental load if he can help it, she’s got enough going on just now in her life.

And one last minor note is that Inquiry has been given her little write up form Merlin to be able to shut down or take out Zebraspider if and when the need should arise. And Dr. Sorrow is aware of this in order to put her mind at ease.

Ladies and Gentlemen, after having to postpone a couple of weeks due to the GM having a family obligation to attend too, we are back!

So we picked up were we last left off, with Yev going over the fact that a Queen consolidated or Conglomerate of whatever Oliver Queen AKA Green Arrows company is called after the umpteenth bankruptcy it’s had, has a high concentration of the chemicals Black Manta’s having stolen, and it’s near the beach, and fits a pattern the robberies have been taking.

We end up heading there, and some light intra-party shennanigans are had. Buccaneer playing and listening to Yellow Submarine while taking his captured Atlantian Submarine that he swiped form Black Manta out there, Zebraspider along for the ride, while Dr. Entropy drove up in a Porsche with inquiry because he didn’t want to teleport in and risk tipping off too the bad guys that we were onto them. Only to park like a block away and have the pair of them walk up. We made some chat with the guards, one of whom was hoping to get Captain Atom’s Autograph since Captain Atom had saved his grandfather awhile back and said grandfather had a birthday coming up, and another of whom wanted to see about getting like a group picture with everyone since his Daughter was at a school that was close enough to the nuclear meltdown incident to get a good look at us scrambling to keep the city from getting nuked.

Buccaneer does some stuff with some underwater mines the sub carries and positioning on it, and with the help of a nat 1 roll, get’s it set up so when the bad guys come in he’ll have them blocked off so they can’t get away going the way they came in, and get’s to warn us that there coming in so that we get to be in Ambush position. Good rolls on hiding allow everyone to get a free attack out on the bad guys.

When the bad guys show up in an Atlantian Stealth Sub, it’s Selkie ring leading the operation. She had 2 Metahumans under her control come out with her, and 1 member of her team stayed in the sub.

Of the 2 Metahumans 1 of them was wearing an old style diving suit and had a body like a reanimated skeleton with a sickly green glow. Code Name: Sub-Nuclear, and he had radiation powers.

And the other one was a 12 year old girl that had a head akin to a spiders with 4 extra legs growing out of it, and a Chitinous skin with a black widow hourglass on her back. Code Name: Achikid.

We went for the Ambush, Buccaneer took a hit on Achikid and did enough to piss her off, Dr. Entropy blasted the crap out of Sub Nuclear, Zebraspider went right after Selkie and started brawling with her, trying not to let her get any forward momentum going, Inquiry set off a probability stunt and ended up dropping a 3,000+ point damage explosion on Achikid, and Nanosecond initially tried to back Zebraspider up on Selkie. First initiative comes up, Buccaneer drops Achikid the rest of the way and punches through Selkie’s special magic shield for Zebraspider, Dr. Entropy turns a portion of Sub-Nuclears bones to lead containing him in the process, Zebraspider keeps pummeling the hell out of Selkie. Selkie, refusing to just take her L, uses her magic to try and summon up a tourist to sacrifice on the spot for some bloodmagic. Zebraspider takes the hit for the poor dude, and she get’s enough blood drawn to try and throw him into low orbit. Only to roll in the 90’s and whiff it, sending some asphalt up instead.

Inquiry, seeing an opportunity, goes on another probability manipulation bend, and causes an old Satelight to be dropped out of Orbit and land on top of Selkie for enormous damage, even though she manages to stay up from it. Nanosecond takes a solid hit out on King Shark, and King Shark, whom, it turns out, if you speak Atlantian, is a lot smarter then he seems, calls a retreat and grabs Achikid to try and bail out.

Fight keeps going, Buccaneer does some more attacks out on King Shark and keeps piling on damage on him, even though he’s really tanky. Dr. Entropy ends up using his Cosmic Control to physically throw the sub, forcing Zebraspider to grab the tourist and scramble clear to keep them getting hit by it, but, keeping it from getting away.

Zebraspider pisses Selkie off by bringing up her Origin Story, and that the human boy she’d befriended before falling down a dark path, if he was still alive to see what she’s become, would be ashamed of and disgusted by her. Which, kept her form doing the smart thing’s in her rage like continuing to use magic or bailing out while she could, and instead got it to be a knock down drag out fist to fist super strength brawl with Zebraspider with both of them taking out big hits on one another.

And this gives Inquiry the opening she needs for one last probablity control. King Shark ends up fumbling around in the sub and accidentally rolls it on top of Selkie, who’s strong sure but not strong enough to get herself out from under it. After that we catch King Shark trying to use some gadget to teleport out, but, we get said gadget away form him and end up finishing him by knocking him through the billboard with Oliver Queen’s Face on it. Right through Olly’s face in fact.

With them finally beat down, and Zebraspider Chocking Selkie out for good measure so that she doesn’t recover enough of her senses to start slinging spells, even as she swears to wipe out Zebraspider’s entire family line, and start with the investigation angle. We end up figuring out that the gadget King Shark was using respond to Psychic commands, has fail safe limits to keep us from using it to teleport like say, King Shark could, but, we can use it to call and talk to Black Manta. Also that it’s made by mass sacrificing people in gruesome blood magic rituals. By Selkie. Who enjoyed that part. Alot.

I should mention before I forget and get any further, that old Satelight we dropped on Selkie was Sputnick. That Sputnick. The GM’s Russaphilia is not to be underestimated.

Anyway, we debate how to proceed a bit, Buccaneer wants to go straight after Black Manta and not try to talk but, the party ends up voting to try negotiating to see if we can talk him into waiting until after we’ve go Ra’s Al Ghoul handled to do this.

We have a chat, Inquiry get’s to take point to speak for the group. He doesn’t really want to team up against Ra’s or wait to have his go, unless we agree up front to hand Aquaman over too him in chains to be executed, which, is a none starter. We in turn end up refusing to give him Selkie Back, if for no other reason then Zebraspider wasn’t gonna have that given how much he wanted her caught and how long he was forced to stew on and wait to even go looking for her. We do however find out that there are a lot more robot replacements than we were aware of, he warns us that several established super-villains, Including Cheshire, have been replaced and are being used to keep the local super villain’s community out of Ra’s hair. Couple of other names were checked but, it was a long session and I only had 4 hours sleep so, can’t recall them just now. We end up agreeing to let King Shark loose, though we cut a deal with him that if he hasn’t eaten any people by the time we meet him again, for every day that went past, Zebraspider will buy him a cow. An amusing aside is that Black Manta is evidently absolutely convinced that under the costume Zebraspider is Black. Doesn’t mean much, but, it’s humorous that Zebraspider’s been so effective at misleading and misdirecting people about what’s under his mask that he’s taken that entirely incorrect idea. We also know now that someone working for someone with a beef with Spider has an Even Steven working for them.

As a result of the trade, we got to find out some more league members that were replaced.

Turns out, The Flash got replaced. Along with Kid Flash.

As did Green Arrow, Red Arrow/Arsenal/Whatever Roy Harper’s calling himself just now, Speedy, and Black Canary and The Birds Of Prey, with the exceptions of Oracle and Batgirl and Black Bat. All the Bat Family are un-replaced just now, but they are being targeted. We also confirm that it’s not just Wonder Woman, it’s all the amazon super heroine’s that are replaced.

And that there are more replacements withing the Justice League Outreach teams.

So, armed with the fact that they have an inside mole guarding the Coshka NPC, the one that’s pivotal to Ra’s plans, or, at least, the murder of whom is such, we ended up quickly dropping Selkie in a secure holding room under multiple spells in Dr. Entropy’s Sanctum, and dropping the 2 Metahumans in the same lab that’s been working on all the others we keep getting each time we butt heads with Manta’s force’s.

And then taking a junt over to Western Europe. We also put a call into Dr. Fates wife who ends up lowering the magic defenses to let us into the base, after we learn that Dr. Fate, Coshka, Powergirl and Stargirl are up too there eyeballs in some major ritual magic and thus, vulnerable. And we tried communicating with the rest of that team but, couldn’t get through. Which raised all the alarm bells, particularly for Zebraspider. We went in and Justice League’s western Europe group called us out as having been replaced by infiltrator units and attacked us. Tried talking, didn’t work. We ended up persuading one of them, Chrysalis, that we were not the robots and they had moles on the team, but, no one else went for it.

So we ended up having to fight a gauntlet.

First round was Jolt, an electricity controller, and Crimson Fox, who had Pheromone Powers. Dr Entropy and Buccaneer made fairly short work of them.

Then came Judge Ryme and La Sangre, the immortal demon hunting monk, and the inquisitions personal hot vampire assassin, respectively.

When Zebraspider first contacted Coshka and met a couple of members of Justice League Western Europe, these were the 2. Judge Ryme was reading Mobius’s Blueberry, and La Sangre decided to flirt with him in front of Coskha just to amuse herself.

So, Zebraspider breaks a chair and get’s 2 makeshift stakes, taking a tip from his Dad form when they had the family conversation about all the stuff he’s been getting into. Staking her to the hear doesn’t kill her, just paralyzes her. And since it turned out she’s not a robot, that worked. Judge Ryme got to put a Blunderbuss load into Spider’s severely battered armor point blank though.

and then Nanosecond and Buccaneer managed to knock him out. Leaving us to go in for the last 2, Black Canary and Night Runner. Canary nearly wiped the party but Inquiry’s Probability manipulation forced a reroll that everyone accept Nanosecond would of been unharmed by. And Zebraspider, between protector advantage and his armor having 15 SP’s of sonic filtering, managed to tank that for Nanosecond. Dr. Entropy put a stiff blast into Canary, proving she was a robot, and since Night Runner wasn’t stopping, confirming he was one as well.

Zebraspider finished off the Canary Robot before she got to attack again, decapitating it and stuffing so much webbing in the mouth there was no way it could pull another sonic blast off. And took a swing that missed at Night Runner, taking a rough hit for his trouble. By this time Spider’s Armor is below 100 HP and Spider himself is just barely over half health form all the time he’s spending occupying people that give him a run for his money in melee and jumping in front of hits to shield others.

Mercifully, Inquiry pulled abit of trick shooting out and got a live power line to go into Night Runner which fried him and took him out, And yes, he was in fact, a robot.

With them down, we were finally able to confirm that the others were not replaced, and get them to actually look at the fact that 2 of there number were Even Stevens, which, got it into there heads that we were not the bad guys. Dr. Entropy did a scan of the rest of them just to be sure, and we found out that Chrysalis, though she doesn’t appear aware of it, is transmitting information to somewhere in Southeast Germany.

We finally get to sit down and catch breath and start licking wounds as it were. We get Chysalis out of the room and start going over the situation in detail with Justice League Western Europe, Dr. Fate, Stargirl, Powergirl and Coshka. Whom, incidentally, despite the circumstances, is utterly thrilled to see Inquiry, Zebraspider and Nanosecond and ends up grabbing the three of them into a bear hug. Dr. Entropy, for his part, is in rather a state over Powergirl since he was engaged to his universes version of her, and his universes version of her is now dead. So for him it’s akin to having his dead fiance back in the room, but, not quite.

He goes over how to tell if the Robots are Robots or not with Dr. Fate so that Dr. Fate can start scanning for them, and can teach other members of Justice League Dark how to do so. We all in turn go over what all we know about how these things work and how bad the replacements are. Inquiry does some Psychometry and confirms that they are keeping the original’s alive somewhere, at least for now. Dr. Fate also figures out that the Even Stevens, the current gen one’s, do have souls collected form a sort of limbo that people who don’t believe in anything when they die go too. that there are multiple of these in each robot, and most of them seem to be malevolent. We also do some minor introductions, Introducing Coshka to Buccaneer and Inquiry to La Sangre. Coshka, having heard about Buccaneer, had a “minor gift.” for him since he’s a friend of a friend.

A bottle of rum form the great age of piracy, perfectly preserved. A $300,000.00 gift that she considered not all that expensive.

Dr. Entropy proposes a plan of using himself as a Double Agent with Captain Nazi, and using Chrysalis as an unwitting triple agent.

Idea being to get Captain Nazi to think that Ra’s is planning to betray him, and to start working against Ra’s. Make it so he’s a thorn in Ra’s side instead of ours. After a fair bit of debate we end up going for that in the hopes of finally getting Ra’s on the back foot for a change, since so far he’s been 10 or more steps ahead of us at every turn and even when we win it’s barely an inconvenience if that to him.

We also settle on the fact that Dr. Fate and Justice League Western Europe are gonna have to start working to vet more league members so we can pin down whom we can trust in full and whom we cannot. And that Powergirl will be working more closely with Dr. Entropy during his little spy vs. spy subplot as a means to be rapid extraction if it get’s down too it.

And that sadly, while that’s going on, unless we manage to get Black Manta to see reason, we are going to have to confront him and get him off the board. That in mind, we do also know that he’s going to loose his Metahuman forces as they’ll be regaining there free will right when he needs them most, on the day of the even he plans to assassinate Aquaman at and make his play. So we have that going for us. We are planning to pump Selkie for information next session so that we can do that.

A lot of very friendly goodbye’s were had as we headed back to Miami. The fact that Zebraspider and Coshka are the only one’s who don’t know that Zebraspider and Coshka are carrying one for each other being fully on display. Though, Powergirl does have her fun by deciding as we were going to come up behind Zebraspider and give him a lifted him off the ground style hug with out warning.

This caused Dr. Entropy to have a jaw drop moment, which Buccaneer tried to photo, and caused Dr. Entropy in turn to teleport him about 30ft out to sea on Miami Beach.

And as a last loose end we got the tourist Selkie was gonna kill back to his Hotel, and paid them a couple of hundred bucks to put him to bed in a room after finding out he’d been missing for a week, and then to call the cops after he’d been allowed to sleep so that he’d be coherent to be questioned.

That’s were we left off.

If I missed anything important, chock it up to a lack of sleep and the fact that it ended up being a long session with a lot of ground to cover.

Next session will continue Dr. Entropy’s spy plan and the moves against Black Manta. We might have a minor interlude for stuff that happened with Spider off camera so to speak as well.

Till then, enjoy and have a good one!

Archon it should be noted did inquire if we were worried Dr. Entropy was going to be a triple agent. I replied no at the time, mostly out of obligation to give benefit of doubt and such since I’d signed what was meant to be a peace treaty of sorts with Dr. Entropy’s player. One Dr. Entropy didn’t hold too his end of but I did, let the record show.

Ladies and Gentlemen, we are back!

Alright, so we opened up on the team getting a call from Lois Lane to meet up and go over some information with her and a contact. Zebraspider, having taken no small sum of damage in the prior session, sent everyone ahead so that he could use the Life Pod tech to get patched up.

The Party connived on the designated restaurant, run by a former Aquaman badguy from the silver age, who’s name just now escapes me and whom I am certain the GM will at some point chime in to name. He’s a pirate that once took over Atlantis form his 1600’s tall ship that sails under water and has now retired to running a higher end bar and restaurant on Miami Beach. Buccaneer attempted to recognize a sword and a high caliber rifle that had been left on the bar next to the entrance to the restroom, and while they tugged at the edges of his memory, he couldn’t quite plate them due to rolling poorly. Amusingly the Barkeep rolled a natural 100 and didn’t recognize Buccaneer either during this exchange.

Lois Lane and a some young intern or new higher type are sitting at a table and around the time Zebraspider get’s caught up with the group, Deathstroke The Terminator comes out and collects his weapons from the bar.

Buccaneer’s none to happy with this development and dives under the table to try to avoid being seen. Zebraspider in turn goes over to the bar and picks up the next round’s tab for Deathstroke as a professional courtesy, while Buccaneer tries to sneak out of the building unseen. Dice were once again not in his favor however and so Deathstroke and Zebraspider end up having an exchange were Deathstroke advises that when his current security job is concluded, he’s going to kill Buccaneer, and Zebraspider comes to Buccaneers verbal defense.

And then, Kat Grant walks out of were the restrooms are, now that Zebraspider can’t viably leave the scene to not have to deal with her media none-sense.

Grant get’s a quip in right off the bat that Zebraspiders taller than expected and before a substantive reaction can be had, since she’s obviously who Lois Lane wanted us to meet with he can’t very well go for the biting retort, she hands him a USB thumb-drive with Zebraspider written on a bit of paper and taped too it. With that she moves and sits down next too the nervous looking Intern or Jr. Reporter as we eventually found out her designation was. Answered too Sara Silvas.

And then Lois Reveals that Grant was already on alert to the Mayor being tied up with Intergang and The League Of Assassins, and Deathstroke was under contract to keep The League Of Assassins from killing her and her team. Once Lois Lane confirmed that she’d shared most of the information and grant was Trustworthy at this stage, we started talking. We covered a fair bit of ground but soon enough she started sniping at Zebraspider which prompted Zebraspider, reluctantly, to just flat out ask her what her problem with him was in the interests of getting it addressed so that we could do this professionally.

Well she mentioned the car at first, though conceded the point that at the time he had a snap decision to make and made the right one since it did come down too multiple people dieing, or saving her car. Even as she expressed she disliked all the property damage that seemed to follow him around (which is not even a fair shot given how much damage get’s kicked up in Metropolis every time Superman fights Toyman or Lumos or Master Jailer or Metallo or any of a number of other rogues of his.). And then confirmed that Gelding had murdered one of her Interns that had gone off on his own to try and get a story on Zebraspider, guy by the name of Frank Freyco, and she blames Zebraspider for failing to save the dude since Gelding told the dude she knew Zebraspiders secret identity to lure him in and kill him. And Zebraspider had already had a couple of tussles with her in that pursuit and failed to capture her due to her being a shapeshifter making him fight in a crowd she could use as cover at that time, and that being able to keep him sufficiently off balance that she managed to get away the first couple of times he caught up with her and tried to shut her down. Grants logic being if Zebraspider hadn’t been an incompetent thrill seeker he’d have dealt with Gelding in time to save her Intern and her Intern with a bright future would be alive living that future right now. She also expresses that she’s sure he’s involved in some sort of insurance scam since him leaving the cash to pay for the damages invalidates all the insurance policy’s and paperwork for those things, and that if he just let the system work people would be making out better in her estimation than they are with him removing the red tape by leaving them the cash up front to replace or repair there businesses and vehicles and such when those do get damaged or destroyed because he had to deal with a supervillain on the block.

(This I think is just a fundamental disagreement in philosophy between me and the GM on how these things are best done incidentally.).

Spider ends up apologizing about her loosing the intern. Out of character as far as I am concerned given that Spider was not and is not omniscient, and that the Intern took a task on on his own initiative that was dangerous and it ended badly, Zebraspider is not at fault here. But In Character, guilt complex, so he’ll take that one for now at least. How the hell I’m going to get his character arc back on track now is beyond me though. I fear it’s finally had 1 retcon too many to actually work. (Because for anyone keeping score at home this is not the first enormous character and character dynamics redefining Retcon to Zebraspider and his history the GM has implemented and I don’t agree with him that there irrelevant changes. I think there entirely character redefining and cannot for the life of me fathom them being anything short of that.)

Beyond that, he did make it clear to Grant he’s not doing this for thrill seeking or personal enjoyment, he’s doing it as a matter of penance. That aside we go over the stuff we know that Grant wasn’t up to speed on yet for league of assassins and other plot related matters. In the course of this we find out Grant’s known for years who Zebraspider was under the mask but as a matter of professional courtesy, not opted to actually reveal it, even though she posted an enormous bounty to have it outed.

We also cover the fact that her Boss hired Wavelength to kill her and stop running story’s he didn’t want run so that she didn’t end up doing anything that would compromise him and his machinations. To which she indicated that was was Deathstroke on Retainer was for. And the fact that he’s buying Nazi Infiltration and Assassination Military Robots from a wanted Nazi War Criminal.

The plan we end up settling on after some discussion is that Grant will run a major news story the night before Black Manta makes his play that out’s all the Mayor’s dirty laundry and makes it a matter of public record. The sort of thing that cannot be ignored and that would give the Justice League an engraved invitation to kick down the mayors front door and drag him into custody, and do a whole lot of investigating while we are at it that would almost certainly in Inquiry’s estimation, let us pin Morgan Edge, Ubu and the rest of Ra’s agents in city government too the wall in a way that courts couldn’t possibly ignore. And Grant will get to air her interview with Inquiry the night before that. And to keep her interns safe so that Deathstroke and focus on keeping Grant alive, we plan to have Dr. Entropy and Livewire do a sweep of them to make sure Morgan Edge didn’t present her with one of the infiltrator Robots and claim it was an Intern or something so he’d have a mole, and once we’d addressed that threat, have them hang in his Sanctum for a day or two as needed to make sure they were kept out of the line of fire.

Minor detail the GM will mention if I don’t: We found out Grant has per-written obituary’s for all Justice League Members so she can publish them faster if Leagues die since that happens a lot.

Spider does on the way out thank her for not dragging his family into the mess that is him trying to do the super hero thing, and we find out she’s got her interns and staff all packing heat in an effort to prevent what happened too the Intern Gelding Killed form repeating itself. Given that ms. Silvas was 5’4ft and 120lbs soaking wet and trying to concealed carry a Smith and Wesson .44 Magnum Revolver like she’s Dirty Harry, Spider is putting it on his to do list to start taking the interns gun shopping to get stuff that actually fits there hands and get them using Kord Tech Rounds so that they have a chance of stopping things like Atlantians and Metahumans. Inquiry, in the course of this, get’s some Psychometric visions. One of Cat Grant waxing her own car because she really loves that custom $85 million dollar Bugatti car. And evidently the 1st version, that was destroyed when Spider was fighting Slab the first time, had among other things, Kryptonian Leather Seats, which is why despite seeming like and exact replacement, the second one is inferior. Also evidently her landscaping team she employ’s for her property has at least 1 Captain Marvel fan on it.

She also get’s a vision of Grants team in the offices, were in Diana Ditko, another of Grants staff, wants to really let the Governor of New Jersey have it and Grant is having to reign her in. I reference this cause Ditko, like Steve Ditko, creator of Spiderman among a lot of other’s. And yes, a theme with that meeting was the office was being kept at a freezing temp to accommodate the Governor’s literally fat ass. A bit of foreshadowing happens with a remark Inquiry Makes about Lanterns, and also in the form of finding out Glorious Godfry is on the same Network as Cat Grant and his show is blocked right before her’s. Glorious Godry, the new god working for Darksied to infiltrate the media and sway the public. I’m sure that will be relevant in campaign 3. Oh, and Yev had to get in on helping with a slip up that was made that accidentally revealed that Hal Jordan was a Green Lantern, and jogged Zebraspider’s memory too when he figured out during Campaign 1 thanks to a slip up from Lois Lane that Superman is Clark Kent. Yev managed to help Inquiry in gas lighting Zebraspider to think he was incorrect in this. I note this because when Spider does eventually figure this out, this will not be forgotten.

There also, during the session, ended up being a humorous but lenghty aside of Buccanner going over a list longer than he is tall of characters in the DCU that want to kill him besides just Deathstroke. This includes The Joker for Revving up Harley, Harley Quinn, Lex Luthor for succeeding at robbing him and managing to use the stolen profits to save an orphanage and save Christmas for the Orphans which made it impossible for Lex to get his money back with out looking like the asshole, and on and on and on the list went. Was a humorous sequence but just like I’m not talking about the long aside we had explaining who Bill O’reily was to a younger player at the table who wasn’t familiar with him, I’m not going into every little thing on it.

We end up parting ways from the Restaurant and Dr. Entropy get’s an alert that Something is trying to get Selkie out of containment. We have a bit of a scramble and eventually figure out she’s got a miniaturized set of tech, modified form Atlantian Tech mixed with a New Gods Father Box, inside her, trying to recall her. We managed to extract it and stop her from getting to teleport away but we have to remove her from temporal stasis to do it. Zebraspider making sure to choke her out again before she can get her wits back about her while Inquiry does Psychometric readings and figures out she’s got 29 more of those things miniaturized in there and someone got inside Entropy’s Sanctum to activate the first one.

We ended up calling in Ray Palmer, the Atom, and Dr. Entropy was able to verify not an infiltrator unit, and sent him in to get them out of the various cells in Selkie’s body these things had been hidden in. Once that was done we addressed the other mystery. Why was Dr. Entroypy’s 1940’s Volkswagen Beetle, the Entropy Mobile (and yes he’s still being a bit of an edge lord about it but I won’t go into detail past that to honor that he and I have a peace agreement.), doing in the subterranean containment area of the sanctum and not the garage?

We work out that it shouldn’t be here, and that it was disassembled and reassembled. Zebraspider, with clearance from Dr. Entropy, kicks it into a wall so hard he crushes it like a soda can, and out falls a statue of a Tanuki. After some magic readings are taken we work out that it’s a Spirit Selkie had bound to her before capture, and it came to use the miniaturized fatherboxes inside of Selkie to get her back to Black Manta. Which she now can’t do since we got them all taken away form her. And it was using the car as cover to keep Dr. Entropy’s wards from going off and warning him sooner, and possibly wiping out the spirit.

Anyway, by the time we’d rescued Selkie we had a couple of players running out of steam so we wound it down there, though now that there on speaking terms, Zebraspider is gonna have a private chat with Kat Grant at some point to go over some of her issues in a bit more detail, but that will be a between sessions thing. Anyway, until next time!

The GM did have the following to add.

"1. The Obscure Silver age Aquaman villain being Captain Demo from Adventure Comics #441

  1. Cat Grant has Deathstroke the Terminator on retainer because she gave Slade information that allowed him to save Raveger (Rose Wilson) and Jericho (Joseph Wilson) from a League of Assassins ritual to bring back Odyseus (Charles Wilson).

  2. G. Gordon Godfrey, aka Glourius Godfrey, hosts the show that has the time block right before Cat Grant’s called the Godfrey Factor. Galaxy Communications owns both the Daily Planet and Galaxy Broadcasting System.

  3. The MANTA BOXES are a crude Atlantian reverse engineering of Father Boxes and use magic to shore up the distance between Atlantian Science and New Gods Super Science."

I figured he’d get 1. 2 was hinted at but not expressly stated during the session. 3 was more set up for a sequel game and skipped it over. 4.is just a favored tactic of the bad guys to get away with having teleportation we can’t track and can’t counter while the GM continue’s to refuse to give us a Zetatube so that Dr. Entropy has less leverage to be a bully.

Apart form that, I was not and am not a fan of this Retcon, and there are still more retcons to come.

I’m going to be frank, but his point I was meaningfully considering leaving the game in part because the perception the GM had created was that Dr. Entropy was his favorite, and that he wanted me gone or at a minimum for me to stop playing my character and play something based on stuff the GM was madly in love with and not something based on a thing he personally did not care for. At a couple of points in the future that nearly happen.

And when this game does end, for game 3 to happen and work, a lot of retcons to retcons are going to need to happen.

I make this point, to stress another thing as just general advice to new GM’s. Don’t worry about surprising your players or throwing the clever twists, and absolutely do not get the idea to retcon a part of there character history with out them giving you 100% crystal clear permission to do so and being 100% clear and locked in, in advance, on what the retcon is and how your going to implement it. Odds are, you’ll just run off a player, maybe a good one. I only stuck it out due to stubbornness and history with the group, a little less of either, and the log would be over by now if not before now, on a cliff hanger, and probably would not be getting preserved as I’d have walked off in disgust.

Ladies and Gentlemen, we are back!

So this session picked up literally moments after the last session left off, with us standing there trying to figure out how the Tanuki statue managed to disassemble and reassemble a car inside a Lord Of Chaos’s Inner Sanctum with out setting off any of the security.

To make a long story short, it had held in the form of about 5 other status bound to spirits, and in the form of a strike team Black Manta had deployed to retrieve Selkie because he needed her for his plan. The strike team was Cyber-Girl, and several of Hyperborian’s group. Skip Beat, Crawl Space, Little Platoon and Lady Lizard. For anyone that doesn’t remember, there the Metahuman cult that are obsessed with forcing all humans to Ascend to Metahumans. And are all Jojo’s Bizare Adventure References (Referencing The World for Skip Beat, Dirty Deeds Done Dirt Cheap for Crawl Space, Scary Monsters for Lady Lizard, and Bad Company for Little Platoon.)

Yes the GM is doing a combo of Magneto’s general approach in the Clairmont Era X-men books, with the church of Ascension, and yes, he had them use that term to explain there goals a couple of times as a small nod. Moving forward.

The 4 that showed up under Cybergirl were Skip Beat, whom had the power to stop time but every time she’s forced to do it in a combat round after the 1st go has to roll dice to risk a heart attack, and whom was retconned in this outing to be a Capowera Master with Super Strength as well. I say retconned because despite the GM’s protests that she had this before, the first time we fought her, the GM assured me no less than 2 times that she was a normal human completely apart from being able to freeze time, and the last time she showed no formal hand to hand combat training at all, she just kept grabbing fire extinguishers and throwing them at me and such things.),

low on characters, continued in next post.

Crawl Space, who’s linked up to every version of herself in the infinite multiverse so they can always get in from any flat surface to help her, and if her and an object from 1 universe makes contact with another it explodes, somethings she’s mastered weaponizing by doing things like having versions shoot a bullet out of the air that she fires to cause a controlled explosion at a controlled distance and direction.

Little Platoon, whom is the only dude in the group, dresses like he’s a Napoleonic wars french officer, and controls a remote army of toy troops who do his bidding, but when they shoot there weapons do as much damage as the full sized things.

And Lady Lizard who’s able to turn dead animals into tiny, adorable, vicious, man eating dinosaurs that will tear a man to shreds, that she controls.

So, we have a fairly lengthy fight lasting closer than not to 2 hours of game time. Some running things that came up were Inquiry using probability control to duel Skip Beat on rolls to try and make her fuck up with her time freeze shenanigans. Buccaneer getting revenge at last for his damaged car that lady lizard tore up the paint job on in an effort to get a message too him, and the group ripping on them for being really dumb for trying to send a message to him and not, say, Zebraspider, who’s been the most sympathetic too them up too this point. Zebraspider jumping in front of or just taking an enormous amount of punishment because the GM doesn’t believe in using the physics based dice roller on Table Top Sim, and got a seed that had him basically unable to roll below a 30 and damn near not below a 20 against Zebraspider during the fight. Out of almost 10 attacks that came Spiders way during the battle, exactly 1 of them was a roll above 30 and missed. 1. Just 1. I stress this because this was a very obvious flaw in the seed of the random number generation on TSS, which happens, but could be circumvented going forward by using the roller physics instead.

Anyway this was also a fair wordy fight with there group trying to get insults in on us or convince us there really mortally in the right, and our group not having any of it and giving them a lot of shit right back or trying to persuade them of the gaping flaws in there logic. To no avail. The GM claimed afterwords that if any of them were gonna be persuaded, there cult leader Hyberborian would have to make the pivot first.

Oh, and leave us not forget, the other running theme.

Dr. Entropy’s home base in our universe with his massive collection of incredibly expensive and priceless art pieces, historical artifacts, magic artifacts, antiques and vintage things and cars,

Getting absolutely destroyed by the super hero fight that broke out in it. Windows getting smashed, at one point, because during the fight we established she’s a moron with anything outside of tech Cybergirl nearly vaporized the entire enemy force by shooting a Davy Crockette at Zebraspider and not actually succeeding at killing Zebraspider with it dude in no small part to sheer dumb luck, and an utterly enormous expenditure of hero points on Zebraspidrs part. It’s that sort of madness. 1920’s and 1930’s cars in Mint Condition getting smashed and blow up, statues getting vaporized, all that sort of thing.

We eventually manage to subdue them with out casualty’s. One of them suggests that a member of there team, Lady Regress, the one that has the same power set at Crazy Diamond from Jojo’s, could help, so using a bit of magic Entropy called up a portal and drags her in from where she was watching TV in a break room to repair all the damaged property back to how it was. We also end up sending Cybergirls nuke, which got reassembled in the process of this, out into space to get rid of it, with an amusing cameo by Plastic Man resulting.

We had some debate of killing them, but eventually settled against it. We handed the 5 versions of Crawl Space we had over too the Justice League Watch Tower and Plastic man to figure out a way to contain since we’d tried it last time and it hadn’t worked and a few things we tried here like Dr. Entropy trying to destroy her Metagene to remove her super powers and disconnect her from the multiverse didn’t work the way he wanted, and just killing her was already established to be useless for our purposes as another of an infinite number of them would end up taking her place. And the rest were gonna get locked down via other channels.

Spider made the ill fated attempt to talk Lady Regress into reconsidering what she and her compatriots are doing showing them some of the downsides they were inflicting or going to inflict on people.

Buccaneer bugged out after the fight and decided to hit up Volcana to see about a date.

And once we were sure his Sanctum was once more secure, Dr. Entropy reached out to Captain Nazi, to begin the plan discussed last session of running Dr. Entropy as a sort of Triple Agent. They talk awhile, and Captain Nazi claims that this time around his plan is to be less overt, and instead to use Ra’s Al Ghoul, for a time, and then kill him and supplant the league of assassins. From there, he claims, his plan is to use there connections and resources to run a shadow government, and institute the sort of policy’s the 3rd Reich would of approved of globally from behind the scene’s, while making it look to normal people as though democratic systems were working exactly as intended to bring these policy’s and there results about. He also expressed contempt for several of his own minions as being vastly inferior too the people who’s legacy’s there using.

And let slip that evidently they have an enormous concentration of Even Steven infiltrators in Miami.

He also proposed an information trade for information about some of the artifacts Dr. Entropy seeks as part of his personal quest line. Evidently one of them, the Spear Of Destiny, is on Themiscara currently under there guard, but very recently they’d succeeded in replacing someone who’s high up in Themiscara’s society so, that could work to help them get it for him.

In exchange for more, they want all the information about Yev that the Justice League has. Evidently Captain Nazi has Identified Yev as important too his plans for reasons unknown beyond the fact that if a guy named Captain Nazi is planning something for someone, there is an overwhelming chance that that’s very bad news for that someone.

Dr. Entropy had to attempt a Charisma Roll to get Captain Nazi to buy that this was a sincere betrayal of us on his part. We don’t know for sure if he bought it or not.

We ended up breaking off there, we hung for a bit and bits of discussion and bullshitting around were had on a variety of topics that ran the gambit from history trivia to quotes from old cartoons.

I did relay to the GM that since there will have been a couple of days of down time between this session and next session, Zebraspider will have taken the time to make contact with a Lawyer that feels like he owes Zebraspider a failure for stopping said lawyer from getting crushed under a concrete roller, and dropping a large sum of cash on him as a retainer to go to Kat Grants office and start working out whatever bullshit paperwork it was going to take to make it so that legally speaking, there wasn’t a weapon on earth Grants staff couldn’t legally possess and carry if they could afford to buy it, and there wasn’t a place in the country they couldn’t carry it however they choose to carry it.

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After finding out last session that at least one of them is toting a gun she can’t even grip right because it’s big, Spider’s intention is to make sure before we make our play on the mayor, he’s going to ensure that they are all properly armed up such that they actually have a fighting chance of protecting themselves if it get’s down too it. In the interests of not having another of them die while his hands are full and having to have that guilt on top of everything else.

He’s also going to have had Livewire or Dr. Entropy do a once over on Grants Staff to ensure there are no Even Steven’s among them. Wouldn’t due to get them all in a safe room and then it turns out one of them’s a killer Nazi Spy Robot with super powers that takes them all hostage form inside the safe room after all.

And he’s gonna spell out to Grant that the Intern of her’s that taken an interest in him is a one way street and he’s trying to steer her off of it, he’s just trying to do it gently so he 1 doesn’t break her heart and 2 doesn’t end up screwing over his sister as a result of it. Which was not a conversation he was gonna have with her, alone or otherwise, but, it’s necessary now that she’s been retconned into knowing who’s under the Zebraspider Mask for years.

Anyway, next session Buccaneers player will be doing some Family stuff so, will be down Buccaneer for events. But until then, I will see you next time!

The GM wanted to note:

“The Lady who has Scary Monsters stand is the Living Lizard.

Good Morning ladies and gentlemen, we are back!

Alright, so, right off the cuff we were down 2 players for this session. Buccaneers player and Nanoseconds player were both on out of state trips and couldn’t make the session. So it was just the GM, Dr. Entropy, Inquiry and Zebraspider. It’s been ruled that Buccaneer was off dealing with a Predator Bad Blood, likely a female of the species since there considerably larger and stronger, in the Florida Everglades, and Nanosecond was having to touch base back up in Hub City for the few hours in universe the session took place during.

Anyway, we opened on the party and Yev discussing how to go about dealing with Captain Nazi’s interest in Yev and Yev’s file. We batted around a fair few things from his backstage justice league access too the major Chaos Artifact he was revealed during an earlier session, in so far as why he was a priority of the captains. And we also debated at length on how and what we should alter. In the end we decided we couldn’t risk the chaos artifact information since Clarion The Witch Boy had confirmed Yev had it earlier in the game. What we did alter was a detail from Wildcat commenting on Yevs Boxing Skills, detailing he needed to work on keeping his guard up on his right. This was altered to needing to do it on his left. We also altered a detail about how much booze Yev drinks. Figuring if they do replace him this gives us a couple of easy tells, and otherwise, it get’s Dr. Entropy into Captain Nazi’s trusted circle.

Once we finished with this Yev informed Zebraspider that his sister was gonna be helping with a Nanotechnology Demo at S.T.A.R. LABS. This went over none too well with Zebraspider and after a few text messages his mother confirmed she and his sister were at the black tie affair.

his resulted in the party shifting to formal ware and taking a little trip to STAR LABS, complete with Inquiry calling Dr. Sorrow up to meet them there, and Zebraspider studying building schematics on the drive up.

So we go up there, mingle a bit. Dr. Sorrow and Inquiry end up meeting Zebraspider’s mother, who’s over at the open bar. This being STAR LABS, they are using Hydron Colliders to mix the drinks, courtesy of shrinking tech donated by the Atom that they are also demoing on sight by shrinking full-sized German style sausages into mini cocktail sausages and similar things. She’s, somewhat rattled about the whole thing in general given STAR LABS reputation for having supervillians pull heists and raids to get the high level tech stored there, and given that the last time one of her kids was doing stuff up there he ended up getting super powers and spending most nights going out and beating heavily armed thugs to a pulp with his bare hands and keeping alive by the skin of his teeth. His mother also hinted that she was keen to the fact that she was talking to Justice League Caribbean Members, but didn’t want to say it outright since we were not in costume and thus, obviously wanted to keep a somewhat lower profile to start wit.

Samantha Hyde is also on site on behalf of Galaxy Communications and Kat Grant, along with a Miss Ditko and the Cameraman Dave. Much to Zebraspiders displeasure.

Zebraspider ends up having a chat with his sister and presses her on the point that Nanotech has jack all to do with Marine Biology or Marine Veterinary Medicine. Once pressed a bit on it his sister admits that the Dr. in charge, who’s name is very German and thus I will not be attempting to spell it, has a thing about family’s and since her Fiance had an internship with them (as of the GM’s retcon that he wasn’t just an accounting major but also a tech wizard prior too getting super powers and being subjected to mind-control in a long term format. Which is a retcon because originally he was just an accounting major and that’s all, and it’s a Retcon in service too Retconning his sister into being a Super Hero as well at some point because when I named the sister I didn’t realize that that name was shared by an incredibly minor and obscure comic book character and if I had I would of picked a different first name. I have made clear to the GM my general disapproval of this Retcon and of his continued insistence on pursuing it even after he found out that that was never my intention and I was not being cute naming the sister Sandra Knight, I just genuinely didn’t realize that was The Phantom Lady’s civilian name at the time.)

During this whole thing, Zebraspiders Danger Sense just up and stops working for no reason we can immediately place.

And then, taking advantage of the fact that oh so conveniently Zebraspiders Early Warning stopped working, a bunch of Super Villains come in as the demo is starting. The one who at first seems to be ring leading them is Blockbuster, backed up by Tarantula, The Floronic Man, Proletariat and an OC Uniform Warrior that was suppose to be a Tokusatsu style villianess for a player that was going to be doing a Tokusatsu Style Hero but ended up having scheduling issues and not joining the campaign after all.

Dr. Sorrows body guard detail is quick to get her out as things start to go south, Zebraspider starts trying to evacuate his mother and sister, and while he’s able to do that, Cat Grants team refuse to be sane and get themselves clear of the obviously incredibly dangerous situation unfolding in front of them.

Meanwhile Blockbuster starts loudly declaring that he knows Zebraspiders here, and he wants Zebraspider to come out so they can settle this man to man, and that if Zebraspider doesn’t cooperate, he’s going to start leveling the building and killing Civilians on mass.

Initiative get’s rolled, Tarantula and Proletariat manage to get a containment unit of the Demoed Nanotech to Blockbuster, who loads them into a high tech looking bazooka for lack of a better description and starts brandishing it around. Inquiry manages to drop Tarantula with a fun bit of probability manipulation that resulted in her diving at the professor on the podium, only to have her ankle get caught and go face first into it giving herself a concussion instead. Dr. Entropy starts mixing it up with Uniform Warrior, who only speaks Japanese and calls out everything she’s doing in flowery fashion in Japanese, but she’s tough enough and has enough damage output to force Dr. Entropy to focus her.

Zebraspider tried hijacking the buildings entercom. For Buccaneer’s sake he tried offering Block Buster an out were he could just walk, but Blockbuster wouldn’t take it. When that failed he tried bluffing him that he was in the buildings Annex so that Blockbuster would go to him, knowing that the Annex was deserted and it would take Blockbuster a bit of time to figure out no one was there, meaning the party could mop up the rest of Blockbusters forces and then focus him with out civilians in line of fire.

This worked, until it was fiated that it didn’t.

It turned out that the scientist that was running the demo had organized this whole thing to forcibly draw out Zebraspider, kill him, get Zebraspiders Nanites, and merge them with his new gen model Nanites so that he’d be able to use them to link all of humanity into a hivemind under his personal contorl.

Which, did not do any favors for the party’s arguments that just because were fighting a large team of actual Nazi’s ringlead by a guy who had dinner with Adolf himself more than once, doesn’t mean German Scientists aren’t to be trusted right this moment.

It also doesn’t help his sisters argument that the Dr.'s not someone he should worry about or that her continuing to poke into the super hero side of his life is a good idea.

Anyway, after pulling one over on Blockbuster he somehow knew that Zebraspider wasn’t in the part of the building he was claiming to be in, and ratted him out to Blockbuster, which forced Spider to try and act more directly. Zebraspider went for a disarm and it would have worked only Proletariat jumped in to shield Blockbuster via Protector Perk, and he was somehow tough enough that a red hit from Zebraspider on a Judo Through maneuver he transitioned into when this guy took the web-line meant for the weapon Blockbuster had, was not enough to make him go down and stay there.

He took a couple of swings, and the GM had Blockbuster shoot at me and because my Combat Sense was turned off by the Nanites in the building, the GM ruled I couldn’t evade Blockbusters shot on my own, and that Samantha Hyde jumped in and pushed him out of the way from behind and took the blast for him. Despite repeated efforts to work out a power stunt that would stop this from happening, the insistence was that it was either she take the blast, Zebraspider take it and auto die from it since he had already been exposed, or the communist bad guy take it and get even stronger super powers.

Not cool.

To make a long part of the story short. I’ve previously expressed to the GM my issue’s with and concerns about the retcons Zebraspiders being repeatedly given, and on the heels of the one from last session, this didn’t sit well with me at all.

After a fair bit of convincing to let the GM have the option he clearly intended to get, we moved forward with her getting blasted. And that lead instantly into another Retcon on how the Nanites that Power Zebraspider work as now, instead of just doing argumentation’s, they actually play to your Metagene, and instead of taking days to do anything, there suddenly faster and immediately put her in similar armor to Zebraspiders.

he’s of course knocked out for this bit, but now, she’s got the ability to spawn a glider that can fly self sustained, armor and bombs. She’s now, The Hobgoblin. Evidently the GM was unaware that his only superpower, generally speaking, is that he has a bank account and buys weapons tech with said bank account.

Inquiry ends up mopping up Floronic Man and Proletariat as the fight progresses, the former ended up accidentally brushing up against some of the shrinking tech they had on display and being trapped under an upturned martini glass to be dealt with later. The Latter, since he was in close quarters when Zebraspider and Samantha Hyde when she saved him, ended up getting hit by a fire hydrant that got hit on the way down by the two of them and had it’s valve burst, and then hit Proletariat hard enough to finish him off. While this was going on Dr. Entropy finally got the Tokusatsu villianess to go down and stay down.

And then there’s Zebraspider, with Samantha Hyde now stuck with superpowers weather she wants them or not, his own combat and danger sense powers suddenly working like normal again, and the Dr. and Blockbuster standing there. The Dr.'s yelling furious curses that out him as the mastermind and out that what he told Blockbuster the plan was was not even close to what the actual plan was, and that Blockbuster had been played for a stooge by the scientist.

So Spending some Hero Points to push a few rolls up to red and to power stunt his extra attack perk into more extra attacks than normal, since he didn’t get to do anything to stop what happened to Samantha Hyde, Zebraspider proceeds to go up to Blockbuster and methodically break every bone in Blockbusters Body that he didn’t 100% need intact to not die. And just to rub salt in it Zebraspider did it with one hand behind his back the entire time, and then hogtied the scientist as Initiative closed out.

Once the fight is Closed out Zebraspider departs to go see Cat Grant and let her know what’s happened to her Intern.

Dr. Entropy takes the scientist responsible for all of this and Samantha Hyde to his Sanctum. The former for interrogation, the latter for some examination and a chat.

Dr. Entropy has a good bit with the other scientist, pumping as much information about the nanotech out of him as possible. Confirming the part about The Nanites reacting to your Metagene now, that his new generation one’s are not as capable in some ways as the old gen one’s but they are able to get under speed more swiftly as one advantage, and what kind of powerset she’s looking at. As well as the fact that he’d need his equipment at Star Labs to assert any mental control on her, since his actual plan had been to have both the Generation 1 and 2 nanties being put into the same person to get the mind control going, and that he long term wanted to turn humanity into an orderly hivemind.

And that even with the tech, she’d be able to resist being controlled.

Dr. Entropy then spends some time showing the other Dr. just what kind of horrors he was playing with in the multiversal scheme of things in an effort to get it into the Dr.s head to not try such a thing again. On the logic that forcing all of humanity to become a hivemind against there respective wills, is a bad thing.

The Scientist however refuses to let go of the notion that he can get his perfect utopia by just throwing more and more upgunned technology at it, so Dr. Entropy finally just leaves the guy in stasis in a dream state, with his mind trapped in a world were he wiped out all life because he typo’ed a line of code in the Nanotechs programming one time and that set off a chain reaction that caused the completely annihilation of life on earth.

We will of course let the dude out later so charges can be pressed against him, but, the hope is that the exposure to the simple fact’s of the situation and time to process it might finally cause it to sink in, so that he doesn’t make another go at pulling a stunt like this.

Once Samantha Hyde comes too she’s having trouble staying on the ground, her new powers making her float. Dr. Entropy has a heart to heart with her about it, reassures her that her mind will be perfectly fine and that while she’s got powers now, she’s entirely unharmed, and that the JLC will be helping her with getting better control of her powers and once she’s got that, that she can choose if she wants to just go about her life and more or less ignore she’s got superpowers in her back pocket, or if she wants to actually do something with those powers. But that she doesn’t need to pick right this second and that the choice is up to her.

While that’s going on, Zebraspider went and had a word, one on one, with Cat Grant and laid out what happened. She had a few questions but, nothing unreasonable. She took it better than was expected.

Once done everyone meets back up at The Cove (Buccaneers home base.), and Zebraspider took a turn having a heart to heart with Samantha Hyde. In this particular instance everyone left the building, only to immediately crowd around a window and start watching and listening in like it was a soap opera.

Zebraspiders turn involved taking his mask off for Samantha Hyde, and explaining his backstory in order to get her to understand that what he did he did as an act of penance, and that she didn’t have that particular need or problem just now so she, as a result, should have no need to feel compelled to get any rash ideas about trying to jump into super hero antics on her own. It ended up being a bit of a lengthy chat and Zebraspider reassured her with some time and practice the powers would settle into being second nature to control.

Once they’d had a heart to heart Zebraspider took her back to Cat Grants office, helping her start working on the basics of her new powers like how to handle the augmented senses, as she got augmented hearing out of this deal, as they went.

I must note that during this part, Dr. Entropy and Inquiry were having a good old time tailing them both and doing it badly. To the point that the GM decided to remind us that Scooby Doo is Canon too this iteration of the DC Universe in the form of Shaggy and Scooby being at the Galaxy Communications building to be interviewed, only to see Inquiry and Dr. Entropy tailing us, and remark that people say there costumes are bad.

Grants relived enough to see her Intern in effectively one piece, and gives Spider the tape the Cameraman got of the fight with Blockbuster and crew on the logic that it was too violent to show on TV once it get’s too the part were Zebraspider get’s his hands on Blockbuster and proceeds to break him. She did suggest that if his goal was to drive it into Blockbusters head to stop showing up in south Florida, maybe going to see him in the prison and having him watch the video so he can see how easily he get’s wrecked would be a good move.

We ended on Inquiry and Dr. Entropy getting to quip about the acting in Zebraspides little soap opera drama, and Zebraspider informing his sister and mother he’ll be checking in with them soon after quickly confirming they got away unharmed.
NEW

Next session will be in 2 weeks, and we expect to hear back from Buccaneer and Nanosecond at that time.

Zebraspider it can be counted on will have had a little chat with Blockbuster after making him watch the video from the prison infirmary of his beat down.

And Buccaneer will be getting an “I Told You So.” about Blockbuster actually being that bad a dude.

See you all then!

The GM responded:

"Proletariat was knocked out by a fire extinguisher that got cracked and flew into his face.

Other than that excellent RP from the entire party. Especially between Cat Grant and Zebraspider as well as Dr. Entropy and Dr. Heinrich Dräckenwulf.

If your wondering that’s five German scientists the party has stumbled across so far."

To which I advised:

Could of sworn I specified that Proletariat was the one knocked out with the fire extinguisher.

Yes.

And the point about this last one not helping the arguments in favor of German scientists stands.

And yes, this was yet another massive character redefining Retcon to Zebraspider imposed with out prior approval or over prior objections by the GM. At this point I am frankly unhappy with it and again, it was a skin of the teeth thing that I’d not left the group. GM’s, DO NOT DO THIS TOO YOUR PLAYERS!

Ladies and Gentlemen, we are back!

New session last night, picking up a few days later in universe. We open on Buccaneer coming in and immediately start having some hijinks as he’s covered in glowing alien blood. Turned out he’d been out fighting a Predator and some of is gadgets that he has are based on there technology. This of course deriving from a “where the hell have you been?” Question from Zebraspider.

Various antics ensue and Yev informs us were getting Atlantian Delegates coming up to talk to some city hall officials. The GM left me thinking he was going to have Levitee make a cameo after all like he had previously stated he would do during this plotline, but it turned out that it was Aquaman and Meraa (The one that’s a robot doppelganger that has become sapient and swapped sides.). Among them included were the discussion of a racy Justice League Calendar that buccaneer owns with various images of ladies of the Justice League for different months, turns out the league sells them as a charity fund raiser and also that Inquiry has been invited to pose for Feb for next year, Aquaman nearly crushing Inquiry’s Rib Cage in a hug when he got a little carried away talking about friendship between the surface world and Atlantis, and establishing that Miami has a couple of Radio Stations that cover Atlantian Music, including one that covers Atlantian Death Metal, which sounds a lot like Whale Song Noises. A whole lot like whale song noises.

So we get to the Mayors Office and The Mayor looks like hell, seems he’s not sleeping at all well and is generally letting himself go to seed when the people around him are not forcing him to be somewhat presentable. Massively failing Ra’s Al Ghoul probably has that effect.

And Miss Anya Valkova, the League Of Assassins member that’s on SWAT and built like an amazon that the party’s met before, also made an appearance and offered Buccaneer a way back into Ra’s good graces if Buccaneer wants it.

That is something we tabled for the time being, as while we are conducting the Meeting Black Manta decides to show up in The Battleship Yamato, refitted with Atlantian Magi-Tech shit to be incredibly suspiciously reminiscent of The Space Battleship Yamato, and attack Miami. We guess he moved up his time table, possibly in response to our capturing of Selkie and then of the people he sent to rescue Selkie.

So we assemble on the roof, short Skirmish ensues when up-gunned Japanese Zero’s launch and start trying to attack. Piloted by necromantically reanimated skeletons of Japanese WW2 Pilots. After Dr. Entropy helped Zebraspider to use webbing to gum up the 150ft tall Hologram of Black Manta that was announcing his take over of the city as an up yours to him.

In no particular order:

Nanosecond tries to make one of the planes crash by kicking up a lot of wind with if I recall right a gust or a push power or something similar he has. Had a bad roll, didn’t succeed. Rolled in the 90’s natural on the dice.

Buccaneer kicked up a storm and tagged one of them with lighting, didn’t take it out completely but did soften it up, and the wind and lighting also made maneuvering far harder for all of them.

Meraa, didn’t actually get to do much since we beat them before her initiative came up.

Aquaman summoned actual Chthulu and had it start brawling with the Battleship proper. Because he is a badass like that. That will be holding in the Yamato proper from doing anything like firing on the city.

Dr. Entropy managed to override control of one of the skeletons flying the Zero’s, and after some translation shenanigans, got it to help in attacking the Yamato. No word yet on if it recreated the “It’s Too Late!” Scene from Return Of The Jedi or not.

Zebraspider got 2 kill shots on Zeros by grabbing them with weblines and using that to throw them downward at an out of control angle and speed while they were already flying fast, low, and at a downward angle planning to strafing run us.

Both went boom going nose first into the beach.

Inquiry got the plane to malfunction on the last one and got it to skip 4 times and blow up mid skip on the 5th one.

With his fighter-craft defeated, Manta sent in his ground troops, the large number of mind controlled Metahumans he’s been collecting for months and months in game. Aquaman and Meraa are going to the beach to keep the fighting there. They will of course attempt to not kill any of the Metaumans since they known none of them have control of there own bodies just now. And they are likely to succeed since it’s the king and queen of the seas.

Meanwhile we are going to teleport into the Yamato. We can’t go right into the command center since it’s warded. So will go in as close as we are able and then fight our way in to handle Manta.

Due to basically everyone being in some form or other under the weather, or else having things to do the following morning, we didn’t push any further and will open next session on The Assault on The Yamato’s Control Room.

Have a good one and will see you then!

GM Chimes in:

“The only point of Correction is that the Mera Robot Doppelganger is called Merra”

Ladies and Gentlemen, we return!

So we pick up were we left off, having just teleported aboard The Space Battleship Yamato, Atlantian Magitech edition.

After spending a couple of minutes of the party getting there bearings, we started a boss rush. Most of the session was a boss rush and can be summed up as “Pow! Zap! Punch! Wham! Bash! Kick! Sock!” to this tune.

this tune.

First fight will get mildly noted because we fought Cybergirl, Emerald Mistress (she was one of the metahuman supremacist cult members, the one who could use Hyrophant Green as a Jojo Stand.) and King Shark. We got the drop on them and managed to overwhelm them, with Dr. Entropy putting 2 red hit blasts out on her before she got a chance to act thanks to getting to attack before initiative even happened. Due to us catching a snippet of them talking and discovering Cybergirl really hates all things Anime Related, and after having seen a few snippets of Dragon Ball Z at Buccaneers place, Entropy did a flourish of adding a middle finger gesture to both blasts, and calling them out in a thick German accent as “special beam canon!”. Just to rub it in. He took her shooting off a nuke inside his garage personally.

We also discovered the Jojo’s Cultists don’t get communicators, and Zebraspider managed to make a persuade check since he speaks Atlantian to trick Manta’s control staff into thinking the magic disturbance they sent the 3 down to investigate was just the not fully tested magitech giving some false readings, same with the minor damage from the fight. Also we discovered that Buccaneer was a kind of inconsiderate boyfriend to Cybergirl and she’s been telling everyone that, with the saving grace of also telling them that he was good in bed, but no so good that she doesn’t really want to kill him.

Move forward, stumbled into another group of them, this time no Ambush. It’s Living Lizard, the one who’s got a swam of Tiny Zombie Dinosaurs who can keep sacrificing them to get out free of taking hits, Emeraldus, a new character that’s the result of Manta’s forcibly empowering and putting people with metagene’s under mind control, he can redirect any ranged attack back at the party and has a crystal body with a nearly unbeatable healing factor, and Black Wind, a minor character who can control air and has super strength and speed. Was a highly forgettable Batgirl villain from the early 00’s.

The most notable thing about this fight is that the lack of any kind of “attack of opportunity.” Mechanic made sure that despite best efforts to stop her, on her intuitive Living Lizard was able to just waltz up past 3 party members and into arms reach of 2 more, fish around in her downed team mates gear for his Com Unit, and call Manta on the bridge to explain to him we were hear and to be on alert so that he would be 100% braced for us, and there was nothing we could use in the rules to stop the GM Fiating this into happening. Even though it completely undid my efforts to maintain a bit of advantage of surprise despite the ticking clock the GM had already by now introduced for the ships weapons systems finishing off Aquaman’s summoned ally and then beginning to bombard the city.

Anyway, after the forced fail condition we managed to get past the annoying trio were 1 makes them immune to ranged attacks and another is immune to melee attacks until you hit her about 7 or 8 times. Only other notable Detail here was Buccaneer’s petty vendetta against Living Lizard for scratching up his car when they first met because she wanted to get his attention to get a message too him, and was really stupid and didn’t go to Zebraspider whom at that time had been reasonable in treatment of the group.

Oh, and when Zebraspider tried to smooth it over and fake it as a false alarm brougth on by Living Lizard being nervous in battle and jumping at shadows, Buccaneer took the com and instead made sure to confirm Lizards report by taunting Black Manta. Who then proceeded to explain he was going to kill everyone except Inquiry and Zebraspider, Sell Inquiry, and then convert Zebraspider to his glorious cause because he still is under the incorrect assumption based on Zebraspider not having a lot of respect for procedures and general authority that Zebraspider is an African american dude under the costume, and thus a “brother.” as Manta puts it. Dr. Entropy then decides to get on the comps, patch into the PA system, and threaten the whole ship if anyone doesn’t surrender in 2 minutes, including Manta. Nevermind that 90% of the crew are either mind-controlled slaves who can’t even act on there on free will thanks to demon magic, or undead reanimated with necromancy. Dr. Entropy assured Zebraspider that Zebraspider needed to be less afraid of taking risks and those risks going horribly wrong.

And then we went to the next room were a Mad Scientist in Manta’s employ had 6 clones of Doomsday, the Monster that killed Superman, Spliced wit Atlantian and Human DNA, in lab tanks ready to be activated. Doomsday being the villain that once killed Superman by beating Superman To Death With His Bare Hands… Kind of undermines Entropy’s suggestion.

Buccaneer manages to stealth take out the Dr. controlling them, complete with shorting out the guys Deadman Switch that would of activated the 6 monsters if he went down.

Inquiry discovers that Hyperborian has split the scene and taken thousands if not tens of thousands of gallons of the Bang Baby Formula with him along with his remaining cult members in a back stab to Manta. Zebraspider, Buccaneer and Dr. Entropy seal the room for the time being to stop anyone activating the clones behind us.

So forward we go and we come up against Baron Zamendi and 10 necromantically animated skeletons of Japanese ww2 troops. Quick Fight, Entropy largely overpowers the other wizards magic, and I finally get the rest of the party to start doing extra attacks by taking penalty’s. Instead of 1 attack at attack bonus, attack at -1/attack at -1. Or attack at -2/attack at -2/attack at -2.

Last room is the bridge, Buccaneer patches into there PA system to put Metal Gear Revengenace Music on as Dr. Entropy blows te door off it’s hinges. Since we dropped most of Manta’s inner circle by now, or they’ve double crossed him, it’s just him, Odysseus and Kraken, the latter being an original Zebrapsider villain, an Atlantian Arms Merchant turned human trafficker whom nearly unwittingly caused Zebraspiders sister, the sisters fiance and Samantha Hyde to be among the Mentally enslaved Metahumans in Manta’s Forces.

We fight, Buccanner goes for Manta and the pair of them clash blade to blade for a bit. Zebraspider takes a hit at one point for Buccaneer that would of dropped him below zero Hit Points when Manta get’s a good RNG. RNG, not roll, because the DM doesn’t use the physics engine, he uses the RNG die roller thing on TTS. Inquiry also get’s a hit on him. Nanosecond get’s a good shot out on Kraken, and Dr. Entropy goes ham on Odyssious after Odyssious nearly killed him on Odyssious turn, not wanting to deal further with him. Zebraspider on his turn mops up Kraken, being generally pissed at him for obvious reasons.

And then Buccaneers player finally realized there was a team attack mechanic and got us all in on a giant ass team attack to finish off Black Manta in style.

From there Orca came out of hiding to surrender, helped us land the ship, have the metahuman army stand down, and use the holo projector to let Buccaneer broadcast himself holding a defeated Black Manta up and tell all the dirt bags in town to get out of the city for whatever good that may do.

From there some wind down antics ensued. Aquaman is having Atlantian forces take the Metahuman Army into temporary custody since the City Of Miami is not equipped to hold that many Metahumans all at once. A Joke is had about how helpful Dr. Ryan Choi and Kord Industry’s are being with setting up smaller more discreet power suppression devices for Metahumans so that all these new super humans with a Ben Grim situation can turn there powers off when desired to get back too there lives, and the fact that poor Zebraspider doesn’t know Ted Kord is one of the Blue Beatles, or that Ryan Choi is one of The Atom’s.

Also we establish some blue woman with a sword backstabber Aquaman, cut off the Mera doppelganger’s arm and then fled with the arm during the fight. Were pressure sure she’s league of assassins but we don’t know for sure who in character. Our best guess in Kari from Batman Beyond.

Aquaman takes Dr. Entropy on a fun field trip to The Fortress of Solitude to collect the Phantom Zone Projector so we can put the doomsday clones in the Phantom Zone for safe keeping for now, figure out how to handle that later. Dave The Snake makes a cameo as Aquaman remarks “that’s new.”. Dr. Entropy is generally unamused at Aquamans enthusiastic and jovial nature.

Aquaman also pulls the group into a group hug at one point and before taking the Yamato to Japan to let the Japanese Parliament figure out what they are going to do with it, informs us Mr. Terrific has been vetted by himself and Plasticman and is not compromised. Seems he was in a different time doing a thing with The Legion Of Superhero’s. None of us knows in character who they are, but he’s gonna help Mera’s doppelganger, with some help from Inquiry and Dr. Sorrow loaning her the arm from the Dr. Sorrow Doppleganger were still storing.

I must sadly report that the GM did not insert the Levitee cameo asked for even though this was the Atlantis focused part of the games finisher, and he’d said he planned too.

Oh, almost forgot, Buccaneer did get a one liner in on Black Manta when besting him. “Looks like your, all washed up.”.

With Dr. Sorrow and Inqury no longer the extra special priority targets, they left off to have some alone time, and Buccanner took the opportunity to go have some of his own with Volcana after Zebraspider paid Volcana and Livewire for the body guard services. Aquaman Remarked to give Buccaneer a pat on the back for him when he finishes with his 2nd degree burns.

Buccaneer also is holding onto some of Manta’s Armor as a trophy which he and Volcana might or might not work into Buccaneer’s build to give him the ability to take a bit more of a beating before his lifes in real danger.

Livewire also mentioned that she better get a nice date as well as the cash to Zebraspider.

And I seem to recall thats about were it ended. I’ll be getting with the GM when possible, hopefully before next session, to sort out some details including Livewires date with Zebraspider and hopefully concluding that plot thread, Putting a bow on Selkie’s story-line, and finally getting his sister reunited with her fiance, so that we don’t have to bog another session down with a lot of Zebraspider Mellowdrama.

But other than that, see you all next time!

GM Addendum’s:

Inquiry discovers that Dabney Donovan has been using brain dead cadavers to splice in Atlantean DNA with a small amount of Doomsday’s DNA in a psychometry vision of Hyperborean’s gang stealing their desired stuff along side Skip Beat breaking the lock and texting Dr. Entropy on her way out.

There was a different psychometry vision when Dr. Sorrow and Inquiry reunited at the end that was the end of Magpie’s debut issue against Batman and Superman’s “first” team up after Crisis on Infinite Earths. and it felt the insanity of Magpie to a much less degree than the “modern day” Jackle and Hyde that is in game.

the person that stabbed Aquaman in the back and then disarmed Merra after she tried healing Aquaman was looked like Curaré who has appeared in a psychometry vision in the past, (specifically the one where Ubu and Curaré kidnapped Jervis Tetch II, aka Mad Hatter II, from his family early on in the game.)

Ladies and gentlemen, we, are, back!

Alright, so, in-between last session and this session I did a bit of 1 on 1 with the GM to iron out a few side plot points that have been piling up for Zebraspider.

After a conversation with Jason Blood, former knight of Camelot and current host to Merlins familiar The Demon Etrigan, Zebraspider has expended his boon from Anansi The Spider in order to purge Selkie of the Demonic Powers she had acquired that, among other things, allowed her her various mind control ability’s and made her generally physically dangerous enough to operate in Wonder Woman’s metaphorical weight class. This in turn has the side effect of enabling Zebraspider to start doing a bit of magic on his own. For those of you properly cultured in the rich history of fantasy literature, think of a spell sword ala Elric Of Melnibone. For anyone with no idea on that, first, let me know I have some reading recommendations, and second, think of a 5E D&D fighter that levels up into Eldrich Knight. Excuse me I feel the need to have a shower after referencing 5E D&D.


And we are back. Anyway, it has been noted by Jason Blood that were magic is concerned Zebraspider doesn’t actually have a lot of raw muscle and stamina, but, he does have an enormous amount of talent for hyper precision work. Think of it like someone who has the worst genetics you could get for a sport like Body Building or Power Lifting or Strongman Games, but, he’s got the absolute most sensitive and dead rock steady hands and hand eye coordination a human could have and thus has the talent to be if not the best than one of the best neuro-surgeon’s of his generation.

This also results in Selkie being handed over too Atlantis for extradition since she is an Atlantian Citizen and has committed crimes down there as well as on the surface world in her career that she must be judged for. In a bit of a flourish though, Zebraspider did afford her an apology for goading her when last they fought, and afforded her a little sympathy for the childhood friend being murdered that set her on her rather evil path. He also gifted her a bible and indicated too her that based on what both he and her now long deceased friend had believed, there were some passages in there that might afford her some comfort and he’d highlighted them in red for her.

That aside we also had the first reunion between Zebraspiders sister, Sandra, and her fiance, Thomas Steel, since the latter had his Metagene Force-ably activated by Selkie and her allies and in the process subjected him to Mind Control that ended up needing time travel and help from Merlin himself to fix.

This doubled as Zebraspider meeting his sisters fiance for the first time. Lot of family drama stuff, some comedy with the Romanian medical doctor that was brought in as a Metahuman anatomy specialist and might or might not be involved in some sort of Romanian MMA Gambling Mafia (still a ? on that part and even if he is, Zebraspiders already chasing too many other brush fires to make it a high priority.).

He was also introduced at the University of Miami’s Kirby Building (Yes, as in Jack Kirby.) to the other 2 people that had forced metagene awakenings at the same time as Thomas Steel. One of them, the one who’s now 12ft tall and can physically touch souls and remove them from body’s among other things with them, is a mister Roger Ngo, who was rapidly established be textbook as both a pathological liar and emotional manipulator, is suspected of having either Psychopathic or Sociopathic tendency’s or worse, and in general sets off Zebraspiders Danger Sense in the same way a dude planning to ram a stiletto into his back and in between his ribs tends too. Zebraspider will be having members of the JLC sit in on future mental health sessions with Mr. Ngo as a just in case precaution.

This was affirmed by the 3 mental health specialists that were brought in to assess the 3 patients in turn. Dr. Wells, Dr. Brain, and a doctor who’s name I cannot spell because it’s French, but evidently according to the GM it translates to Pinky. So yes, that’s Pinky And The Brain and Orson Wells having stand in’s make an appearance. The GM is just like that some times, not that I’m complaining on this one. Thomas Steel isn’t completely in the clear just yet but they expect him to be out in anoter week or so in universe, and we’ve worked something out with a bit of help from Kord Industry’s and Dr. Ryan Choi at Ivy Town University to have a device to suppressed Metagene expressions miniaturized into a medical alert bracelet with an on/off button and issued too him to allow him to go back to his normal life with out his Metagene getting in the way once the metal health specialists clear him.

Apart from that the Livewire plot-line finally resolved with a 2nd date and her getting the fade-to-black moment she’d been angling for since she first met him. Which in turn got her feeling trusting enough to actually agree to Buccaneers plan to take a deal were she and Volcana would sign onto be part of a Justice League outreach team in exchange for some considerations and some pardons. Thus putting her further along the path of a redemption arc successfully.

Though she did put a caveat on it that she was going to sit the whole thing out until after the currently ongoing situation with Ra’s Al Ghoul trying to wipe out 98% of humanity and set up to permanently rule the remaining 2% via his dynasty forever was sorted out. Evidently that’s a flavor of crazy she’s not keen to get mixed up in. And she feels like this would be showing that the outreach teams can actually do things with out getting killed so she can feel assured that it’s not suicidal to sign onto one of them.

Still, that’s 1 Super Villain minting into 1 super hero. So Zebraspider is taking that one as a win. Even if he did spend an evening doing a lot of thinking of England.

We also sorted out the will they-won’t they thing he’s had going with the Coshka character for some time now. Long story short there the answer is they will, with a date set for the first Saturday after they finally get The Cult Of Keku and Ra’s Al Ghouls plans put to rest to do a beach day at a picturest spot Zebraspider knows that’s a little ways up the coast from the city proper. One of those very nice natural areas that only locals know about kind of things. The GM has forewarned me that Coshka will be assembling the council of women she knows to analyze everything about this and to endlessly obsess over what she’s gonna wear for when this finally happens.

This will bring us to the main session, with Jason Blood warning us that the remaining 20% or so strength of The Cult Of Keku was massing in Miami for something. Due to the Chaos nature of the cult, we don’t know what exactly they have for a time table because, they are a lot like herding cats until the moment to act comes, and then they get it together for 5 seconds and become dangerous.

It looks like there going to try to bring back Keku’s counterpart, the chaos god Kek.

And after one of Ra’s league of assassins members managed to wound Aquaman and get away with a sword coated in Aquaman’s blood during the battle with Black Manta’s forces last session, they have the blood of a descendant of the warrior that slew Kek 5,000-some-odd-give-or-take years ago.

So now all they need is a relative of Coshka’s to complete the ritual and to organize and actually do it.

We ran a check and currently they haven’t gotten there hands on anyone closely related enough to Coshka to qualify to be the sacrifice. And it has to be someone related to Coshka closely, closer the better, since not only are the family marked by a Chaos Artifact that makes them prime targets for this kind of bullshit, but because they used Coshka for the first sacrifice to get half of the equation into play, that locks there options in and they have to have that blood relative link to preform the ritual for the other half.

There was some discussion on how to proceed, with 4 options being looked at.

Try to Whack-a-Mole the cult before they actually gathered to 1 place.

Call up Cat Grant and have her run the story she’s sitting on about all of Ra’s pawns in the city government to allow us the excuse we need to bring the lot of them into custody and really drag information out of them to start trying to deal with Ra’s more directly.

Have Buccaneer accept Ra’s offer to work for him to go in as a second double agent against him.

Chase Hyperborian and his cult of Ascension before they do something brilliant like gas the whole Miami metro area with Bangbaby formula since they stole a shit tone of it from Black Manta before abandoning him last session.

We decided to have Buccaneer turn down Ra’s offer, on the logic that we already have 1 double agent, letting him get 2 might make him suspicious since it would be things just going too well and coming too him too easily. And if not that, it also risked Dr. Entropy and Buccaneer reporting less than 100% consistent details about the same thing at some point, and thus arousing or confirming suspicious Ra’s might have that one or both was not a sincere double agent and being able to use that against us, possibly by isolating and taking one or both of them out and weakening the teams strength by significant margins.

We also decided that since the Cult will need at least several days to even have a chance to get a hold of a close enough relative of Coshka’s to do anything and they are utterly unable to be subtle about it, that they can wait for the moment. We can strike when they make there move since if we strike before then, there likely to scatter and put us back at square 1 with them.

That left Hyperborian and the city officials. We settled on Hyperborian as, with that Bangbaby formula, he had the better chance of being more time sensitive to deal with.

Dr. Entropy and Zebraspider hung back at home base and coordianted with Jason Blood and Dr. Fate for a means to confine a member of Hyperborian’s team, Crawlspace, who’s metagene is basically the Dirty-Deeds-Done-Dirt-Cheap stand from Jojo’s Bizarre Adventure. To date, nothing works because even if we shut down her Metagene, she’s linked to an infinite number of other her’s through out the multiverse. We worked out that if we do a ritual with a multi layer overlay between Order, Chaos and a 3rd power not affiliated with there dynamic, it should hold her long enough to let us deal with the rest of the ongoing issues, and then deal with working out a more permanent solution.

Meanwhile, Inquiry, Buccaneer and Nanosecond took Inquiry’s Car and some information Dr. Entropy got since he’s messed with Skipbeat, another member of Hyperborian’s gang, in terms of her mental state, on a stake out. Complete with a fast food stop to Bat-Burger’s that took like 40 minutes of game time with everyone just shooting the shit, another 20ish minutes of shooting the shit about all the radio stations playing Imagine Dragons, and the team getting repeatedly distracted by the party calling out random beach goers as “Extra Thiicc!” in Aku from Samurai Jack’s voice because some moments we are emotionally and intellectually 13 year olds in over grown bodies.

Dr. Entropy and Zebraspider tried something else to track them as well, but the other team beat us too the punch when Buccaneer noticed one of his black market fences going into an ally with some high tech gear.

And the 3 got the drop on 2 copy’s of Crawlspace and the contact.

Dr. Entropy also insisted on taking The Entropy Mobile, but observing the posted speed limits, while also making the car fly, with Zebraspider inside, and the 2 arguing over the coms, in German, so we got there after the rest of the team sucker punched the 2 Crawl Spaces and Inquiry got all the useful information out of the fence. We gift wrapped him for the Miami Dade County Sheriff’s department and moved too the nightclub under renovation that Hyberborian had set up shop in since he really seems to have a thing for night clubs.

We settled on going in quite for a change in the hopes of thinning out Hyperborians forces instead of just having to try and fight all of them all at once.

And met a new member, modeled after Wham from Jojo’s Bizzare Adventure Part 2 Battle Tendency, who controls air. I know the GM named him something but I’m drawing a blank mentally right now on what it was. Anyway, Spider managed to use danger sense and the extra visual aids build into his armor to slip up on the guy and lay down a red hit on a glue attack, which he timed with Dr. Entropy to make sure Dr. Entropy succeeded at Portaling the dude about 60 miles out to sea so that we could deal with him after we mopped up everyone else and thus we could gang up on him if needed.

From there Dr. Entropy used his mental connection with Skipbeat to lure her down stairs and then portal her to his Sanctum, putting her out of communication with her team and too far away to aid them, with out her team realizing anything was wrong yet.

And then we did a full mission impossible sneak in on the green mistress, the member of the team using the Hierophant Green power set from Jojo’s part 3. Were I discovered this teams gotten really tanky since we first met them as she needed like 2,000+ points of damage to actually knock her out. So much for trying to be a bit gentle with them.

So with that, we went into the upstairs room they have all the stolen tech set up in. A mish mash of stuff from Star Industry’s (the company Powergirl is canonically owner and CEO of.), Star Labs, Atlantian Tech and a few bits and bobs from elsewhere, and the bang baby chemical from 3 different other company’s.

We went in loud and right at the outset of round one managed to disable Lady Regress, there healer, and Crawlspace, the one who can call in back up or cause a quick escape.

We also found out Hyberborian had juiced his powers up even more. And now has the patented Dio Brando eye beams from Jojo’s Part 1. And was also far physically strong and more durable in melee.

Enough that 2 best sunday power attack swings, with hero points pushing them to red head for over 3,000 points of damage, was something he could just sort of ignore from Zebraspider as he focused on trying to crush Inquiry’s skull like a ripe grape. Which, forced Zebraspider to take a it at one point that would of done 6,000 damage to Inquiry, and even after is armor reduced it and he spend 3 hero points to roll with it, it still took out more than 50% of his health in one go.

Inquiry eventually managed to pull a power event and drop a considerable percentage of the building on him via her probability manipulation since he’d been tearing the place up trying to get hold of her while she’d been frantically dodging around.

Little Platoon, also, got super tanky as it took Dr. Entropy, able to pump out 4,000 damage on a red hit, to land 2 red his on him to make him go down and stay there. With her team defeated, the last member, Living Lizard, surrendered. And Buccaneer finally settled his vendetta with her by destroying her car. We called in Jason Blood and Dr. Fate, and got Crawlspace sealed away. And Zebraspider became aware of and made note on Dr. Entropy messing with all of these peoples heads, which he will report to Dr. Fate once things cool down.

There was some calls made to get peope to collect there stolen property, and Buccanner assured Zebraspider he’d be giving the Atlantian’s the gold Black Manta had back too them. Which, he’s doing, as a sort of rewards program so that he get’s paid even more.

Zebraspider also tried to get Living Lizard to get her head out of her butt on forced power awakenings but, to no success. She now has the notion that going to gothem and jucing up random people on chemicals might end well. (It won’t.)

And Jason Blood assumed the form of Etrigan so that He, Dr. Entropy and Buccaneer could spam a beat down onto Hyperborian who it turned out wasn’t knocked out, just pinned under the weight of the derbies covering him. From there, totally not Wham showed back up finally after a bit of portal magic, and was talked into standing down. Only for Buccaneer, being Buccaneer, to kick him in the dick.

Zebraspider ended up taking them into prison, and is planning a little field trip for them for in between this session and next session now that there powers are all shut down for the time being. He’s hoping if he can get it into Hyperborians skull the negative consequences of what he is doing, then Hyperborian migth in turn get the others to also dial it down since they have a fanatical devotion too him. Probably won’t work but he’s the boyscout type, he’s got to try, it’s what he does.

We wrapped up there.

Next session will likely be the Cult of Keku, since I think we want to get all the other moving parts settled before moving onto really digging into dealing with Ra’s.

GM Chimes in:

"The three Doctors are Dr. Ursula Wells, Dr. Kevin Brane, and Dr. Daphnée Doigt.

The Primordial Egyptian Choas Goddess is Kekui, the terms Cultists of Kekui are also being drawn to Miami with no mechanism so Jason Blood used the Quickening from Highlander as a touchstone.

It was discussed but Having Dr. Entropy follow his lead by giving some information to Captain Nazi was an option that was discussed. Not one followed up on, but one discussed.

The Information was gathered with a Psychometry scan that Inquiry had that revealed they were and contained a lot of references to part three when Jotaro and friends met Dio for the first time. Namely the Fence walking up the stairs and then finding himself back at the bottom of the stairs.

The New member with Wamuu’s Powers was Divine Wind.

Her “Supervillain” name is Green Mystress.

I was able to rhyme all of Etrigan the Demon’s lines.

I’m proud of that.

When the proposed Dr. Entropy 1 on 1 happens to advance him I’ll write it up here."

The GM then also had a 1 on 1 with Dr. Entropy’s player and posted the following related too that.

"Welcome Super Hero enthusiasts To cover some of the one on one session with Dr. Entropy!

After the battle that finished off Hyperborean and trapped Crawlspace in an extra-dimensional prison that prevents her from escaping and more of her from coming through, Entropy returned to his Sanctum Sancotrum to discover Skipbeat, Elizabeth Beason, had turned parts of his communication center into a DJ studio with the power to shake the floors and windows of his chateau. Entropy used the opportunity to discover more about Elizabeth’s past, including her history of drug abuse in the club scene, how Hyperborean’s crew had saved her life from an OD, and how Lady Regress had attempted to turn back time to heal her destroyed heart before giving her time manipulation powers via a dose of Bang Baby Juice, as well as why she was part of a crew trying to bring about a post human society of empowered people.

Dr. Entropy discontent with Earth 69’s Fate’s apparent reluctance in holding up their bargain of providing Entropy with the Chaotic artifacts, his team’s near total apathy towards his plight, and haunted by the devastation and losses of the war that he fears will lead to not just the complete erasure of his homeland, but the very world itself, Entropy hatches a plan to further his search and acquisition of the needed artifacts. Under the guise of helping Skipbeat and her friends achieve their goal of improving the world through super-powers, he will assist them in starting a Super-human Civil Rights organization to advocate both for greater rights for super-humans as well as offer a potentially safer and more controlled path for humans to gain powers. In turn, the organization will use its influence and connections to locate and help him obtain the Chaotic Artifacts he so desperately needs. Between his natural charms and the love spell, Skipbeat was all too eager to turn over a new leaf in life, as well as potentially see some of her companions release from prison to help.

After planting the seeds for his own unit of super-humans to help in his search, he turned to another alternative he had been cultivating. Meeting with Captain Nazi a the Eagle’s Nest, he handed over the information on Yev and received information on two potential artifacts, the executioner’s axe that slew King Charles I, and an Asp that had a deep hatred for Italian archaeological teams in Egypt. These potential tools, however, are or indeterminate value. Captain Nazi appears lost in dreams of past victories and a desire to be the shadow master of the world, Killer Shark is being blackmailed, and Baroness Blitzkrieg nothing more than a psychotic murderer, a pattern that seems to run throughout the entire organization. Before he left, Entropy received a simple communication device from Captain Nazi so they could remain in touch. "

Alright ladies and gentlemen, we are back!

This one won’t be a long write up as it was a lot of combat, so, not much to write up.

Session starts with confirmation that Inquiry got pulled on a super top shelf priority mission by at least 1 founding Justice League Member. Which one? need to know basis and right now they don’t think we need to know. They might tell us later, they might not, but that will be up to the founding 7 members to decide what we get to be told and what we have to just trust them on once whatever emergency they tapped her to help with passes. Same goes for whatever the details of the situation Inquiry’s dealing with are. Of note is Dr. Sorrow went with Inquiry.

(Note: This was to cover the fact that Inquiry’s player was gonna be stuck doing IRL stuff on Friday Nights for a bit at the time. Don’t worry, she comes back.)

Anyway, we get contacted by the state Penitentiary, evidently, all hells breaking loose. I check on Zeta Tubes since were back in the original home base, and get told they still do not have them up and running and won’t for at least another week, maybe closer to two weeks, depending on what the NPC meant by a colloquial “next week.”. So Dr. entropy teleports us over there, and we find bodies all over the place, we can hear all kinds of fighting, it’s a shit show. We also get a cut-scene in the form of a Helicopter that appears to be League Of Assassins property, with the Cult Of Kekui Sorceress that we fought in both games riding in it and doing a bunch of magic bullshit that boiled down to “The GM has forced a failed state so that you cannot stop the helicopter and it’s occupants and cargo, if any, from escaping clean, because the GM needs them to have escaped clean for a future session.”.

Dr. Entropy was rather annoyed at this.

We went in, Zebraspider made it a point to call in for any backup The Justice League could scrounge up and get sent our way, and also reached out to Livewire to see if she and/or Volcana would be up for backing us up for a fee. No immediate response, in we went.

From there, it’s just a boss rush.

First wave was opened by NPC that was made for the Abbott now NPC’s player, for the Kamen Rider inspired character he’d planned to play, before scheduling put a veto on that plan. The party fought her once before when the encounter at S.T.A.R. Labs happened. She was the Maho Shojo inspired one. Uniform Warrior Chisasto Frill.

Along with her, we had The Floronic Man, now no longer the size of a common sugar ant, The Cavalier who almost had the common sense to duck out of the fight but then saw Buccanner and his ego and personal vendetta got the better of him (along with Floronic Man, who was mad that Buccanner once burned all his weed.). And Tarantula, who was at the S.T.A.R. labs incident, and now had a bunch of gear form the prison Armory, and stated intention to kill everyone else in the group and then force herself in a very NC-17 rated way onto Zebraspider after incapacitating him.

We fight, banter is had, we win. Of note, Dr. Entropy spared Uniform Warrior Chisasto Frill, but made it a deliberate point to kill Tarantula rather than simply incapacitate her temporarily, or allowing Zebraspider to fight with her and incapacitate her on his end. (Not helped by the GM deciding to give her a hugh amount of HP to avoid 1 shotting only for that to play directly into Dr. Entropy’s desire to kill them all and not let god sort them out because the character and player both rather militantly don’t think there is a god. Had the GM not done that Zebraspider would of simply knocked out Tarantula on the red hit Zebraspider landed and that would of been that.). I remind you, games in Florida, it’s a death penalty state, and she’d been busted in conspiracy to commit murder, and attempted murder. Odds were she was getting executed after the system had time to run.

Oh, before I forget, we established that some of the guards turned on the others at some point. League of Assassins operatives in there midst, no doubt.

Anyway, Buccaneer took out Cavalier by punching him in the dick because, Pirate.

Nanosecond managed to cold cock Floronic Man after Buccaneer softened him up.

And Dr. Entropy over powered Uniform Warrior Chisasto Frill.

Next fight came after we advanced further in.

That fight was The Brain (Basically a Dr. Who Dalek with, depending on the writer either a German or French Mad Scientist Brian inside.), Monsieur Mallah (A Gorilla City Super Intelligent Gorilla who’s evil and a long standing life partner of The Brains.), and Giganta, who has a Russian Accent despite not being Russian or ever having a notable accent in any version of the characters history except this one and she’s got it exclusively because the GM is a Russaboo and anything else he tells you is an excuse to justify it after the fact.

Buccaneer decides to roll to see if he’s ever pissed The Brain and/or Mallah off. Turns out, he did.

Evidently Buccaneer was a Guest at, of all things, The Wedding of The Brain and Monsieur Mallah. Were he made an ass of himself. Things like criticizing the Pistachio Wedding Cake that Mallah worked all week on. Hiding the rings. Ext.

They were, rather furious to see him and commenced to fight. During the combat, Giganta actually was good enough to help the party as slaughtering all the guards was something she was not interested in doing. (She was in fact figuring if she helped she might very well get severely reduced sentencing, maybe a pardon, and get out of prison a lot faster. ) So, we fight, lot’s of banter and ass-mad screaming is had form the baddies. Zebraspider get’s dubbed racist for no selling Mallah, whom, I remind, you, is a literal gorilla, seen here, https://dc.fandom.com/wiki/Mallah_(New_Earth) , after Mallah started overtly trying to flirt with Zebraspider. I mention this only because I know the GM will insist on mentioning it if I don’t so I figured better to make sure you all have context.

Oh, and Dr. Entropy mentally fries The Brain and makes sure to try and do it in a way that Buccaneer and Zebraspider will have to pay the price for it if anyone does. We joined up with Giganta after we mopped this up, and headed for were the heaviest fighting was going on were the homicide perps were trying to get loose.

image

We also get it mentioned that Hyperborians gang are in the area were headed to trying to help the guards contain the prisoners trying to get loose in there. Which, might or might not include freaking Reverse Flash.

And that Blockbuster has the rest of the guards locking down The Cafeteria as a defensible position and is being as helpful as he can, presumably on the same logic as Giganta that he wants out of prison faster and this is a way to get that.

So we press on until Zebraspiders danger sense goes off. Turned out that some light constructs had been set up to mimic clay-more mines, outside the naked human eyes visible light spectrum. By Light-Weaver.

Zebraspider and Buccaneer immediately bully Light-weaver into running hard, far away as fast as he can, least Buccaneer cut off both his arms again, and a leg this time for good measure.

That leaves us fighting Painkiller again, Ebon, and Iceburg. Zebraspider warns Giganta about direct touch with Painkiller, and get’s in on giving Iceburg shit about his car alongside Buccaneer.

Fight goes for abit, Painkiller get’s a roll that made objectively no sense (did I forget to mention we had issues with Table Top Sim last night and had to revert back to roll20 and it’s absolutely hideously awful RNG?), and takes out most of Zebraspiders Armor and a big chunk of his HP. Ebon does likewise and nearly punches through Dr. Entropy’s shield and then no-sells Giganta trying to yank him off Dr. Entropy. Buccaneer pretty well Dominates Iceburg but Iceburg fends off Nanosecond. And then Dr. Entropy Freezes Ebon solid and shatters him into a million pieces intentionally. And then decides to reveal that secretly, on his world, he’s not just a lord of Chaos but he is also The Specter. For those that do not know, The Specter is Judaeo Christian Gods Angle of Retribution and old testament gods wrath manifest. He chooses a human to be his host who fits. Evidently in Dr. Entropy’s world, he chose and utterly unrepentant Nazi Warcriminal, who also just so happens to be a Lord Of Chaos.

Anyway.

Zebraspider, having recently opened up some sorcery options of his own, and having just taken a nasty hit form an especially annoying enemy who’s whole gimmick is he can’t just be slugged directly, decided to call up an illusion.

So Painkiller finds himself looking at Zebraspider standing up in the shadows, and walking out of them, along side Batman, Nightwing, Black Bat, Red Robin, Batgirl, Red Hood and Robin. With Batman giving the patented pants to be darkened Bat Glare to Painkiller, and telling him he get’s one chance to surrender.

Painkiller at first opportunity books it out of there and Zebraspider adds to the illusion for a hero point to have the perceived best path juuuuuuuuuuuuuuust so happen to land Painkiller right back in his cell.

Iceburg, seeing Ebon get casually murdered by Dr. Entropy, and that his other 2 team mates bailed, and that Buccaneers winning against him, decides to surrender.

We press in from there, and find Slab, one of Zebraspiders rogues that was helping Snakey Doyle as muscle early on in the campaign, getting tossed through a wall. We also find Hyperborian fighting as hard as he can, using his basically vampire absorption powers to drain the guards dry, while Lady Regress is using her power to instantly restore them before they actually die from this, so that the guards are acting as batteries for Hyperborian so Hyperborian can keep the people there trying to contain at bay until help could arrive.

Turns out, one of the people he was trying to contain, was Lady Blaze. Who is one of the Lords of Hell. The one Dr. Entropy made a demonic pact with to get a previous mad scientist villain to die and stay dead purely because he wanted petty personal revenge and screw the consequences. The consequences being the party were and are major contributors to The Fall Of Camelot and the GM had to effectively retcon that it was a closed time loop so that means in fact it’s not that it’s our fault, it’s just that for like 5+ sessions we had no agency.

So she’s here, fully manifested, and the GM stopped the session there. With the advisory that next session he was going to have us fight the worst things in the DCU he could possibly justify having hanging out in a prison in Florida. Lady Blaze being one of them.

Also that there would be no down time between sessions, so he was house ruling for this one pair of sessions that Hero Points broke the normal recovery rules, and thus, we weren’t getting hero points back that we spent this session at start of next session. Nor was armor or HP going to have recovered any due to lack of time having passed.

See you next time for what could very easily turn into the final session of the campaign given that most of the party are kind banged up right now and are going in wit depleted resources to a bad fight with the need to protect lot’s of friendly’s.

GM Chimes in:

“It was mentioned that John Constantine was the one who left Lady Blaze in there since he didn’t want to do the paperwork to have transported out of state. The party have vowed to revenge themselves on Constantine for this.”

Good morning!

Ladies and gentlemen, we are back. We open with a prelude to actual game play in the form of Dr. Entropy’s player, after agreeing to be party to getting John Constantine for making Lady Blaze our problem last session, going back on that and insisting he’d have no part in it and be leaving Zebraspider as the only person to raise the minor issue that he left a lord of literal hell in Florida for no reason other than he was too lazy to do his job.

So Zebraspider will be taking actions on that front at a later date.

Past that, the part opened up rolling initiative with Lady Blaze as Hyperborian went down and the remaining guards and Lady Regress bailed out on us (thus conveniently keeping those that actually took damage last session from getting healed up and reducing the number of allies we had. I had to remind the GM ever time initiative came up that Giganta was on our side for the proceedings as it was.)

So, I’m just going to tell you now. This session continued the theme from last session of “And they fight and they fight and they fight and they fight!”. Complete with multiple opponents eating damage amounts into the Tens-of-Thousands before they finally wet down and stayed there. Enemy’s who were also doing things like dropping enough damage on multiple attacks that each attack had the potential to one shot kill basically anyone in the party.

So, I’m gonna probably be glossing over some of it.

Also, yes, Lady Blaze was talking in Rhyme the entire time. No I don’t remember the exact Rhymes, I’m sure the GM will post them later as he was proud of them.

So, we go in and Blaze win’s initiative, and right out the gate Buccaneer only survives due to a ludicrously lucky string of rolls on parry stopping Lady Blaze from bisecting him. We also learned when she drops Hyperborian that she has a shield mechanic similar to Dr. Entropy, get’s to act twice in the initiative order for some reason never fully explained, and the in this round we learn she had regenerating luck points so she could force rerolls.

She effectively taunts Buccaneer about using Coast City to justify his prior crimes, to which Buccaneer starts quoting a bible passage at her while cutting her open with a cutlass that once killed a chaos god. “Though I walk through the valley of the shadow of the lord I shall fear no evil, Thy Rod and Thyn Staff they comfort me.”.

Entropy starts blasting as Lady Blaze reveals that, being that she’s The Devil, a literal incarnation of actual ultimate evil, noted to lie anytime her lips are moving, in a twist Dr. Entropy was utterly unable to see coming, she didn’t play him fair and square and honest in the deal he struck with her. She took the soul of his fiance, and pushed her out of the part of Hell that Lady Blaze rules, but did’t bother to keep track of what happened to the soul after that. Instead of doing what Dr. Entropy had meant to happen which involved him getting the soul so he could get her a body and bring her back to life or at least ensure the soul got a good afterlife. Never-mind the extensive list of mass murders and war-crimes she spent her life perpetrating before being killed finally. I know I signed a peace treaty with the player so I shall say little further, except that the devil cheating on a deal or lieing too a person really seems to be like it should be the expected default behavior and come as no surprise.

(For anyone that does’t remember, he cut a deal earlier in the campaign were he agreed in exchange for his fiance’s soul and personal revenge on the man who’d defiled her body, he’d help Lady Blaze cause the downfall of Camelot, the corruption of Morgana La Fey, and all the horrible things and deaths of good people that would come with that. And followed through on his half. The GM had to work it out so that it was a closed time loop that was part of Merlin’s Machinations to keep the rest of the party from being entirely culpable and having all the other characters derailed too the point of narrative unsuitability.).

So Zebraspider get’s up and she keeps up with the taunting. To which Zebraspider is having absolutely none of her shit, tells her to keep her forked tongue behind her teeth, and makes it fairly clear there is not a word she can utter that Zebraspiders going to believe. He also cheekily flashes a small little $2 wooden cross he wears around his neck under his costume at her a couple of times.

Oh, and I burned a sizable chunk of hero points power stunting my Webbing from Glue and Snare to Paralyze, to que people up to start taking red hits out on her before she got to light us up.

She went down fairly easy after that, Particularly since Dr. Entropy, in the following round dumped a bunch of Hero Points into attacking a extra couple of times via doing a power stunt for more Extra Attack Ranks.

We took a couple of minutes to get her secured in her holding cell again. Given the glare she gave the party in general and Zebraspider in particular, I suspect she’ll be our problem in the future as she wasn’t happy about this defeat. Dr. Entropy, during this, decided to do some magic bullshit to get the water in the sprinkler systems replace with Holy Water as a surprise. And no sooner did we get this done and go to start moving to find Lady Regress, get Hyberborian back up and meet with the Warden, then more trouble came our way.

Trouble was coming in the form of Vulcan son of Fire, who operates on 1960’s Marvels Thor logic, were he’s not technically the Roman god Vulcan, but, he’s got an artifact that gives him all the powers of the Roman god Vulcan, so, for all intentions and purposes, he might as well be. Even if he is also a bit mad.

Backing him up was The Silver Ghost, who can turn anything he can touch to silver at will. And Brainwave, whom Buccaneer and Dr. Entropy decided they felt like killing. Despite the fact that he’s a Wonder Woman villain, and Wonder Woman will kill occasionally (the fact she went through a dry-spell on doing so from the 1940’s end too the 00’s does’t mean she’s not capable of doing it or that she didn’t feel this one didn’t need to be killed for whatever reason.), and the fact that, again, were in Florida, it’s a death penalty state, and he’s on death row. The systems already gonna kill him, we don’t have too.

Anyway, we fight, buccaneer takes a big hit of Psychic damage to his mind after cutting Brainwave badly. Silver Ghost breaks entropy’s shield and Entropy restrains him in magic chains, Silver Ghost turns those to silver but there meaty enough and there are enough of them that he’s still stuck. Zebraspider chokes out Brainwave after verbally savaging him. And then tries to get Vulcan to think better of what he’s doing. Vulcan, being a bit mad, calls Zebraspider a Communist repeatedly, and Buccaneer a goon.

Naturally, this could’t go unanswered so everyone started laying a beating on him and after novaing through another batch of Hero Points and then pounding on him, we dropped his butt as well. Only too then learn from Silver Ghost about someone named Grail they were hired by The Calculator using one of The Calculators Alias’s to break out. We touch base with Yev and find out were going after Darksied’s daughter. So, that’s 3 gods we’ve had to contend with now for those keeping score. After a bunch of other super villain fights.

Suffice to say I was increasingly convinced the GM was trying to get at least one party member to die at this point. Or if not that, then that his plan was to force us to fail here due to simply forcing a situation that required more resources than we had so that something else bad would happen.

Dr. Entropy takes a moment to heal us, and him and buccaneer have some jokes about what there gonna do with the silver left behind from Silver Ghost, before we go in to try and deal with Grail.

I also tell Giganta to go as big as she can with out causing friendly fire, and that I don’t care about property damage for this one. And far as that goes, I told the party, I don’t care about if this one lives or dies during this fight, my no kill rule was not written with Alien gods in mind.

As I’m on my way talking to Yev about Grail though, Buccaneer and Dr. Entropy decide behind my back to fry Brainwaves mind and lock him in a loop of the victim’s POV of all his crimes, effectively inflicting a fate worse than death on him.

We get in and she’s murdered several older guards that were here when she was first imprisoned. She’s about to finish the last one off, Zebraspider yanks him clear with a web-line and some hero-point use from a rapidly dwindling pool. They banter at one another for a second and then Buccaneer win’s initiative and draws first blood.

He’s able to parry her first counter attack on her turn, but not her second one. In an effort to keep Buccaneer form being one shotted Zebraspider steps in and takes an enormous hit for Buccaneer, leaving spider hurting but still in the fight. So it’s a cool exchange of this 9ft tall alien goddess bringing her hand up in a knife hand strike pose and then bringing it down, Zebrapsider stepping forward and shoving Buccaneer clear of it and then bringing his arms up in a cross block, and the blow hitting so hard it destroy’s the armor on Zebraspiders forearms, draws blood, and forces both of them into a creator from the ground below them giving out from the force of the blow before it settles and there still standing there pushing against each other, eyes locked.

She did comment that Spiders ability to get in and block the shot for his ally while staying standing was “Impressive.”, Spider remarked that she should wait till he got warmed up.

I pulled the Paralysis power stunt again and everyone started pounding her. So, you can imagine my general alarm when she took all of that, and then on her turn just casually flexed, broke free of the webbing and blasted Dr. Entropy. Mind you, she’s already taken well north of 10,000 points of damage and she’s still holding in there.

After that it was my turn again I dumped into another Paralysis power stunt, getting dangerously low on hero points. If this had not worked I Probably wouldn’t have been able to keep it up for more than another round or two of combat and then that would of been it for Zebraspider.

So, going for broke I went in on a big team attack, and everyone got in on it, complete with again Dr. Entropy dumping hero points into getting some extra attacks out, along with a 50ft tall Giganta spiking her down too us like a Vollyball, and, finally, after having dropped more than 34,000 points of damage into her in the course of the fight, she dropped and stayed down.

So there we are, bruised, exhausted, almost out of hero points, but we just beat down 3 gods and a string of supervillains.

We take the injured guard too the cafeteria were the Warden and the rest of the people working with him had holed up during this. Hyberborian was there, evidently Regress and some of the guard got him and she was patching him up.

And amusing moment is had when we send Nanosecond too go too the infirmary for blood for transfusions to give to Hyperborian to activate is healing factor, and nanosecond botched the roll. It’s been ransacked and the bloods all used up. There’s a bat in the room watching a window and staying out of direct sunlight. We were told before Nanosecond went in that there is suppose to be a Vampire in the facility.

So Nanosecond pets the bat, does’t question it, and reports back it’s ransacked so we can’t use it to get Hyperborian back into a fit state to talk.

The Vampire did in fact end up escaping scott free due to this.

Anyway, it’s about now, as wounded are being tended too, that Livewire texts and let’s Zebraspider know it’s too hot at the Prison but good luck. This results in an amusing exchange with Buccaneer talking to Volcana through Zebraspider and Livewire’s phones for a moment.

Before the cavalry in the form of a lot of rank and file law enforcement, spear headed by Wonder Woman (the Nazi Robot replacing her.), Red Tornado, Plastic Man and The Question, showing up now that it’s too late for them to be helpful.

We square up for a chat, we can’t tip that we know were dealing with an Infiltrator Robot, so we have to play along for now. Though Zebraspider does take the opportunity to tell her to get John Constantine’s limy ass up here as soon as possible to do the damn paperwork to get Lady Blaze out of his state.

She quits the room to get someone to handle Blaze, and we confirm that the other 3 are not currently compromised. Though, she also lets her own mask slip by calling Superman “The Kryptonian.” in the exchange. Which is not how Wonder Woman refers to Superman.

We make sure the Prison’s under control, Order Pizza for everyone who made it through and helped. Silver Ghost got a slice for turning Stoolie. And we have a little Meeting for the JLC members that cared. Which was just Nanosecond and Zebraspider as Dr. Entropy was more interested in leaving to go figure out where his Fiance’s Soul is, and Buccaneer was board because it was’t fighting and decided to go patrol.

Question confirms that it’d down to 4 facility’s for were they might be holding the people they replaced. We figure there’s something funny with the guards that turned on the facility ad caused this to happen, so we secured a body for Inquiry to look at when she get’s back from her special mission (read, when the player’s scheduled allows him to return in January.). We fill him in on what we know for the various magic developments and how many pieces Ra’s currently has. He fills us in that Hippolytia is not compromised yet but we cannot alert her because too much of the higher ups in Themiscaran Society and government are compromised.

He does surmise that there’s a good chance this is coming too a head soon, and whatever Ra’s wants he’s going to make a play when the cult of Kekui do because he needs them to get to a part way point in there process to achieve his own goal.

In any event, were stuck waiting again for the Cult to do there thing, so there’s nothing to do but make one last round to ensure the prisons secure, the guard that we saved is ok, thank Blockbuster who took no small pleasure in extracting that from Spider, along with the rest of the prisoners that helped, and in particular, Hyperborian. Who has been thinking about the chat he had with Zebraspider, and is gonna chat with his whole group in the near future or so he claims. So, Might of actually reformed that little cult. Also of note he’s being allowed work out gear in his cell now for helping out during this and nearly getting killed in the process.

(It’s also worth noting for posterity, that originally, The GM evidently planned for Grail to escape and be our problem in game 3. But now that we’ve gone and succeeded were the GM didn’t expect us too, she’s likely gonna escape between games 2 and 3, and as a result, were going to be having her remember us with a bit of a grudge as well next time. Or so the GM confirmed when chatting after the session.).

That aside, nothing left to do but file the paperwork and then tell the family about it, which is were we left off this session.

See you next time!

GM Addendum:

“The I Can’t Believe it’s Diana Wonder Woman mentioned that the Justice League Dark is busy at the moment.”

Players Addendum: Zebraspider did make it a point between sessions to talk to his family, and learned that his Sisters Fiance, after he finally got released, is, evidently, almost a decade older than she is. But is also the heir to a super rich family in his own right. Further, the guy doesn’t know that Zebraspider is his fiance’s older brother yet, and his sister wants to keep it that way for now.

Oh, and the guy now has a tricked out medical alert bracelet, Courtesy of Kord Industry’s and Professor Ryan Choi of Ivy Town University, that let’s him turn his super powers off so he can do normal human stuff like eat and have a family.

I will also add there was a long conversation with Hyperborian and his crew in which Zebraspider appears to have successfully drilled it into there heads at long last that the way there going about things is entirely counter productive and putting there goals at greater risk, not helping them come about faster. This is going to be the start if I have my way about it of reformatting them into a team to find newly active supers and help them learn to handle there powers to avoid accidents. And maybe even find new super hero’s and get them a support network when feesable.

Ladies and Gentlemen, we are back!

So this session we had some minor technical issues, which manifested in the form of Buccaneers player joining us, but being unable to get table top sim to work to roll his own dice so the GM rolled for him.

That having been touched on, Inquiry’s player rejoined us after the Holiday’s kept them bogged down. In universe she had to go to the Mediterranean, Greece at a couple of points. Something to do with recovering some Artifact from Vandal Savage, and evidently Batman felt this was so pressing he’s not allowing Inquiry and Dr. Sorrow to tell us more than that.

We updated her on recent events, and as we finished up, Dr. Fate came in.

He had news for Dr. Entropy. Specifically that he might of found the soul of Dr. Entropy’s Fiance.

Dr. Entropy decided to try and strangle Dr. Fate while demanding to be told were.

Anyway, once we got him to think that people tend to talk better with out hands about there throats, we got some word that she was going to have to go through some gauntlet form Kryptonian Gods, and Fate had a means to send us to find her to aid her as Champions. This was gonna be a whole group thing and we went along with that.

So, off too the Phantom Zone we go to meet Earth 10.5 (I’m not kidding Dr. Entropy insists that that’s his earth.) Supergirl/Powergirl. Now devoid of Superpowers.

Dr. Entropy has a nice enough reunion with her and we pass the first sort of gate, and are met by the Kryptonian god of Wisdom, and a couple of other gods spend a bit of time doing, something, with Nazi-Supergirls soul solo to judge it. While we do Zebraspider does ask the Wisdom deity a couple of questions about what we were in for. It should be mentioned Dr. Entropy had no real tactics in mind for anything going into this, and the Wisdom God looked a lot like Brainiac.

Anyway, she clears her Solo stage, and on into a Blizzard we go. The Blizzard in Kryptonian theology is a thing that’s worse the more enemy’s you’ve had in life and the more generally bad things you were party too. Given that this Supergirl helped the Nazi’s in her universe to keep the war going decades longer than it did IRL or in the main universe, We had a particularly nasty bit of weather. Out of which, came challenge 2, from the Kryptonian Goddess of malicious destruction.

Facsimile’s, effectively constructs, representing everyone who had ever been her enemy in life. Later on she’ll have to justify everything she did too them, but that’s a next session problem. This session is fighting through there stand ins. With out her having powers a she has to fight them with what the Sun God of Krypton gave her, which means no Super Strength, Heat vision, flight, none of that sort of stuff.

Anyway, much of the rest of the session can be summed up as “So they fight and they fight and they fight and they fight!”.

Couple of highlights were Zebraspider Swinging a Maus II tank around to batter through crowds of zombie infantry, Inquiry grabbing a replica of an M1 Grand that, due to weird metaphysics, had full auto and no ammo cap in the clip and doing the “He SHOT my HAIR!” bit form Spaceballs on the Zombie’s, and Buccaneer tearing though them like it was going out of fashion.

The GM, it must be noted, didn’t run the Zombie Hordes with proper rules, and instead just ran them as if they were 1 enemy with a shared hit points pool and DV and such, so that everyone could just attack the horde and he could have the imagery of us fighting through tens of millions of enemy’s during the combat’s course.

It, unfortunately, must be mentioned that while we were fighting some Zombie Nazi’s due to the Nazi’s of her world backstabbing her when there leader felt he no longer had a use for her and her worlds Superman, we were also fighting a lot of Soviet’s and American’s, and at least one group of Concentration Camp Victims because, while at that moment Dr. Entropy’s player protested that she wasn’t involved with the Camps, he was, that contradicts what he’d mentioned in previous discussions of his backstory with her. After all, he preformed human sacrifices according to him, to massively increase her powers in his universe. Sacrifices from camps. And she let him do it.

Yes, this particular segment made me feel very, very, very dirty and I’m really annoyed at Dr. Entropy’s player for the character he cooked up and the way he’s going about it with him, why do you ask?

Anyway. It was ruled the most distasteful part of the job fell to Dr. Entropy to clean up. It’s made somewhat better by the fact that these are magical constructs, not the souls of the actual people or anything of that nature. The none Dr. Entropy party members mostly worked through Nazi’s and Soviets so we can sleep at night.

We ended the session on another figure coming toward us, clad in shadows and snow from the Blizzard, as a cliff hanger ending too this particular challenge. Will be picking it up next session.

Speculation: Too the GM, do not read. I want to see if I’m right next session.

Summary

I have a thought that the GM might decide to throw his character, Coshka, at us during this leg of the campaign as an enemy. Given that Dr. Entropy and likely his fiance had a lot to do with murdering her and her whole family in cold blood in there universe. Will see.

And I should mention lastly, because it’s metaphysical in nature, all of this in universe is happening inside of a time distortion. It’ll be start to finish and over in 2 or 3 seconds in universe, if that much, the time it takes a tall man’s dropped coin to hit the ground. Thus were not meaningfully dropping our responsibility’s to help Dr. Entropy as it’s a minor aside for the rest of us. As distasteful as I’m finding some of it. Particularly since Zebraspider seems to be the only one with the sense to do things like check what the challenge is before charging head first into it. Which I’d mind less, if Dr. Entropy’s player was either getting called on it in a way he couldn’t argue, or was having it blow up in his face, or would swallow some pride and acknowledge he’d been handling it badly and been rather irksome when help was being proffered.

Well, anyway, that’s the game session, until next time!

Alright, ladies and gentlemen, after a number of assorted delays, we are back!

So we pick up were we left off, in The Kryptonian Afterlife, Escorting earth 10.5’s answer to Supergirl, called Overgirl, to meet her god and be judged. At the start of the session Dr. Entropy recognizes the snowy landscape that were working through as a recreation of Stalingrad from his universe after the pair had won that battle for WW2 Germany in there universe, which it was remarked on, accounted for the weather.

We moved forward in universe toward an Aurora Borealis that was faintly pinging Zebraspiders danger-sense, for about a half an hour in game time, before we got jumped. A group of Super Humans that Overgirl and Dr. Entropy had fought and killed having construct recreations thrown at the party, which oped a fight with Zebraspider having to grab Overgirl ad jump clear of an attack from under the Ice, and then hand her to Dr. Entropy on the grounds that he was going to need both hands.

Assembled against us were in no particular order save the note I’ll touch on in a second, Red Lantern, Tunguska, Nimrod The Hunter, KGBeast, Red Rocket, Mikola Rostov, all Russian/Soviet DC villains, with various ability’s like being stupidly good at guns, martial arts, bombs and spy-stuff, or being a werewolf who’s a master swordsman and might or might not have had a magic sword, I’m not clear on that, or just being a conventional super hero brick, and so on. All of that being well and fine.

And in addition too this, Uncle Sam of Uncle Sam And The Freedom Fighters fame, and The Phantom Lady, a character with a long publication history that, in the universe the game is actually taking place in, is going per the GM to turn out to be Zebraspiders Baby Sister, were there as well. (I will note that while I’d heard of The Phantom Lady, I did not know her Civilian Secret Identity was Sandra Knight. And since my character had been Mathew Knight since inception, when I decided to give him a little sister, I picked the name Sandra at random because it rolled off the tongue. Rather than actually talking too me or communicating with me the GM decided on his own to snap my narrative purpose for the character and Freedom Fighters lore over his knee, and retcon that this meant that Zebraspiders little sister was a super powerful Metahuman who was going to become The Phantom Lady and effectively completely eclipse him as a Superhero at some point with her more interesting powers. Even after he found out that the connection to Spiderman Creator Steve Ditko the GM thought was there was not in fact a thing that existed, and found out that I had not known or intended this, he has staunchly stuck to his damn guns and refused to correct what is effectively messy narrative muddling or destroying Retcon #4. Even after it made this session objectively narratively that much worse and makes Zebraspider in a lot of ways a character everyone would hate and refuse to read by now.) Mercifully we were able to avoid conflict inter-party due to this version of Phantom Lady wearing a mask, allowing me to play on DC rules were the smallest difference in the face can throw off the worlds greatest minds 100% reliably. The other problem had here was no one in the party was particularly keen to brawl with WW2 American Hero’s. We managed due too them being constructs and not the real thing.

Anyway: “So they fight and they fight and they fight and they fight!” Inquiry it’s worth noting takes out Nimrod the Hunter with a ricocheted bullet shot at a distance no hand gun has any business being accurate at. Buccaneer, with Zebraspider tanking 1 hit for him, had an impressive showing, effortlessly taking down the Werewolf swordsman, complete with “Wolfmans got Nards!” being referenced, and generally takes down Red Lantern as well. Zebraspider makes short work of KGBeast and gloms onto fighting wit Red Rocket since he’d rather fight a Soviet Commie than a American, and later Nanosecond helps mop him up. (edited)

And Dr. Entropy does most of leg work taking down Tunguska with a number of good hits going in from everyone else, Takes Out Phantom Lady whom, I note, got Vaporized so Zebraspider never got to see in character who was under that mask, and thus is blissfully, in character, unaware of the fact that Dr. Entropy killing the counterparts to the people Zebraspider Knows from his universe indiscriminately is a pattern, not merely a 1 off. Dr. Entropy also takes out Uncle Sam. And then somewhat Laments it. The problem being he went out of his way to claim that Moral Paragon Captain Atom, creation of the late great Steve Ditko, was nothing but a Genocidal thug in his universe who thwarted Entropy’s efforts to end the war.

(Note: The other problem being that Dr. Entropy was allowed to assert control due to having killed everyone Zebraspider knows or cares about including Zebraspider himself in his own universe. While I was bound by the peace Treaty and no PVP rules to just sit there and take it for fucking Months and Months on end. )

Uncle Sam deviates a bit from how the constructs operate, leaving a 48 Star Star Spangled Banner waving in the win that pings as Magic. Inquiry get’s a vision of the first time they fought if I’m recalling right, memory’s admittedly a touch fuzzy here. Zebraspider opts to properly fold the flag and bring it along, and Inquiry warms Dr. Entropy and Overgirl not to touch the Flag as the magic would be highly hostile too them, ad would likely destroy Overgirls soul, or kill Dr. Entropy outright.

Anyway, we press on, Dr. Entropy does some healing magic on those of us that got banged up or took damage to our armor.

We finally come to a gate. Getting Overgirl through it is going to be our final Challenge. Watching the affairs is the Kryptonian Goddess of Lies, Evil and Monsters, who’s the one throwing the Constructs at us. She’s allowed too do that, but within limits, otherwise she’s bound and cannot interfere. However if we let her get hit with friendly fire we risk her getting loose, which would be very bad.

She’s got 2 Constructs ready for us.

The Ray, who’s a high caliber defensively minded Energy Manipulator that’s got Light manipulation, Magnetism and electricity manipulation, Generation of light and solid light constructs, Conversion to energy form, Invisibility and illusion casting, Telepathic communication and Light Speed Flight.

And a Construct of Coshka from Dr. Entropy’s Universe. Accept instead of being 13 like when Entropy killed her in his universe, on her home soil, along with her whole family that she was trying to defend, 5 minutes after getting powers, she’s in her early 20’s and seems to have fully acclimated too and mastered her ability’s. Of note is that per a rule with Coshka, if she’s in a Universe were things go well, she’s mostly got the physical powers of the goddess she’s an Avatar for, less of the spellcasting type stuff. And if it’s a universe were things go to shit, she’s mostly got sorceress powers, not physical one’s.

So, we fight for a couple of combat rounds. The party manages to mostly Gank The Ray, even though Zebraspiders attempt to debuff him with Webbing didn’t work.

Inquiry takes a couple of shots at Coshka, attempting to make it so that Zebraspider does not have to fight her, because Zebraspider really does not wish to fight her for personal reasons. He as to really force himself to keep in mind it’s just a construct it’s not really Coshka. Not helping was Dr. Entropy chiming in with his Retcon that in his universe she was a genocidal mass murderer who filled whole mass graves by herself. Which the GM mercifully pointed out as a retcon that was not going to stand. Buccaneer offered to go drinking after ad get Zebraspider Blackout drunk to forget this whole sorry affair. Good character moments with Zebraspider, Inquiry and Buccaneer.

Zebraspider also got to show off some progress on a good roll with a readied action from his own magic (read: cosmic Control.). Ever see Avatar The Last Airbender, the technique firebenders had were if another firebender shot lighting at them, they could redirect it back at the firebender that attacked with it? Zebraspider did basically that with a fairly powerful Chaos Goddesses best sunday magic energy blast, in a very impressive feat of precision control. He didn’t hit her with it, but the fact he could turn the blast at all, as a fairly novice rookie, is a head turner. Not to toot my own horn too much.

Spiders other moment of note was realizing he could probably meet a win Condition by just grabbing Overgirl and jumping through the Portal with her, which he did. Exiting the fight. Nanosecond took the que and followed. Inquiry tired one more time with Coshka, got her own bullet redirected to shoot her in the foot, ruining her designer shoes in the process, and then Buccaneer just grabbed her up and ran through the portal with her, were he and Spider could do a first aid job on her to stop the bleeding.

Durning which, we got treated to a Psycomitry vision for Inquiry. In which she saw how Buccaneer got drafted onto the team.

After working with Aquaman to foil Black Manta, Aquaman told Batman about Buccaneer, so Batman decided to recruit him. This involved Batman going to Star City, which he had to do anyway due to league of assassins activity, to find Buccaneer having stolen Merlin (the Green Arrow bad guy, not the actual wizard.) purple Arrow shaped car, and doing a little free lance grand larceny.

A hilariously awesome car chase ensues as Buccaneer freaks out that he’s being chased by Batman, and ends with Buccaneer tangled up in a parachute, atop a crane, waiting for half an hour while Batman collects Merlin first before Batman finally get’s him down. At which point Batman tells him that Batman could send him to Blackgate or Bel Rev prisons, and if he does that inside of 3 months Buccaneer will either be dead, or have a bomb in his head and be working for The Suicide Squad.

Batman then suggests there could be another option.

Which, get’s Buccaneer to ask what Option that would be.

And Batman, Smiles at Buccaneer. In that terrifying way you never want someone to smile at you.

End flashback. Easily a highlight of the session.

Anyway, Dr. Entropy decides to work past Coshka rather than dig in and wizard duel her 1 on 1. Evidently the GM was confident that since Coshka was designed to be a boss that would take half of everything the party still had (the ray taking the other half.) to get through alive, that this choice saved Dr. Entropy.

With everyone in the Kryptonian God Rao’s Chamber, Zebraspider firmly suggests to Overgirl if she has any goodbye’s to say, to do it now. Rao backs this up. Noted details are that Rao sounds different to every person in the room. He sounds like whatever your most prominent paternal father or mentor figure in your life sounded like.

Also of note is that Nanosecond, Inquiry and Zebraspider get a warm red sun glow, and can look upon Rao comfortably. Buccanner is getting bbrighter like that’s giving him a sun tan in the exposed skin area’s, and has a less comfortable time doing it, and Dr. Entropy and Overgirl find just this side of blinding and are getting sunburns through there clothing.

Dr. Entropy and Overgirl have there final goodbye, and Rao sends Overgirl back too the reincaration cycle. She’s gonna get reincarnated as a dog in some universe were Krypton hasn’t been wiped out. Her punishments being she will never get reunited with her fiance and will have to go through a minimum of one life cycle maybe more, as a lower creature.

Rao then sends the rest of us back to our bodies, with no injuries or damaged equipmet or such carring over from all the fighting. With one notable exception. Zebraspider still has the Flag he got from Uncle Sam.

Dr. Entropy thanks us, and swears he won’t forget what we’ve done for him and will pay us back for it somehow, and then heads off to morn privately.

Everyone starts pouring Drinks, Dr. Fate providing the really good stuff, and a short debate is had with buccaneer about not causing Nanosecond to relapse on his drinking habit.

While that debate is Had, and it settles on Nanosecond having Mexican coke, Zebrasider heads outside and runs the flag up a pole, and sees an old man, in a faded blue jacket, look up at it and sort of smile before laying down to rest on a bench across the road and off the property.

Zebraspider just goes and gives the dude a blanket as an act of old fashioned American styled christian charity before rejoining the group, taking a drink, and chatting a bit with Dr. Fate. We find out that Dr. Fate expects to have more information for The Cult of Keku tomorrow, and that he has not yet been able to pull the ritual Dr. Sorrow found to help Coshka secure her soul to her body more firmly.

Zebraspider resolves after some coaxing he’ll just let Nanosecond be the designated sober person to shove him in a life pod so he can go handle an errand he needs to attend too, and that until then, he’s gonna just let himself get plastered in an effort to relax after a generally unpleasant ordeal. Whole party goes nuts at Zebraspider actually loosening up, deciding it might be an omen of the end times.

And when Dr. Sorrow suggests stripe Poker, this get’s upped at Zebraspider having himself delt into the game, on the proviso that is mask is off limits for actual removal and a sticky note will cover for it’s use in betting. Secret Identity and all. Still, an amusing freak out is had, and based on the quick rolls we did at the End for the poker game, Inquiry wins, but, by a hairs breath with Zebraspider hot on her heels the whole time.

The idea is however floated that next time we should invite Green Arrow and play for Money, leading into a discussion about how to do that and not be subjected to his or Black Canary’s comically spicy homemade chili.

We more or less broke off there, but we did make it canon as we sat round bullshitting post game that The Legion Of Doom has occasional karaoke contests that are hilarious.

Anyway, that’s the session. Tune in in 2 weeks for the start of the final showdown with The Cult Of Kekui, and be on the look out for the special bonus issue for Zebraspider tieing off a few of his own loose ends!

GM’s Addendum:
“The Vision was that of a Rousing speech by Uncle Sam to the Collected US troops, other Exiled European troops, and the rest of Uncle Sam and the Freedom fighters. The fact that only three of Uncle Sam’s Freedom Fighters and few American GIs were in the construct wintry moonscape was meant to imply a sacrifice play to let the troopers that were pushed back out of the in universe failed Italian invasion survived to fight on.”

I will note that Archon rather liked the session update here.

And, I will note that a user in the discord was particularly touched by the ending bit with the Old Man and the flag. I asked that user at the time, if they knew anything about the Uncle Sam character in DC Comics and he said no.

So I explained the following too him, and will repeat it here for any reader that ever comes across it that is also not familiar with how Uncle Sam works.

"so, in DC Comics, Uncle Sam is a sort of living spirit of The American Will And American Way.

It’s were all his powers come from.

And part of that power set is that he can come back from the dead.

It doesn’t matter how bad you hurt him or if you killed him, sooner or later, he shall return.

The note about the faded blue Jacket? That was a tip off that the old man was a badly injured Uncle Sam, recovering.

And because he works on bullshit comic-book Metaphysics, acts like a bit of old fashioned American Style christian charity, expedite the recovery. Something The GM and I know as GM and Player, even if Zebraspiders just doing it on a bit of a lark since in a lot of ways, Zebraspider is very much the every-man that rather likes his country on the whole thank you very much.

And now you know, and Knowing Is Half The Battle!"

Which, according to the person that originally asked, further enhanced the sentiments stirred by the scene.