Brigand Camp of: [BrigandEnc*2d6]. Ruled by brigand captain 9th level fighter, plus +50% 5th level fighters,8th level cleric)%.3(,Mage L8+1d2)%.5.
Brigand Band of: [BrigandGang*1d10]. Led by 4th level fighter and two 2nd level fighters, armed with longswords, lances, plate armor, mounted on medium warhorses with chain barding
BrigandGang of 2d4 brigands armed with [BrigandArms]
1: short sword and short bow, leather armor and shield
2: long swords, chain, shields and light warhorses
Pirate Island of: [PirateEnc]
Fleet of [PirateShips] of [PirateType]
1: Fleet of 2d4 river boats with 4 sailors per ship, treasure [L]
2: Fleet of 1d3 large galleys with 20 sailors, 50 marines, 180 slave rowers per ship, treasure [O]
3: Fleet of 1d6 small galleys with 10 sailors, 20 marines, 60 slave rowers per ship, treasure [L]
4: Fleet of 1d3 war galleys with 30 sailers, 75 marines, 300 slave rowers per ship, treasure [O], [L]
5: Fleet of 1d4 longships with 75 sailor-marines per ship, treasure [O]
6: Fleet of 1d4 large troop transports with 20 sailors, 50 marines per ship, treasure [O]
7: Fleet of 1d6 small troop transports with 12 sailors, 25 marines per ship, treasure [O]
7: chaotic buccaneers attacking any and every ship
10: neutral privateers, attacking ships under flag of their nation’s enemies
Merchants have treasure per 10 wagons, not sure how to handle
Merchant caravan of: 1d4*10 wagons drawn by 4 heavy draft horses each, +50% merchants riding medium horses, armed with chain, crossbows, and daggers. +200% 1st level fighters led by +20% 3rd level fighters on medium riding horses, armed in chain, swords, crossbows, and daggers. 1 5th level fighter guard captain armed in plate, sword, crossbow, dagger. Riding and draft animal types may vary based on terrain. Treasure [J]*10.
Camp of: [NomandEnc * 2d6]. Ruled by an 8th level fighter with +25% 5th level fighters(,9th level cleric)%.5(,8th level mage)%.25(, and 4d6 trained hunting dogs)%.7. There are +100% adult non-combatants, and +200% children.
Caravan of: 1d4*10 nomads. Led by one 4th level fighter with 2 2nd level fighters, wearing [NomadArmor] and armed with short swords and daggers. Half have composite bows and light riding horses, the remaining half have lances and ride light warhorses. Leaders carry lance and bow, lamellar armor, and ride light warhorses. Treasure [E]
Village of: [MermenEnc * 2d20]. Lead by a 4HD merman(, and protected by 3d6 giant fish, usually rockfish)%.7. +100% mermaids and +100% young inhabit the village.
Band of: 1d20 mermen. Lead by a merman of 2HD.
Lair of: [MinotaurEnc * 1d8], treasure [L], [G]
Warband of: 1d6d8 minotaurs.
Village of: [MorlockEnc]. Led by chieftain with AC4, 3HD, 15HP(, and protected by 3d6 trained white apes)%.75. Also has +100% femails and +100% young.
Morlock warband of 1d8 gangs (each d6 morlocks plus champ) led by subchief, treasure [E]
Herd of 2d6 mules
Tomb of 1d12 mummies, treasure [N]*2
Horde of 1d12 mummies
Village of: [NeanderthalEnc*1d6], led by chieftan with 6HD, +2 damage.(,protected by 3d6 trained white apes)%.75. Also +100% women and +200% children. Treasure [E]
Band of 1d10d10 neanderthals. Led by champion, AC2, 3HD, 15HP.
Grove of: [DryadEnc*1d6] dryads, treasure [D]
Watery lair of: [NaiadEnc*2d20] naiads, treasure [D]
Pod of 1d2 giant octopi
Village of: [OgreEnc*1d10]. Led by chieftain with AC7, 8+2HD, 45 HP, 2d6+1 giant club or +4 damage with mansized weapons. 2d6 females (fight as bugbears) and +40% young (fight as goblins). (2d8 prisoners kept for slaves/food)%.30, (shaman of L1d4)%.50, (witch doctor L1d2)%.25.
Ogre warband of 1d3 gangs (each d6 ogres plus champ) led by subchief, treasure [L]
Ogre village of: [OrcEnc*1d10]. led by chieftain with Ac6, 4HD, 20HP, +2 damage. +100% females (fight as goblin) and +200% young. +10$ prisoner/slaves., (1d4+1 ogres)%.5, (1d4 trolls)%.25, (shaman L1d6)%.75, (witch doctor L1d4)%.5.
Orc warband of 2d6 gangs (each 2d4 orcs plus champ) led by subchief, treasure [G]
Den of 1d4 owlbears, treasure [I]
Sloth of 1d4 owlbears.
Nest of 1d12 pegasi.
Flight of 1d12 pegasi.
Den of 1d4 phase tigers, treasure [K]
Clowder of 1d4 phase tigers
Flight of 2d4 pterodactyls.
Flight of 1d4 pteranodons.
Herd of 1d4 purple worms, treasure [P], [P]
Remorhaz, multuple Treasure entries per HD value, per remorhaz. May split as Roc?
Colony of 3d6 remorhaz, treasure special.
Herd of 1d5 remorhaz, treasure special.
Den of 1d6 giant rhagodessa, treasure [I]
Cluster of 1d6 giant rhagodessa
Herd of 1d12 rhinoceros.
Herd of 1d8 woolly rhinoceros.
Aerie of 1d12 small rocs, (1d6 eggs)%.5, (1d4 young)%.5, treasure [I], [M]
Flight of 1d12 small rocs.
Aerie of 1d8 small rocs, (1d6 eggs)%.5, (1d4 young)%.5, treasure [K], [P]
Flight of 1d8 small rocs.
Aerie of 1d2 giant rocs, (1d6 eggs)%.5, (1d4 young)%.5, treasure [M], [P]
Solitary giant roc.
Brood of 5d4 rot grubs.
Den of 1d4 rust monsters.
Pack of 1d4 rust monsters.
Nest of 2d4 flame salamanders, treasure [Q].
Swarm of 2d4 flame salamanders.
Nest of 1d3 frost salamanders, treasure [Q].
Band of 1d3 frost salamanders.
Nest of 1d6 giant scorpions.
Scourge of 1d6 giant scorpions.
Swarm of 2d6 sea serpents, treasure [M], [I], inside bellies.
Haunt of 1d12 shadows, treasure [B].
Horde of 1d12 shadows.
Shiver of 3d6 bull sharks.
Shiver of 2d6 mako sharks.
Shiver of 1d4 great white sharks.
Boneyard of 3d10 skeletons.
Horde of 3d10 skeletons.
Den of 1d4 skittering maws, treasure [M]
Shiver of 1d4 skittering maws.
Quiver of 1d6 spitting cobras.
Nest of 1d6 pit vipers.
Den of 1d8 sea snakes.
Den of 1d3 giant pythons.
Den of 1d4 giant rattlers.